Far Cry 5 PC graphics settings unveiled

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signex:

Emulated or not, it's still HDR and able to enable HDR you still see a difference. You just won't get the full experience of real HDR that's it. My monitor is also HDR capable, even though it's 8bit and doesn't have backlight zones like the expensive premium HDR TV's have. And the difference is phenominal.
The effect that you're setting on an HDR TV is the ability to show more colours mostly due to of light levels. You can take any signal and put it on an HDR TV and it will look better, regardless of source signal, because the TV is effectively superior than a non HDR set. My TV isn't HDR, though it has an HDR mode which makes all source signals look far better than when the HDR mode is off, even though it's not HDR...HDR isn't something you turn on and off with a switch. You can either do it or you can't and it's irrelevant to the source signal or not. For now, HDR is a term used to describe colour ranges in a TV. Ranges, that for the most part, are already obtainable by a good quality computer monitor, Moniker not required (no, not a $100 LCD screen with dead colour gammit) Sigh, I wish plasma comes back... proper colour levels at entry level with no need to buy gimmicks like all while LED back lights or All Blue LED back lights. Who cares if it uses "more power," it's superior, and besides it's a faction more in power use anyhow... 3x .00001 watt is is .00003, which is inconsequential.
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schmidtbag:

If the console itself provides the feature, shouldn't all games on consoles have support for HDR? To my knowledge, that isn't the case, but I'm not a console gamer so I'm not really sure.
To answer your question, yes. all games should be able to be HDR compliant regardless of the consoles ability to display the image. I can't imagine someone is going out of their way to make a texture to be a garbage texture on purpose. That would be bad practice for the original artifact to be poor quality. An HDR texture can mean many things, like the colours in a texture cover a proper gradient of a colour, or simply the artist had more colours to pick from when making the texture...Mostly a texture is just compressed from the high quality to it's new required level of quality. HDR for TV's basically provides a standard that is the same level of what a computer monitor can produce, though the HDMI standard isn't, or wasn't, capable of processing it, So when a console says 4k HDR, it means they are passing the right amount of information to the TV set to decode and display a 10 bit image at 4k resolution. There is still a problem of FPS, I understand that the last version of HDMI was only able to provide HDR at 30FPS and 4k resolution. If you wanted to go to 60FPS you would shift down to 8bit colour. so, unless your console is running the newest HDMI standard, you don't have HDR, 60FPS, and 4k resolution. You can fill in the gaps with a few mirrors and a lot of smoke.
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But how about SLI support for this? I bet no chance to run it properly with one 1080Ti if want to have around 165fps at 1440p. They are making monitors like 120Hz 4K / 200Hz 1440p and i hope there will be decent SLI support too.
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alanm:

Dude, you need an HDR capable monitor or TV. If you are talking emulated HDR gimmickry done in software, thats something else. https://www.pcgamer.com/what-hdr-means-for-pc-gaming/
Where did I say that? And yes I have a proper HDR TV...
Aura89:

Except the point was that very few monitors utilize HDR. As to the "code being there", you don't know what the code is do you? Do you for certain know if there would have to be different code for every single graphics change? Something that wouldn't be needed for a console? I'm not saying, just an FYI, that there would be, i'm saying you and i do not know how easy it would be to implement HDR into the PC release of the game, for a community that would likely have 99% of people never use it since they don't have an HDR monitor or connect to a HDR TV. It's always interesting how people make things seem as though something is so simply and easy and they definitely know its simple and easy even though they don't know diddly squat about the subject and can't make any even remotely educated statement. Also, don't take this as i don't think PC gamers should have access to HDR in games, i do. I think it's something developers need to start including so that way there's a reason for computer monitor manufacturers to introduce HDR to their lineup. But just because i want that doesn't mean i'm going to start making uneducated comments about how "easy" something is that i know zero information about.
Assets have to be coded to support HDR. When it has been done for other platforms, then yes it’s there. Pcars 2 didn’t include it on PC but did on consoles, they gave the same lame excuse others seem to say, but also said it would be easy to enable on PC if people wanted it. I swear the people saying it’s not a big deal haven’t seen HDR in action on a high end TV, it makes a bigger difference than using ultra settings to the look of a game. It’s astonishing that PC is lagging behind, when it normally sets the standard. It’s got to the point where if a game supports HDR on consoles but not PC I buy the console version, which is something I thought I’d never do.
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Doesn't matter what settings it has because it's Ubisoft. Guaranteed even the best of hardware will be not be able to crank those up on anything other than resolutions no greater than 1440p. Also expect abnormal CPU usage and lots of stuttering.
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NudeDude:

