Large part of Playstation 5 SSD storage may not be used for installation of games
Click here to post a comment for Large part of Playstation 5 SSD storage may not be used for installation of games on our message forum
Undying
So CoD and few more games, full. 😀
BlueRay
Storage becomes less and less as days go by.
Looks like storage capacity will be this gen's bottleneck.
600GB is very limited for a console.
New AAA games could take 100GB and even more.
Fediuld
PrMinisterGR
fry178
@BlueRay
and?
they go with how much space the majority of buyers will need and cost involved.
everyone that needs more, can upgrade themselves, and not forcing everyone else to spend more on the console from the start,
for space they wont use.
DeathDealer175
https://www.ccn.com/ps5-tech-large-games-compression/
Game compression will help maybe
Maddness
We really need large Terrabyte SSD drives to come down to a reasonable price.
Kaarme
PrMinisterGR
Fediuld
Dean_Demon
You're still getting more than 200GB over the PS4 to play with so that's a bonus, 1TB is going to have to be the minimum very soon.
TheDeeGee
Don't hoard games, problem solved.
Install 2 or 3, play them on and off, if one is done uninstall.
theoneofgod
rm082e
PrMinisterGR
I see a lot of ridiculous clickbait in some websites about this, but the fact is that even games with remastered assets are actually smaller in the PS5. Spiderman with all its DLC is 75GB on the PS4, and 55GB when remastered for the PS5.
Miles Morales is just 50GB, and Demon Souls seems to be just 66 GB. These sizes mean that you can probably have 5-10 normal sized games installed on the console. That's not so bad honestly. I would prefer for them to have a version with at least double the size, but this is fine for the start.
H83
Kool64
Loobyluggs
If the game uses DX12U, and the studio knows what they are doing with DX12U, storage on the new consoles is a non-troversy.
No more LODS, no more normal maps, no more light maps, no more shadow maps.
Games on the new consoles will take less space, but, only if the studio knows what they are doing.
CoD, for example, is not produced by a company that knows wtf they are doing with compression, or even, DX12U, so - no surprises that game is more than 9,000 jiggawatts to install.
Muppets...they built a new(ish) engine for that game, and, still use baked in every-god-damn-thing, so that their cruddy engine runs at a reasonable FPS rate.
REAL-TIME lighting does not need baking people. Nothing to see here, move on.
Fediuld
Mufflore