HTC Vive VR kit to reach EU at pricy prices
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PhazeDelta1
I'll wait until it hits $99 on a black Friday deal.
CrazY_Milojko
These things are pricey. If VR continue like this its gonna be a hard road in front of VR to get their way to the masses. We need something good and under the $/€ 500 price tag. Just wondering how much it costs to manufacture something like this, guess its somewhere between 300 and 400 € at max.
Barry J
mmm to much looks like I am waiting for 2nd gen VR hopefully it will be cheaper
CrazY_Milojko
VFX1 and few others back in '90.
Jeez, 20 years had passed since first time I had tried VFX1 somewhere in 1996, or it was 1997, paired with Descent II. Foolishly I thought in 5 years max every PC gamer will use something like this, 20 years later... :bang:
You mean you're going to wait for the 3rd gen cause this should be 2nd gen, iirc first gen was Siskods9
No thanks...
Pass.
fantaskarsef
Not interested, besides noticing this is way to expensive to help with the intended sales they aim for with VR gear and as much as they try to push it as the next big thing.
So basically nothing has changed since 20 years ago? Because I'd almost bet money on VR not being as much of a hit as people would think.
Goiur
Theres no mainstream hardware to support and deliver a good gaming experience on VR with current engines, if you throw a 900€ toll on top of that... this will die faster than 3D for gaming.
Denial
Idk, my Oculus DK2 is pretty awesome, low resolution and all. I pre-ordered the CV. Valve announced Roomscale will work with Rift and the controllers too.
The price will eventually drop as the high end display components become the norm.
I just want to play Eve Valkyrie and fly around, pew pew.
I'm not even sure what this really means. I think people have this expectation that nearly every game you play is going to be VR. I don't think that was ever the case. The 3rd party indie developed VR games is where its at. There are like dozens of them already. Unity/Unreal fully support both the Rift and the Vive -- but the best games for both are going to be specifically made for VR, not AAA titles with VR slapped on.
fantaskarsef
Goiur
Denial
schmidtbag
Funny how people here are like "VR is too expensive" and "this is going to die out pretty quick". Shows a lot of ignorance. First of all, there is a lot more out there than Rift and Vive, including stuff that's already available with working demos. Second, there wouldn't be so many choices if it wasn't a huge market potential. The only difference is the Rift and Vive currently have the best tech and most official support. Third, you don't need a high-end PC, but it's recommended if you don't want to get motion sickness.
I'm using an OSVR 1.3, which costs $300, and for the most part it works pretty well. It isn't meant for the general public though and it doesn't work for all VR demos (yet). There are some flaws with it, but most of them can or will be addressed. My greatest complaint that I'm currently stuck with is the pixel density. There likely will be a replacement LCD panel at some point but I'm not sure when that will come out.
sammarbella
http://store.steampowered.com/app/323910/
AAA titles:
I think PC VR headsets MUST have at least 3-4 AAA titles with FULL VR support on launch.
There are a lot of potential customers who own powerful PCs and would like to buy this niche expensive product (by now) but i don't think many of them are going to spend this kind of money only to play indie and second class games.
I don't think the price is the worst problem for VR in PC, at least for the first gen products.
I see two main problems:
- Normalization of user experience: determine if the PC installed hardware (GPU, CPU, RAM...) can provide a sustained user experience.
- AAA titles with full VR support at product launch
Normalization:
Vive and Oculus must provide future PC customers an official VR compatibility test to certify that the PC hardware is up to par.
Consoles have all the same hardware and this is an advantage, every Morpheus VR headset will provide exactly the same performance in any PS4.
Steam has a tool named "The SteamVR Performance Test" but we still don't know if this is official Vive test or only a generic VR test.I bet the later.
Denial
Well I mean you have Valkyrie, The Climb and Elite Dangerous. So there is your three. But honestly I found the smaller indie games more creative and interesting. There are already hundreds of them. They also don't require insane gaming PCs -- the graphics look dated, sure, but the experience more than makes up for it.
I also think Oculus is doing a good job on the whole "VR Ready" program they are putting out to ensure that people will get a good experience.
Idk, i don't think it will take off in the first year, or maybe even the second. But as I've said before, I own the DK2 and I'm the type that totally hated 3D stuff, 3D movies and games, yuck. But this isn't like that. Even with the limited hardware in the DK2, I can easily see that this is something everyone is going to want. The headset is going to have to get smaller, lighter. The resolution and FOV will have to improve. But the tracking, the latency, everything else is like perfect.
Also VR Porn is awesome and that alone is probably worth half the price.
Fox2232
sammarbella
Fox2232
90% of 1st person adventure/exploration games, can be converted for VR.
Any half decent vehicle simulator already had modifications for VR, just check YT.
You can go on with "that is not my cap of coffee". Even if every single game genre has enough of VR, you could still say that you do not like it.
Labyrinth
Typical HTC always over pricing, no wonder they are doing so badly.
sammarbella
Extraordinary