Awesome, there should be a high res texture pack for all games - kingdom come already had decent textures, but something like far cry 5 is in desperate need of a high res texture pack !
No bugs..? Please:
- wrong textures load,
- moon shadow still flickering
- light and shadows flickering - still
- AI enemy waiting to be killed, by your sword - standing and waiting your hits
- multiple quest bugs
- horse still glitchy - can hung on balls
- no promised SLI support
- poor optimizations
- SVOTI shadows in some area dissapeared
- grass preset problem, or missinfg textures
It's just some, I noticed by 1h play/test !
No bugs..? Please:
- wrong textures load,
- moon shadow still flickering
- light and shadows flickering - still
- AI enemy waiting to be killed, by you sword - standing and waiting your hits
- multiple quest bugs
- horse still glitchy - can hung on balls
- no promised SLI suport
- poor optimizations
- SVOTI shadows in some area dissapeared
- grass preset problem, or missinfg textures
It's just some I noticed by 1h play test !
I haven't experienced any of this.
And SLI works just fine, you just have to add the profile yourself... if you don't know how to do this, perhaps you shouldn't be using sli.
I haven't experienced any of this.
And SLI works just fine, you just have to add the profile yourself... if you don't know how to do this, perhaps you shouldn't be using sli.
That's mean You blind, or completlty ignorant. Developer words sound clear: That KCD supporting SLI technology. I asked personaly - which is completly Not true.
I done alot reasearch, to make SLI support for KDC. And I'm not satisfied with result.
If You don't know how proper SLI scaling, and flickering free, should look like. Please not attack Me for that.
Kingdom Come Deliverance isn't AFR friendly at this stage.
SVOTI voxels, or shaders, implementation, causing flickering with Any SLI bits!
In same time, I not said it's impossible, to make some SLI dedicated hacks by nvidia, or rewrite some shaders, to fixing it. Disabling SVOTI isn't solution - right?
That's mean You blind, or completlty ignorant. Developer words sound clear: That KCD suporting SLI technology. I asked personaly) Which is completly Not true.
I done alot reaserch to make SLI suport for KDC. And I'm not satisfied with result.
If You don't know how proper SLI scaling, and flickering free, should look like. Please not attack Me for that.
Kingdom Come Deliverance isn't AFR friendly at this stage.
SVOTI voxels, or shaders, implementation, causing flickering with any SLI bits!
In same time, I not said it's impossible, to make some SLI dedicated hacks by nvidia, or rewrite some shaders, to fixing it. Disabling SVOTI isn't solution - right?
The game supports it, but nvidia are /care... hence why the game works perfectly with sli, when you add the correct sli bits and sli specific hacks. Even without sli specific hacks just using crysis 3 sli bits with standard afr, the game exhibits absolutely zero issues on my machine. No flickering, no missing textures, or whatever other issues you mentioned.
The only thing you have to disable in the game when using sli, is temporal anti aliasing (as with every other game when you use sli).
The game supports it, but nvidia are /care... hence why the game works perfectly with sli, when you add the correct sli bits and sli specific hacks. Even without sli specific hacks just using crysis 3 sli bits with standard afr, the game exhibits absolutely zero issues on my machine. No flickering, no missing textures, or whatever other issues you mentioned.
The only thing you have to disable in the game when using sli, is temporal anti aliasing (as with every other game when you use sli).
Please look into darker areas. You can notice some shadows shimmering. Depended from lighting conditions. Sometimes it's more noticable, sometimes less.
Current SLI bits are some kind compromise. And I think, is only worthy to use, with mid, or low end GPU's.
Please look into darker areas. You can notice some shadows shimmering. Depended from lighting conditions. Sometimes it's more noticable, sometimes less.
Current SLI bits are some kind compromise. And I think, is only worthy to use, with mid, or low end GPU's.
There is a very mild shimmering from AO - not what you would define as flickering.
As for scaling, the game has near perfect sli scaling
Single gpu 33 fps
https://i.imgur.com/9O20xh7.jpg
Sli 57 fps
https://i.imgur.com/39JTwsM.jpg
I really don't see the compromise - it looks exactly the same, and it runs nearly twice as fast. But if you don't want to use sli, that ofc up to you... but sli does work.
There is a very mild shimmering from AO - not what you would define as flickering.
As for scaling, the game has near perfect sli scaling
Single gpu 33 fps
https://i.imgur.com/9O20xh7.jpg
Sli 57 fps
https://i.imgur.com/39JTwsM.jpg
I really don't see the compromise - it looks exactly the same, and it runs nearly twice as fast. But if you don't want to use sli, that ofc up to you... but sli does work.
You can call it negative shimmering, or whhatever You like. I will not searching, a special naming for that one.
But there is a glitch.. and sometimes, very annoying. Scaling isn't so consistent, when You moving around.
Twice FPS: * Only in some specific situations ;-)
Game works sooo much better with this latest patch compared to release. So if you have been holding back because of the bugs (and rightly so!) then now is a good time - wait no more!
That's mean You blind, or completlty ignorant. Developer words sound clear: That KCD supporting SLI technology. I asked personaly - which is completly Not true. I done alot reasearch, to make SLI support for KDC. And I'm not satisfied with result. If You don't know how proper SLI scaling, and flickering free, should look like. Please not attack Me for that. Kingdom Come Deliverance isn't AFR friendly at this stage. SVOTI voxels, or shaders, implementation, causing flickering with Any SLI bits! In same time, I not said it's impossible, to make some SLI dedicated hacks by nvidia, or rewrite some shaders, to fixing it. Disabling SVOTI isn't solution - right?
You can call it negative shimmering, or whhatever You like. I will not searching, a special naming for that one. But there is a glitch.. and sometimes, very annoying. Scaling isn't so consistent, when You moving around. Twice FPS: * Only in some specific situations ;-)