HTC Vive VR kit to reach EU at pricy prices

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I'll wait until it hits $99 on a black Friday deal.
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These things are pricey. If VR continue like this its gonna be a hard road in front of VR to get their way to the masses. We need something good and under the $/€ 500 price tag. Just wondering how much it costs to manufacture something like this, guess its somewhere between 300 and 400 € at max.
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mmm to much looks like I am waiting for 2nd gen VR hopefully it will be cheaper
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mmm to much looks like I am waiting for 2nd gen VR hopefully it will be cheaper
You mean you're going to wait for the 3rd gen cause this should be 2nd gen, iirc first gen was VFX1 and few others back in '90. Jeez, 20 years had passed since first time I had tried VFX1 somewhere in 1996, or it was 1997, paired with Descent II. Foolishly I thought in 5 years max every PC gamer will use something like this, 20 years later... :bang:
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No thanks... Pass.
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Not interested, besides noticing this is way to expensive to help with the intended sales they aim for with VR gear and as much as they try to push it as the next big thing.
You mean you're going to wait for the 3rd gen cause this should be 2nd gen, iirc first gen was VFX1 and few others back in '90. Jeez, 20 years had passed since first time I had tried VFX1 somewhere in 1996, or it was 1997, paired with Descent II. Foolishly I thought in 5 years max every PC gamer will use something like this, 20 years later... :bang:
So basically nothing has changed since 20 years ago? Because I'd almost bet money on VR not being as much of a hit as people would think.
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Theres no mainstream hardware to support and deliver a good gaming experience on VR with current engines, if you throw a 900€ toll on top of that... this will die faster than 3D for gaming.
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Idk, my Oculus DK2 is pretty awesome, low resolution and all. I pre-ordered the CV. Valve announced Roomscale will work with Rift and the controllers too. The price will eventually drop as the high end display components become the norm. I just want to play Eve Valkyrie and fly around, pew pew.
Theres no mainstream hardware to support and deliver a good gaming experience on VR with current engines, if you throw a 900€ toll on top of that... this will die faster than 3D for gaming.
I'm not even sure what this really means. I think people have this expectation that nearly every game you play is going to be VR. I don't think that was ever the case. The 3rd party indie developed VR games is where its at. There are like dozens of them already. Unity/Unreal fully support both the Rift and the Vive -- but the best games for both are going to be specifically made for VR, not AAA titles with VR slapped on.
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I'm not even sure what this really means. I think people have this expectation that nearly every game you play is going to be VR. I don't think that was ever the case. The 3rd party indie developed VR games is where its at. There are like dozens of them already. Unity/Unreal fully support both the Rift and the Vive -- but the best games for both are going to be specifically made for VR, not AAA titles with VR slapped on.
That's a good point. The expectation to run every game in VR seems to be rooted in 'yesterday's' imagination about the world of the future... back then everything was done with that visor, two instanteneous thoughts go to Back to the Future 2, where one of the McFly kids was sitting at the dinner table with some VR gear, the other, Jhonny Mnemonic, where he surfted the net and hacked with a VR visor on. 😀
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I'm not even sure what this really means. I think people have this expectation that nearly every game you play is going to be VR. I don't think that was ever the case. The 3rd party indie developed VR games is where its at. There are like dozens of them already. Unity/Unreal fully support both the Rift and the Vive -- but the best games for both are going to be specifically made for VR, not AAA titles with VR slapped on.
What im trying to say is that: 1- There is no "cheap" hardware that will make VR work properly, you will need a "high-end" PC. 2-Games and apps that will run on VR at first will look like crap if you dont own that "high-end" PC, and even then... well, im not sure. 3- After spending money on a high-end PC you will have to pay another 900€ for the VR kit. 4- Not many people will throw all that money for something that we dont know how it will work or what kind of support will have. (5% of player base?) VR future is not looking good for me. PS: My english is ****, i know 🤓
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What im trying to say is that: 1- There is no "cheap" hardware that will make VR work properly, you will need a "high-end" PC. 2-Games and apps that will run on VR at first will look like crap if you dont own that "high-end" PC, and even then... well, im not sure. 3- After spending money on a high-end PC you will have to pay another 900€ for the VR kit. 4- Not many people will throw all that money for something that we dont know how it will work or what kind of support will have. (5% of player base?) VR future is not looking good for me. PS: My english is ****, i know 🤓
I agree that there currently is a barrier of entry, but that barrier is artificial. Like GearVR is an acceptable experience and that runs on a phone, granted it's $700 phone, but if Oculus/Valve wanted they could easily build a far cheaper, ****tier, VR experience and pair it with mainstream PCs. The problem with that though, is that consumers are very weary with new experiences. If I paid $350 for a Rift and then tried a VR game on my $600 computer and the experience was poor, I wouldn't blame the computer, I'd say "well VR sucks". But if you build an excellent experience and tie it with good VR, it's more "well VR is excellent but the price sucks". You can fix the price image problem, it's much harder to fix the VR image problem.
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Funny how people here are like "VR is too expensive" and "this is going to die out pretty quick". Shows a lot of ignorance. First of all, there is a lot more out there than Rift and Vive, including stuff that's already available with working demos. Second, there wouldn't be so many choices if it wasn't a huge market potential. The only difference is the Rift and Vive currently have the best tech and most official support. Third, you don't need a high-end PC, but it's recommended if you don't want to get motion sickness. I'm using an OSVR 1.3, which costs $300, and for the most part it works pretty well. It isn't meant for the general public though and it doesn't work for all VR demos (yet). There are some flaws with it, but most of them can or will be addressed. My greatest complaint that I'm currently stuck with is the pixel density. There likely will be a replacement LCD panel at some point but I'm not sure when that will come out.
