FutureMark shows first footage 3DMark DirectX 12 (video)
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Lane
Denial
http://*************/asynchronous-compute-investigated-in-fable-legends-dx12-benchmark/
That article explains the Async in Fable. It's enabled but it's only being utilized on some parts, dynamic lighting and instanced foliage.
Hah you're right. Sorry I compared the dark green to blue, it looks the same on my ****ty work monitor. Overall framerates between both cards are similar though.
umeng2002
Async is a DX12 feature in that I don't think you can do it in DX11. Nothing in APIs are really exclusive features, they just "allow" certain techniques to be used.
theoneofgod
Alright then 🙂
jedimindtriks
Andrew LB
Lane
Anarion
fantaskarsef
Fox2232
OnnA
http://oi61.tinypic.com/35m16ya.jpg
[/Spoiler]
Yep it will be DX12 Demo without DX12 Proper Utilisation :bang:
We need to wait for New NFS/Patch for SW BF3/Mirrors Edge/HitMan
not this looking good but wothless benchies.
nV said to devs: Please use DX12 but without DX12 ;-)
Then: It's a Feature, like 3GB with 1GB DDR is a GDDR5 lol
And then Again nV beg MS to implement their H/W in DX12 spec so we have DX12_2 (nV Only) and DX12_0 + 12_3 AMD Only 🙂
Becouse their Obsolete H/W (and Money Making with Fermi, no matter what they call it this days. Maxwell etc.) Industry is cripled by nV $
And don't forget even Maxwell don't have DX 11.1 ! Look into BF4/Rivals YT Videos whne D3D is visible:
Always DX11 not 11.1 like in GCN.
Here is proof (and see on YT Maxwell videos with API in it lol)
[Spoiler]
Redemption80
So it's only proper DX12 when it's AMD sponsored??
What a bunch of hypocrites.
You all need to stop hijacking every thread with your paranoia.
theoneofgod
-Tj-
I bet fps will drop a lot when camera passes by that lit foliage/ruins? aquarium or by them light shafts :P
Fox2232
HeavyHemi
http://s26.postimg.org/lqq5rczjt/dai_dx11d1.png
Maxwell has DX 11.1 take a deep breath son...
'Proof'
fantaskarsef
---TK---