Hitman 2016: PC graphics performance benchmark review
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randomizer
Even though DX 12 is still in early stages AMD cards run well especially 290x against Nvidia 980. What's going on with Nvidia?
Another release which favours AMD...
Thanks for the review 🙂
Barry J
thanks Hilbert it shows DX12 is not ready or was rushed I agree it should have been a DX11 title and patched later to DX12 when it was ready
Ryu5uzaku
fellix
Well, that was expected from first crop title on a new API. I have a sense that async compute in DX12 will be abused for the same nefarious reasons, as tessellation was abused with DX11, but this time on the opposite side of the fence.
DX12 also puts many PC game developers in very untested waters, where the responsibility for the resource management now lies on their side, without the traditional "babysitting" from the device driver. Some will find it more challenging than others and it will take time and effort to master the new API. Meanwhile, DX11 will stick around for a good few years. Games can still use some of the new features in DX12 under the intermediate D3D 11_3 feature level specification, without porting to the actual DX12.
AlmondMan
Interesting to see AMD have such strong performance in several new titles - I wonder if something has changed in the way engines are made or it's just poor optimisation from nvidia?
Barry J
kinggavin
console parity, windows 10, windows store,dx12 none of it seems to be working very well at the moment , im happy staying on windows 7 gta 5 online runs and looks great , i wait until they fix everything and theres a big boost in graphics and performance
Noisiv
So much for DX12 being an easy and obvious win.
HW requirements, engineering time and developer skill level has gone up, but FPS has remained the same :bang:
DirectX 12 Requires Different Optimization on Nvidia and AMD Cards, Lots of Details Shared
DirectX 12 is for those who want to achieve maximum GPU and CPU performance,
but there’s a significant requirement in engineering time, as it demands developers to write code at a driver level that DirectX 11 takes care of automatically.
For that reason, it’s not for everyone.
Since it’s “closer to the metal” than DirectX 11, it requires different settings on certain things for Nvidia and AMD cards.
[...]
Developers can’t mix and match DirectX 11 and DirectX 12. Either they commit to DirectX 12 entirely, or they shouldn’t use it.
Translation: If you're torn between DX11 and DX12, you should stick with the former :wanker:
Noisiv
^^ 🙂 Oh I see that Hilbert has come to the same conclusion:
I find Hitman to be a fun title, but they probably should have stuck at DX11.
The many DX12 related issues we stumbled into might be fascinating for a technology editor, but for an end-user a darn shameful experience.
I mean active framelocks that we can only disable by using 2 monitors and varying refresh rates etc ... come on.
The DX12 implementation feels rushed, for Nvidia it doesn't do even anything.
Ven0m
First of all, thanks for the review.
I don't really get it - you can see that they recommend either 290 or 770, and 290 has 76 fps in FullHD, while 770 has 25.
Something is not right.
malitze
I don't know, from a programmers perspective I think adopting new technology should be encouraged, so I think going for DX12 is right. But to me it seems theres trend to rush out premature games without proper quality assurance / testing, like Gears of War for example. Though I didn't follow earlier releases as close.
fellix
fOrTy_7
fOrTy_7
Dygaza
Undying
Nice review HH, thanks for including Tahiti card. 280X today is fast as original Titan/GTX780. That's for admiration.
Just like in Division, 950 is faster than 770. The trend continues.
Singleton99
Ch0plol
Man, my 770 is looking pretty bad even for 1080p these days.
Guess I'll jump on the 1070 when it releases.
zer0_c0ol
Singleton99