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The problem with that though, is that consumers are very weary with new experiences. If I paid $350 for a Rift and then tried a VR game on my $600 computer and the experience was poor, I wouldn't blame the computer, I'd say "well VR sucks". But if you build an excellent experience and tie it with good VR, it's more "well VR is excellent but the price sucks". You can fix the price image problem, it's much harder to fix the VR image problem.
I don't think the price is the worst problem for VR in PC, at least for the first gen products. I see two main problems: - Normalization of user experience: determine if the PC installed hardware (GPU, CPU, RAM...) can provide a sustained user experience. - AAA titles with full VR support at product launch Normalization: Vive and Oculus must provide future PC customers an official VR compatibility test to certify that the PC hardware is up to par. Consoles have all the same hardware and this is an advantage, every Morpheus VR headset will provide exactly the same performance in any PS4. Steam has a tool named "The SteamVR Performance Test" but we still don't know if this is official Vive test or only a generic VR test.I bet the later.
The SteamVR Performance Test measures your system's rendering power using a 2-minute sequence from Valves Aperture Robot Repair VR demo. After collecting the data it determines whether your system is capable of running VR content at 90fps and whether VR content can tune the visual fidelity up to the recommended level. For machines that are not VR Ready the tool can help determine whether capabilities are bound by Graphics Card, CPU, or both.
System Requirements RECOMMENDED:?¿?¿? OS: Windows 7 SP1, Windows 8.1, or Windows 10 Processor: Intel® i5-4590 / AMD FX 8350 equivalent or greater Memory: 4 GB RAM Graphics: NVIDIA GeForce® GTX 970 / AMD Radeon™ R9 290 equivalent or greater
http://store.steampowered.com/app/323910/ AAA titles: I think PC VR headsets MUST have at least 3-4 AAA titles with FULL VR support on launch. There are a lot of potential customers who own powerful PCs and would like to buy this niche expensive product (by now) but i don't think many of them are going to spend this kind of money only to play indie and second class games.
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Well I mean you have Valkyrie, The Climb and Elite Dangerous. So there is your three. But honestly I found the smaller indie games more creative and interesting. There are already hundreds of them. They also don't require insane gaming PCs -- the graphics look dated, sure, but the experience more than makes up for it. I also think Oculus is doing a good job on the whole "VR Ready" program they are putting out to ensure that people will get a good experience. Idk, i don't think it will take off in the first year, or maybe even the second. But as I've said before, I own the DK2 and I'm the type that totally hated 3D stuff, 3D movies and games, yuck. But this isn't like that. Even with the limited hardware in the DK2, I can easily see that this is something everyone is going to want. The headset is going to have to get smaller, lighter. The resolution and FOV will have to improve. But the tracking, the latency, everything else is like perfect. Also VR Porn is awesome and that alone is probably worth half the price.
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What im trying to say is that: 1- There is no "cheap" hardware that will make VR work properly, you will need a "high-end" PC. 2-Games and apps that will run on VR at first will look like crap if you dont own that "high-end" PC, and even then... well, im not sure. 3- After spending money on a high-end PC you will have to pay another 900€ for the VR kit. 4- Not many people will throw all that money for something that we dont know how it will work or what kind of support will have. (5% of player base?) VR future is not looking good for me. PS: My english is ****, i know 🤓
2160x1200 is targeted resolution. 90fps is targeted fps. 1080x1200 => 1.296M pixels 1280x1024 => 1.311M pixels 1080p => 2.073M pixels 2160x1200 => 2.592M pixels 1440p => 3.686M pixels 4k => 8.294M pixels Anyone who has ability to do 1440p @ 60+fps has grunt to do 2160x1200 @ 90fps. Hell, 2x old HD 7950 will do it perfectly due to nearly perfect performance extraction for 2 GPUs as each renders image for one eye. In other words you need 2x GPU capable to render 1080x1200 each at 90fps. And that is less demanding than 1280x1024 per GPU. And it is very likely that anyone who is going to dish $900 for VR set already has more than capable hardware.
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Well I mean you have Valkyrie, The Climb and Elite Dangerous.
2 space sims and a climb sim. First time i heard about "the climb", it's a VR only game. What about ppl who don't like space sims¿ Where is Half-Life 3 when we need it!That game could sell a HUGE amount of VIVEs! :D
Also VR Porn is awesome and that alone is probably worth half the price.
I agree on this, Porn is certainly a market for VR. :infinity:
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90% of 1st person adventure/exploration games, can be converted for VR. Any half decent vehicle simulator already had modifications for VR, just check YT. You can go on with "that is not my cap of coffee". Even if every single game genre has enough of VR, you could still say that you do not like it.
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Typical HTC always over pricing, no wonder they are doing so badly.
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90% of 1st person adventure/exploration games, can be converted for VR. Any half decent vehicle simulator already had modifications for VR, just check YT. You can go that it is not your cap of coffee. Even if every single game genre has enough of VR, you could still say that you do not like it.
Maybe you have the impression i dislike VR, i don't. I really want VR to have success but i think this tech need on launch at least a few AAA titles played by a wide audience to succeed and not only niche or VR only games. FPS and adventure games wil be great but "can be converted for VR" is not present...it's future. :)
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Typical HTC always over pricing, no wonder they are doing so badly.
Apple does OK