Latest Denuvo Protections Seems to Hold and hasn’t been cracked

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FYI, Origins also have VMProtect on top of Denuvo. So even if 4.7 version of Denuvo gets cracked, Origins probably won't be yet.
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The only acceptable forms of DRM are those that can be cracked. I have some Starforce protected games on DVD from way before 2010, and none of them work anymore. Try using the Splinter Cell Chaos Theory or Colin McRae 2005 DVDs today. They're just worthless $60 coasters now. If it wasn't for cracks, I couldn't play these games anymore. The cracked versions on the other hand work perfectly fine on modern Windows. Seriously, fk "uncrackable DRM." I don't want to buy games with a built-in expiration date anymore. GOG does really seem to be the most reasonable source to buy games from now.
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Soon we will need DPU (DRM processing unit) in our PCs. Hopefully, if this time comes some greedy company will buy them out and the technology will die like PPU (physics processing unit). I mean how many DRM systems on top of each other do we really need? If you buy Ubisoft game on Steam you'll get: Steam -> Uplay -> Denuvo -> VMProtect -> always online. I refuse to buy games that run on Virtual Machine and force you to be always online (apart from your ISP, there are often problems with backend servers).
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No, because they are not worth pirating :/ Certainly not worth building a £1000+ gaming rig for.
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Just wait until some good games worth cracking comes with the new Denuvo and it will be gone in no time.
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Come on guys. How can you say that the reason is that these games are not worth cracking ? Crackers crack every little terrible game released, and many people give them a try cause they are free. And you believe that nobody would be interested to play titles such as Assassin's Creed, NFS, FM and Battlefront 2 ?
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Just wish companies would give up on this DRM nonsense. people who dont want to buy the game will never ever buy the game, they will wait however long to pirate it or move on elsewhere. many who pirate just dont have the income needed to purchase the games that they want or some just get them for the sake of getting them. Just hate how it ends up affecting those like me who actually spend the money to purchase the games, AC:O is a good example of DRM going wrong... even if i can run it, i'm either getting less FPS than i should be or my system is having to work that much harder causing my electricity bill to become higher. Though more i think about it i think places like EA and ubisoft know DRM is pointless and just do it to appease their stock holders more than anything, to show they are trying to least do something to protect their IPs
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Ricepudding:

Just wish companies would give up on this DRM nonsense. people who dont want to buy the game will never ever buy the game, they will wait however long to pirate it or move on elsewhere. many who pirate just dont have the income needed to purchase the games that they want or some just get them for the sake of getting them. Just hate how it ends up affecting those like me who actually spend the money to purchase the games, AC:O is a good example of DRM going wrong... even if i can run it, i'm either getting less FPS than i should be or my system is having to work that much harder causing my electricity bill to become higher. Though more i think about it i think places like EA and ubisoft know DRM is pointless and just do it to appease their stock holders more than anything, to show they are trying to least do something to protect their IPs
So anything I don't have the income to afford, I can basically steal? Is this what you are saying? Yes, DRM and any other measures to combat stealing are a pain for all those who pay for their music, films, games but if the stealing hadn't become so prevalent than we would still be loading our games in the non-restrictive way I can still load 'Return to Castle Wolfie' (ok, we'd be using DVD's and a good few of them) but Steam and its mateys have come about for a reason. And I own shares via my pension and ISA's and yes, I would like my pension and ISA's to perform well so I have the income to to pay for food, heating & lighting, games etc so it helps me if the companies who produce music, films and games do well. I think in the UK, people are good at 'giving' in all sorts of ways (money, things, time) to help those less fortunate in society, where I live we have a growing number of charity shops that are clearly very well supported. Games are tricky to 'give' but music and films aren't. Sorry, got to go now, I'm off to a class to learn 'How To Steal That New Ferrari I can't Afford'. Very annoying, the car manufacturers inconveniently fit DRM devices to make it difficult to steal their products, I need one of those key boosting devices featured on Guru3D recently (the YouTube video of the Mercedes-Benz being stolen).
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ChisChas:

So anything I don't have the income to afford, I can basically steal? Is this what you are saying?
