GeForce 522.25 WHQL driver download

Videocards - NVIDIA GeForce Windows 10 | 11 672 Updated by Hilbert Hagedoorn

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Astyanax:

Still haven't seen it myself, but theres a cyberpunk cache file that might be relevant %LOCALAPPDATA%\CD Projekt Red\Cyberpunk 2077\cache. delete GamePipelineLibrary.cache
Thanks, but that made no difference to me. I'm just gonna wait it out until some form of official solution comes out, no big deal.
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I never bothered with ReBar personally because it helps some games but is worse in other games. I did an install over the top of the old driver but i did clear out the DirectX shader cache first. The Task Manager thing is weird. I've never seen it do that before while idle. It goes 1%, 22%, 1%, 22% on the gpu and makes a graph that looks like a rip saw blade. Cpu also does that now but a much smaller saw blade like a hacksaw. It wasn't like that before. Before it just basically stayed on 1-2% in idle but now it's up and down every second. Cpu looks like this - ^^^^^^^^^^^^^^^ and gpu looks the same but larger spikes.
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Reddoguk:

I never bothered with ReBar personally because it helps some games but is worse in other games.
i already ruled it out as a reason for not experiencing it, because turing users don't even have the capability, it must be windows itself as a factor at this point
Reddoguk:

The Task Manager thing is weird. I've never seen it do that before while idle. It goes 1%, 22%, 1%, 22% on the gpu and makes a graph that looks like a rip saw blade. Cpu also does that now but a much smaller saw blade like a hacksaw.
This is a HAGS issue when enabled on gpu's with native aspm turned on.
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Astyanax:

There are no issues with cyberpunk and this driver.
Aren't you on a 1080ti? This driver is only making DX12 changes for rtx 3000s. Hence why you're not seeing any issue.
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njug:

Aren't you on a 1080ti?
I have access to different cards
This driver is only making DX12 changes for rtx 3000s.
thats incorrect.
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Astyanax:

i already ruled it out as a reason for not experiencing it, because turing users don't even have the capability, it must be windows itself as a factor at this point This is a HAGS issue when enabled on gpu's with native aspm turned on.
I don't have HAGS enabled, it's off. Whatever it was doing has now gone away. GPU is now flatlined, same with CPU so i have no idea why it was doing that.
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oh, keep in mind that Windows Defender is GPU accelerated now.
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I've also been getting the task manager GPU usage oddness with this driver. I've since compared it to 517.48 with no HAGS or ReBAR, 517.48 with HAGS and ReBAR then finally 522.25 with no HAGS or ReBAR. In both cases on 517.48 task manager and HWinfo sit at 0%-1% GPU usage at idle, but both 522.25 cases exhibit odd jumps from 0%-high 90's% up and down. This generally isn't happening upon boot, but seems to appear after having run a game and then once I've closed said game I notice this behavior. Not sure this is relevant or not, but the spikes are happening in DWM.exe according to task manager's Processes list. This does not seem to change performance so far, as I can cold boot, enter game at expected performance, exit game, observe strange behavior, launch same game and play at expected performance. *shrug*
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Astyanax:

I have access to different cards thats incorrect.
It's literally what they stated. https://www.nvidia.com/en-us/geforce/news/geforce-rtx-4090-game-ready-driver/ "Our DirectX 12 optimizations apply to GeForce RTX graphics cards and laptops, though improvements will vary based on your specific system setup, and the game settings used. In our testing, performance increases were found in a wide variety of DirectX 12 games, across all resolutions:" I don't know what else you need.
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njug:

It's literally what they stated. https://www.nvidia.com/en-us/geforce/news/geforce-rtx-4090-game-ready-driver/ "Our DirectX 12 optimizations apply to GeForce RTX graphics cards and laptops, though improvements will vary based on your specific system setup, and the game settings used. In our testing, performance increases were found in a wide variety of DirectX 12 games, across all resolutions:" I don't know what else you need.
what part of that says 3000 series only?
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fr33k:

what part of that says 3000 series only?
it says RTX cards, but its a general umd improvement that improves performance across the board for all supported hardware.
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fr33k:

what part of that says 3000 series only?
"Substantial DirectX 12 Performance Improvements For GeForce RTX GPUs" ?
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njug:

Aren't you on a 1080ti? This driver is only making DX12 changes for rtx 3000s. Hence why you're not seeing any issue.
njug:

"Substantial DirectX 12 Performance Improvements For GeForce RTX GPUs" ?
you said changes to only 3000 series, clearly the RTX is more than the 3000 series.
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If your card runs DX12 Ultimate then it'll get the same upgrades everyone else got. "To make the most of DirectX 12 Ultimate you need the latest hardware. The good news is Nvidia's GeForce RTX 30 Series and GeForce RTX 20 series GPUs have support for DirectX 12 Ultimate".
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The Cyberpunk issue might actually be a game bug that was previously masked. been chatting with a few people and it looks to them like a race condition involving a Resource Barrier (or lack of one), The game has had random vertex explosions due to a buggy bloom shader since 1.3 apparently.
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fr33k:

you said changes to only 3000 series, clearly the RTX is more than the 3000 series.
The actual quote from the download page is this: " This Game Ready Driver also includes significant DirectX 12 performance optimizations which can dramatically improve performance for GeForce 30 Series GPUs."
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Tried on an old GTX970 and no gain ... 😛
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I have found that rBar was causing my system to lag Turned that off and all fine and fluid
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GTX1660super usage is very hight while idle ( up to 100% ar all time up and down ), poor perfomanse 🙁
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unlimited:

GTX1660super usage is very hight while idle ( up to 100% ar all time up and down ), poor perfomanse 🙁
caused by HAGS