FutureMark shows first footage 3DMark DirectX 12 (video)
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Spets
About time 😀
Hope it uses all features that DX12 brings so far.
Kaarme
lucidus
Finally something to play ... soon.
Vinnie
Will this be a whole new 3DMark? Or will this test be added to the current 3DMark?
Spets
http://www.tweaktown.com/news/48021/nvidia-beats-amd-ashes-singularity-dx12-test-new-driver/index.html
Async Compute is only one aspect, there's more to DX12 like Conservative Rasterization, Rasterizer Ordered Views, Volume Tiled Resources and so forth.
Also the Async story is old, latest drivers now puts Maxwell on par on Ashes of the Singularity.
theoneofgod
Async compute isn't a DX12 feature.
umeng2002
Hilbert Hagedoorn
Administrator
GeniusPr0
3DMark 11 test 3/4 in a box. Cute. 🙂
fantaskarsef
cowie
ha It took me over a year to get on vista for 3dvantage highly doubt I will be running to w10 when this comes out
Herem
PhazeDelta1
Fox2232
While I see some unnecessary fighting here,I hope that at least this benchmark shows benefits of DX12.
Because till now we really did not see anything impressive. DX12 in AoS helps, but considering what's actually on screen, game performs poorly.
DX12 in UE4 shows no practical benefit over DX11. That's reason why ARK: SE still sits on DX11.
Noufel
"somewhere in 2016" i'm certain it will be here when arctic islands and pascall comes out .
theoneofgod
Kaarme
theoneofgod
Denial
Does it even matter? There are two benchmarks out that utilize Async compute in a real world games. Ashes of Singularity and Fable Legends. In AoS Nvidia's 980Ti ties the Fury X @ 4K in Heavy Compute (Which literally no real game will ever do) and in Fable Legends the 980Ti finishes the compute portion of the test at nearly half the latency of the Fury X.
Nvidia doesn't need to pay millions to drop Async support because the Ti is just as good if not better than the Fury X at normal levels of compute. The only time the Fury X is going to benefit is during extreme compute levels, levels that AoS literally rending thousands of units on the screen computing light for every unit couldn't hit.
Epic released a few of the original playthrough things like the Elemental demo in DX12, there was no noticable difference in performance. That being said, Epic hasn't fully implemented DX12 into the engine.
UE4.11 will be interesting because the entire build is geared towards renderer optimizations. It should bring a bunch of improvements to performance in UE titles. Epic recently announced that UT4 will be seeing a DX12 build soon, along with Fortnite. Should be interesting to see what Epic can do with it in their own games.
Lane
http://i503.photobucket.com/albums/e435/lanek66/12/3DMark-Time-Spy-DirectX-12-Benchmark_3_zpsospxi9lg.jpg
http://i503.photobucket.com/albums/e435/lanek66/12/3DMark-Time-Spy-DirectX-12-Benchmark_4_zps1mszqqs8.jpg
http://i503.photobucket.com/albums/e435/lanek66/12/3DMark-Time-Spy-DirectX-12-Benchmark_5_zpsthpm8hn9.jpg
As write upper by HH i have miss his post ) thoses logos was displayed on the screen , projector not part of the movie, benchmark.
The left one is the Galax GOC 2015 event logo, the second is there because Nvidia is partner to GOC event..