Doom Eternal receives support for Ray-Tracing and DLSS, offering up to 75% more performance
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Venix
Man look at the 2060 almost doing it as well ... If that is not a proof of how well optimized the doom games are i do not know what is 🙂
Maddness
Some very impressive numbers there with DLSS enabled at 4k.
Undying
Hyderz
3070ti and 3080 @ 4k without dlss has big performance gap.. is it the 2gb vram difference?
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kanenas
OnnA
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Airbud
Wow! 75% Improvement...that's a lot!
Raider0001
Undying
Seems to me guys you need to
https://www.linkpicture.com/q/fdb.jpg
DeskStar
DeskStar
Just put up a video last night on YouTube of the entire first level in RTX quality, nightmare settings and 5120x1440.
Have one up of the first level to without the RTX implementations from my 2080Ti setup.
Original version
[youtube=J9Xtuiv68O8]
RTX version
[youtube=ODuyJCtVUG8]
mikeysg
Played the game at 3840x1080, Ultimate Nightmare presets, RT enabled and it ran just fine at about 120fps to about 200fps. This game is damn well optimized, why can't all games be thus optimized?
Sixtyfps
[youtube=V2HKm6B9EsY]
Using more Vram then Dram LMAO!!!!!!
3440x1440 max with Ray tracing over 100 fps 2080ti using about 10 gigs Vram
Undying
mikeysg
@Sixtyfps - Yep, I played the game at 3840x1080 and VRAM usage was bordering 10GB, I guess that's why DLSS is needed, especially for the RTX 3060 Ti and 3070/3070 Ti, 6GB and 8GB isn't enough without DLSS for games like this at high res.
Undying
Denial
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