Futuremark Demonstrates Raytracing Demo with DirectX 12
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NewTRUMP Order
To my eye the background is realistic, but now the actual subject, subject matter now looks cartoonish. So too much overkill on fancy reflections and not enough work on the subject matter. The subject matter should pop out at me not the waxed floor! https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSfXDvX4eTE48Q4yy6VloNQcsyTBMI7X9fOusNX0GspDZmtAfE5wg
Dimitrios1983
I think a better demo example would be on cars and wet roads. Not really worth it jump wise, they should focus on important things like ANY WALL THAT CAN BE DAMAGED OR GROUND AND BE LIMITLESS.
holler
not all that impressed, shiny helmets doesn't improve gameplay.
oli3