GeForce 376.80 Vulkan driver download

Videocards - NVIDIA GeForce Windows 10 | 11 671 Updated by Hilbert Hagedoorn

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VK375_17-25, 1 Feb 2017, installs VulkanRT 1.0.39.1, supports Vulkan 1.0.38.
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Win7 64bit, so far, so good (haven't played any "volcano titles", though). Thanx.
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GeForce 1000 Series: GeForce GTX 1080, GeForce GTX 1070, GeForce GTX 1060, GeForce GTX 1050 >>> and what about TITAN X PASCAL ?? not supported ??
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No issues, games run properly including The division.
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vulkan any better with these? I tried it out on doom and it was a lot worse than opengl.
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vulkan any better with these? I tried it out on doom and it was a lot worse than opengl.
Yeah, I get a lot worse performance using vulkan than I do using OpenGl.
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Yeah, I get a lot worse performance using vulkan than I do using OpenGl.
Well, with your CPU there's no much profit to get with low driver overhead. Thaks for the graph, it's seems that 1.0.38 API gets a big improvement. EDIT: Just tried the driver, and I get aproximately -20 fps compared to OpenGL. 😛uke2:
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Fraps can monitor Vulkan now?
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Fraps can monitor Vulkan now?
OCAT, But I use a converter that allows me to transfer the txt to the FRAPSbenchview
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OCAT, But I use a converter that allows me to transfer the txt to the FRAPSbenchview
Missed that, thanks.
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getting the error when i lunch doom with vulkan.. Callstack Function(desc) Line Bytes File Process Address --------------------------- ---- ----- ---- ------- ------- vkWaitForFences() ... + 0x1ac0b65f vulkan-1.dll GetGameSystemInterface() ... + 0x5a8089b1 DOOMx64vk.exe GetGameSystemInterface() ... + 0x5a814c14 DOOMx64vk.exe GetGameSystemInterface() ... + 0x5a80fad1 DOOMx64vk.exe GetGameSystemInterface() ... + 0x5b0fcd3f DOOMx64vk.exe ** UNKNOWN **(** FUNC_PARAM_ERROR **) ... + 0x59bd7d81 DOOMx64vk.exe GetGameSystemInterface() ... + 0x5b38882b DOOMx64vk.exe BaseThreadInitThunk() ... + 0x3ad08364 KERNEL32.DLL RtlUserThreadStart() ... + 0x3d7a70d1 ntdll.dll Register Info --------------------------- EDI: 0x000000000676FFE0 ESI: 0x0000000000000000 EAX: 0x00000000062BB9E0 EBX: 0x0000000006763C50 ECX: 0x00000000066B1800 EDX: 0x0000000000000002 EIP: 0x00007FFF1AC0B65F EBP: 0x00000000041E63F0 SegCs: 0x0000000000000033 EFlags: 0x0000000000010202 ESP: 0x00000000041E62C0 SegSs: 0x000000000000002B Exception Info --------------------------- ExpCode: 0xC0000005 (Access Violation) ExpFlags: 0 ExpAddress: 0x00007FFF1AC0B65F Build & Runtime Info --------------------------- User: sajib Version: 20160808-123534-peach-almond File Path: D:\Doom\DOOMx64vk.exe System Time: 2/3/2017 16:31:30 Build String: 20160808-123534-peach-almond VT File Path: VMTR Override: generated/pagefiles Launch Command: "D:\Doom\DOOMx64vk.exe" Memory Info --------------------------- In Use: 28% MB Physical RAM: 8131 MB Physical Free: 5845 MB Paging File: 16227 MB Paging Free: 12986 MB User Address: 134217728 MB User Free: 134216878 CPU Info --------------------------- Num Packages: 1 Num Cores: 4 Num Logical: 8 CPU ID: Generic CPU MHz: 3500
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Well, with your CPU there's no much profit to get with low driver overhead. Thaks for the graph, it's seems that 1.0.38 API gets a big improvement. EDIT: Just tried the driver, and I get aproximately -20 fps compared to OpenGL. 😛uke2:
i have better performance on opengl too... but 5/10fps you have 20 fps of the difference with .38? and before?
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OCAT, But I use a converter that allows me to transfer the txt to the FRAPSbenchview
I think this is a much better way to evaluate the performance of GPUs in Vulkan (youtube.com/watch?v=uChRzAPqF2c)