Khronos Group Releases Vulkan 1.1
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Rambo
I'm noob so I want to ask. Will this change something for existing games?
schmidtbag
JonasBeckman
https://vulkan.lunarg.com/doc/sdk/1.1.70.0/windows/release_notes.html
The installed runtime or loader program has a few bug fixes in addition to support for the new 1.1 features but for games I don't think any current released title will see a update to the new SDK, emulators might in time as AMD and NVIDIA get stable drivers out that support it though and of course upcoming Vulkan games and game engines such as Unity, Unreal and Cry engine. 🙂
Rich_Guy
AMDs 18.2.3 drivers got re-released with it added 🙂
RooiKreef
From my experience with Vulkan, I can without a doubt say that by playing a game that supports the Vulkan api this will allow you to stretch old hardware alot longer than what any DX can ever do. I still don't know why developers don't use this api more often? Maybe it's a lack of knowledge of how to use it or maybe Microsoft is paying royalties to use the DX api??? No one will truly know, but man go and play a game that supports the Vulkan api then you will kno what I mean. I have seen improvements of 30% + in certain games. However I have not seen actual image quality comparisons between DX and Vulkan on a like for like basis. But I do know one thing and that is if you run a game with the Vilkan api then every last drop of your performance is sucked out of your pc to make the game run as smooth as possible.
Really I will advise anyone that haven't tried a game with the Vulkan api yet to install something like Doom and test it a bit. It amazes me every time to see what better optimized code does to actual performance.
Those peeps at Khronos deserve a lot more respect than what they currently get.
GamerNerves
@RooiKreef I'm quite sure that DirectX is popular because it is very well documented and supported by Microsoft and other users. What Khronos is doing now is trying to emulate the same way of partnership with companies and support for developers that Microsoft did long ago, or so I assume they did.
I'm happy that this is happening and owners of AMD's GCN-cards are probably too. The possible gains for those cards are immense compared to DX11.
I still wonder why DX12 is still so slowly adopted, since to my understanding, it offers very similiar features to Vulkan in the end.
fantaskarsef
GamerNerves
fantaskarsef
TheDeeGee
I wish developers wern't lazy and implented vulkan in all their games.
But making a half assed console port is easier money i guess.
JonasBeckman
Some Linux ports also gets Vulkan now over OGL though the Windows versions usually remains on DirectX, and sometimes with the DRM still in place too heh.
Mad Max for example though in it's favor it's really well optimized for both AMD and NVIDIA.
waltc3