Futuremark Demonstrates Raytracing Demo with DirectX 12

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I think a better demo example would be on cars and wet roads. Not really worth it jump wise, they should focus on important things like ANY WALL THAT CAN BE DAMAGED OR GROUND AND BE LIMITLESS.
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not all that impressed, shiny helmets doesn't improve gameplay.
https://forums.guru3d.com/data/avatars/m/226/226150.jpg
holler:

not all that impressed, shiny helmets doesn't improve gameplay.
This isn't meant to be a game *facepalm*