It's not stealing. Sharing is caring 🙂
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I'm not a person that likes piracy and I'm generally ashamed of it. I'm lazy and I like to have my games updated, with easy community and mod access, so I buy those. If a game refuses to give me a good community, mods, multiplayer experience without hackers, continuity and on top off all that even sinks performance with DRM, I'll never buy it. I'll pirate it without remorse, play it if I like it and delete it forever.
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While the games that I have played with Denuvo implemented I have never noticed any performance drops at all. But what I do not like about it is where they cut you off from playing for a certain amount of time if you are benchmarking the game from a hardware aspect like Hilbert has done from having too many hardware changes. To me that is BS. Yeah I know that there are review codes to get around this. But to me still this isn't as bad as Secu-ROM where the game refuses to load because of having either Deamon Tools installed or having 2 optical drives installed on your computer. Another thing that is annoying about it is no mods to allow for extra content in the game.
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The load times of injustice 2 are abysmal. I hope this virus is gone soon.
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To tell you the truth I was going to check Assassins Creed 1 when it came out, there was no proper crack for it back in time and I could not afford it at the moment, I did not play it. Now I do not give a toss about any of them coming out because I am so far back I cant really enjoy the graphics of the first chapter and I do not want to start in the middle or at the end of series, even tho I got AC 1 for free and Black Flag or something
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Ubisoft, EA, SEGA and Warner Bros have not revealed any sales data in order to see whether the lack of a cracked version benefited these PC games.
Why am I not surprised?
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ChisChas:

So anything I don't have the income to afford, I can basically steal? Is this what you are saying? Yes, DRM and any other measures to combat stealing are a pain for all those who pay for their music, films, games but if the stealing hadn't become so prevalent than we would still be loading our games in the non-restrictive way I can still load 'Return to Castle Wolfie' (ok, we'd be using DVD's and a good few of them) but Steam and its mateys have come about for a reason. And I own shares via my pension and ISA's and yes, I would like my pension and ISA's to perform well so I have the income to to pay for food, heating & lighting, games etc so it helps me if the companies who produce music, films and games do well. I think in the UK, people are good at 'giving' in all sorts of ways (money, things, time) to help those less fortunate in society, where I live we have a growing number of charity shops that are clearly very well supported. Games are tricky to 'give' but music and films aren't. Sorry, got to go now, I'm off to a class to learn 'How To Steal That New Ferrari I can't Afford'. Very annoying, the car manufacturers inconveniently fit DRM devices to make it difficult to steal their products, I need one of those key boosting devices featured on Guru3D recently (the YouTube video of the Mercedes-Benz being stolen).
*Deep breath* Here we go again on this topic. Studies have absolutely failed to show how piracy negatively impacts the big corporations' money. Do you know why? Because it's very likely exactly as he said. The vast majority of people who aren't gonna buy your game, aren't gonna buy your bloody game, whether they pirate it or not. People who can't afford your game? Ain't gonna buy. People who don't give a crap about your game? Ain't gonna buy. Ain't even gonna pirate. People who are even mildly interested about your game? May pirate. May straight up buy. May buy after they pirate. Let me talk to you about my relationship with The Witcher 3. It's a game from a genre that I do not enjoy and I had exactly 0 intention of purchasing it. Do you know what I did? I pirated it. Do you know what happened next? I fucking bought it because it's an amazing game. CDPR gained a customer because of piracy. You're so caught up in this 'stealing' analogy that you absolutely fail to realize how the corporations are shitting on you as a customer by implementing impossible DRM. And their excuse is that the customers shit on them in the past so now they have to shit back. No, that's horseshit. That's a cheap way of convincing you that they're well within their right to sell dumbed down games to you. Games which stop working after a few years because of the DRM. Games which perform worse than they should because of the DRM. Games which stop working once you change hardware because of that damn DRM again. And they convinced you that it's your fellow gamers' fault. And before you say games aren't expensive, I'll stop you right there. An AAA title in Romania costs about 13% of the average Vasile's salary. You do not want to hear about the situation in poorer countries like India. Let me ask you this: if piracy is so rampant, why is the indie scene alive? Why isn't every indie studio instantly going bankrupt after they release decent games? Why are only shitty indie studios going bankrupt while the decent ones remain? Your stealing analogy is baseless, useless and makes no sense. A real analogy would be like receiving an identical replica of that Ferrari for free. I simply can't possibly fathom how some of you can defend the huge corporations which repeatedly screw you over for money, especially in sh1t where they're not even in the right. They don't even make demos anymore so they can screw you into buying their game directly. You don't buy a car before test driving it but heaven forbid you attempt to try a game before buying it.
