Havok reveals update of its physics engine

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"Hmmm.....Half Life 2 was using Havok...physics... well if HL3 arises...then.....this engine will do the rest...."
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Havok = the best.
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Interesting. TressFX ruffled some feathers, and now Havok is joining the party. Nvidia feelin' the heat yet?
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This can only be good. When they say it will make use of all cores, I'm assuming it still will use just CPU cores. Cool though, more games that make use of spare CPU cores. It will be interesting to see NVidias response.
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The nice thing about Havok is that it will run fine on Nvidia GPUs, AMD GPUs, Intel CPUs, AMD CPUs, or any combination of the above.
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TressFX looks stupid, IMO. Laura's hair floats around at odd angles and looks all sparkly fresh when she herself is covered in filth, blood, and sweat. Also, Nvida fully supports Havok so I imagine they are pretty happy about it.
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TressFX looks stupid, IMO. Laura's hair floats around at odd angles and looks all sparkly fresh when she herself is covered in filth, blood, and sweat. Also, Nvida fully supports Havok so I imagine they are pretty happy about it.
I dont know were you saw TressFX but it my case it works perfectly and looks great. Also, Nvidia doesn't support Havok, Havok supports Nvidia, that was my point. Havok is hardware agnostic. And nvidia are not happy about it, because they dont want games to use Havok, they want games to use Physx.
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and looks all sparkly fresh when she herself is covered in filth, blood, and sweat.
I'm a bit confused as to what that has to do with TressFX? i mean, it's not impossible that it's a limitation of TressFX, but i see no reason why it would, and would rather be the designers of the game not paying attention to the fact that her hair wouldn't be clean, or simply didn't care. Or, and this is probably the least likely, AMD didn't want to make their new "product", appear "dirty".
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I'm a bit confused as to what that has to do with TressFX? i mean, it's not impossible that it's a limitation of TressFX, but i see no reason why it would, and would rather be the designers of the game not paying attention to the fact that her hair wouldn't be clean, or simply didn't care. Or, and this is probably the least likely, AMD didn't want to make their new "product", appear "dirty".
I agree, the fact that it isn't "dirty" is just nitpicking. This is the very first iteration of the tech, and it's not a fancy lab controlled tech demo, but a fully implemented feature in a big triple A game. It's bound to have some kinks in it but things can only get better from here on, and if the optimization issues on nvidia's end get sorted out, we are looking at great things to come for new games, i'm thinking... foliage simulation? individual strands of grass or leaves? In the end, it's us gamers that are going to reap the rewards.
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...to those who dnt knw......: Havok is owned by Intel.....!!!!
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Bit disappointed as i was hoping for a video of this new update. Long overdue though as in it's current implementation is awful and very dated, so any improvement will be welcome.
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Thanks, but i was meaning something new. Not sure that video claims UE4 is using Havok, it says GPU particles, then he moves onto a tech demo from Havok. It might mean that, but it was only 9 months ago Epic said it was PhysX so unless they are using both now that seems unlikely.
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Thanks, but i was meaning something new. Not sure that video claims UE4 is using Havok, it says GPU particles, then he moves onto a tech demo from Havok. It might mean that, but it was only 9 months ago Epic said it was PhysX so unless they are using both now that seems unlikely.
"full video" in 2nd link is showing U4E and since its one and the same guy I doubt he would talk about physx though. U4E can use both, its up to devs to use either havok or physx or even bullet physics.
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"full video" in 2nd link is showing U4E and since its one and the same guy I doubt he would talk about physx though. U4E can use both, its up to devs to use either havok or physx or even bullet physics.
He's just giving an example of GPU accelerated physics, Havok wasn't ready to display anything more than the that demo on PS4.
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UE3 was heavily modular, you could switch if you wanted to take it out and implement your own. But it shipped with PhysX and UE4 will as well.