Guru3D - Tim Sweeney, Johan Anderson and John Carmack interview at NVIDIA Editors Day 2013

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Somewhat lukewarm reaction to mantle. Carmack said that it's possible to get rather close to metal access with NVIDIA cards using NVIDIA OpenGL extensions. We'll see but it could be that in the end Mantle is not going to be big thing.
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I was transfixed by the fire hazard on the desk...
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Sorry, but things are turning out to be more about who's paying who more. Wonder how much nVidia paid them and vice versa for AMD and DICE. I will judge Mantle and it's potential once it launches for BF4 in Dec.
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Wow Sweeney and Carmack in the same room.
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Sorry, but things are turning out to be more about who's paying who more. Wonder how much nVidia paid them and vice versa for AMD and DICE. I will judge Mantle and it's potential once it launches for BF4 in Dec.
The problem with Mantle is adoption. When Anandtech and others originally reported that Mantle was the low level API for Xbox One, I was like HOOOLY SHIEEEET Mantle is going to gain massive traction. Now that it's confirmed that the One doesn't even support Mantle it's like meh. What game company is going to want to maintain two separate versions of their engine? I still think AMD is going to benefit for having their GCN in consoles -- but my bet is that Mantle won't take off at all.
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The problem with Mantle is adoption
And that will be a even bigger problem for g-sync right now. You nee not only a certain gpu but also a new monitor in most cases as it stands. Also although mantle is not the same api as xdog and ps3 it is still going to make it easier to port code over to it from consoles as like you said they are all written for the same GCN hardware.
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And that will be a even bigger problem for g-sync right now. You nee not only a certain gpu but also a new monitor in most cases as it stands.
Yeah but G-Sync doesn't really need adoption for me to take advantage of it. Even if Nvidia only manages one partner monitor I can always buy that and use it for all my games. Mantle requires mass adoption for me to take advantage, it's completely out of my control. If there was like a Mantle software I could buy and it would make all games automatically use it somehow, then it would be similar to G-Sync and adoption wouldn't matter then. Either way I wish these companies would start using more open standardized approaches with their stuff. Could you imagine if PhysX was on both AMD/Nvidia? Or G-Sync? Mantle? AMD's new audio platform? Adoption of all these sweet technologies would have been significantly more widespread. Instead they choose to sell like another 5 graphics cards. I mean I don't think I've ever based my decision on a card purchase on any of these companies proprietary technologies.
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Wow Sweeney and Carmack in the same room.
My thoughts exactly 😀
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Either way I wish these companies would start using more open standardized approaches with their stuff.
Well that is something I can definitely agree with, especially stuff that can be a huge benefit to pc gaming in general (I'm not too fussed about stuff like physx or tressfx as they add little to games overall.)
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johan is far from neutral, he developed it with AMD!
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johan is far from neutral, he developed it with AMD!
Shush, don't let the cat out of the bag too soon! :P
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I actually thought tim and carmack were open minded about the thing and would test it but not necessarily use it O.o