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Well piracy is piracy while it is illegal and anethical is not stealing exactly not like stealing a car, if you steal a car then you get someones else car and the piracy anlogy would be standind next to the car touching it for x amount of time then you have one also, would i ever steal a car ? No never , would i ever pirate a car if it was possible? Well i want to say no but... most likely i would. My example is obviously watered down and in no way shape or form want to encourage pirating or show an excuse for it on the other hand does not fall down on the original term of stealing it is a mix of counterfiting , like all the fanous brands on clothes they get counterfited to oblivion
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You can test drive a Ferrari... These days, demo's of AAA games are not as forthcoming, unless you pay money to do it. Yes, there are refund options incoming - finally, but even these are quite restrictive, and in many cases, don't always allow enough gameplay to realise how bad something is.
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what about Injustice 2 ? Seems there's a crack there.
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Yeah, especially Ubisoft went from no DRM to 100% always online DRM protection back in 2009, I think, yet they saw no increase in sales. In fact what they saw was "PC game sales are down 90% without a corresponding lift in console sales". http://www.pcgamer.com/opinion-ubisoft-piracy-and-the-death-of-reason/ What a surprise that when I was looking for that old article I also found this https://www.vg247.com/2017/09/25/no-evidence-that-piracy-affects-video-games-sales-says-the-eu-commission/ Maybe they should focus on making games, instead of trying to sell us every crap they produce and being astonished, that no one wants to buy it.
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The major problem with Publishers is that they truly believe that anyone who pirates their game would buy it if they couldn't pirate it. While it may be true for a minority of users, it's a very childish thinking for a majority. It's like if the supermarket offers you a free pizza, and you eat it, and the supermarket expects you to now be a loyal customer who will buy this pizza. It doesn't work that way. I may have eaten this free pizza but would I have to consider spending money on it, it's a whole lot different than eating free stuff. Same goes with piracy, games are downloaded, installed, sometimes loved, sometimes hated and uninstalled, sometimes played for a couple of hours then uninstalled, etc. A download means nothing, the only thing it means it that your marketing department has done a pretty good job and people wants to try it if it's free. Many studies have proven several times that piracy has virtually no impact. It can have a positive impact (it's a fact some people will download a game then buy it), it can have a negative impact (it's a fact that some people may have the revenue, the willingness to buy the game, but will pirate it if possible) and it can have no impact at all (the guy anyway don't have the money to buy your game, so he is not going to buy it if he can't pirate it). Now, well, the good old argument of piracy being the same as stealing. Well, that's a dead horse already. Virtual good can be replicated infinitely for free. The initial cost is developing the game, once it's been developed, selling 10 000 copies, 200 000 or 5 000 000 aren't going to change your running cost. This is a whole lot different with, say, a phone. Each phone manufactured cost money, so "stealing" one removes this cost, basically stealing whatever's cost it has. Demo, free trial, beta etc are also a very good way to "fight" piracy. Publishers may not believe it, but a lot of people "tests" the game when they pirate them. They may buy them after. Not everyone's honest and not everyone's doing it, but it's not rare either. I myself paid full price for Ghost Recon Wildlands after playing the demo (or beta, whatever it was called). Admittedly, I have no use for piracy, the gaming world we live in, with thousands of games released every year, sales every couple of months, and a healthy monthly income to support my hobby means I have not pirated a game for several years, but it doesn't mean DRM are ok with me. I would probably have bought Asscreeds Origins if not for its dual layer of performance intensive DRM. Well, too bad, that's a loss of revenue. I buy from GoG whenever possible, and if you're an honest developer releasing your games on GoG, I might even buy your game even if I didn't have a big interest in it, because then I own this game, and I'm free to play it offline, without an internet connection, on my laptop or desktop if I want, etc. You can't win against piracy, but you can change your behaviour to make people more likely to buy your game. I'm sure many heard of the developer of Darkwood who posted his game on torrent sites telling that he'd rather someone who can't buy it pirate it than buy it cheap from the grey market. I bought his game as a reward and I'm not the only one. Adopt a good behaviour, and piracy won't be a problem.