But how about SLI support for this? I bet no chance to run it properly with one 1080Ti if want to have around 165fps at 1440p. They are making monitors like 120Hz 4K / 200Hz 1440p and i hope there will be decent SLI support too.
Lucky for you, FC5 will be one of the few games to offer SLI support. It's even in their recommended settings. "4K/60fps requires 1080SLI" meaning 1080Ti users wont be able to run this game at that setting. https://www.digitaltrends.com/computing/far-cry-5-system-pc-specs-4k-sli-crossfire/
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Netherwind:

Lucky for you, FC5 will be one of the few games to offer SLI support. It's even in their recommended settings. "4K/60fps requires 1080SLI" meaning 1080Ti users wont be able to run this game at that setting. https://www.digitaltrends.com/computing/far-cry-5-system-pc-specs-4k-sli-crossfire/
I missed that recommendation. I believe only heavier AAA games supports SLI novadays, but thats where we need it. Looks like this could be hard to run smoothly and i afraid what kind of stutter-show / framedropping-freak it will be. But can be also a nice graphic demo if it can achieve high framerates smooth at least with some settings. Thanks for advice, sorru for ”rally english” 😀
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Hughesy:

Where did I say that? And yes I have a proper HDR TV... Assets have to be coded to support HDR. When it has been done for other platforms, then yes it’s there. Pcars 2 didn’t include it on PC but did on consoles, they gave the same lame excuse others seem to say, but also said it would be easy to enable on PC if people wanted it. I swear the people saying it’s not a big deal haven’t seen HDR in action on a high end TV, it makes a bigger difference than using ultra settings to the look of a game. It’s astonishing that PC is lagging behind, when it normally sets the standard. It’s got to the point where if a game supports HDR on consoles but not PC I buy the console version, which is something I thought I’d never do.
The point was that very few PC users have HDR capable displays, so it made more sense for game devs to do HDR for consoles due to their use on TVs.
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Hughesy:

So is there no HDR support on PC? If there isn’t but there is on consoles I know which version I’ll be getting, really frustrating if that is the case.
Because HDR makes such a big difference for games...
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Dragam1337:

Because HDR makes such a big difference for games...
IMO it does. I've said this before but I'd rather have a 1080p game with HDR support than a 4K game without it, given that both run at the same framerate. I've played Obduction, ME:A and SW:2 and all three looked significantly better on my LG OLED with HDR enabled. The first G-Sync Ultrawide 30+ inches with HDR will be my next monitor and it's entirely because I want HDR.
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Denial:

IMO it does. I've said this before but I'd rather have a 1080p game with HDR support than a 4K game without it, given that both run at the same framerate. I've played Obduction, ME:A and SW:2 and all three looked significantly better on my LG OLED with HDR enabled. The first G-Sync Ultrawide 30+ inches with HDR will be my next monitor and it's entirely because I want HDR.
We are talking about the PC version... barely any PC monitors have HDR, and those few monitors that does, aren't the ones that sell. People mainly buy nvidia, and people want g-sync... there are currently no g-sync hdr monitors available. I can totally see why they didn't bother including HDR. You play PC on your tv, but the vast majority don't. And i don't agree with you about HDR being more significant for gaming than 4k... at all. A correctly calibrated sdr 4k screen will always be surpirior in image quality in games, compared to a 1080p hdr screen, solely due to the vastly surpirior clarity and detail on the 4k screen.
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Dragam1337:

We are talking about the PC version... barely any PC monitors have HDR, and those few monitors that does, aren't the ones that sell. People mainly buy nvidia, and people want g-sync... there are currently no g-sync hdr monitors available. I can totally see why they didn't bother including HDR. You play PC on your tv, but the vast majority don't.
If your argument was "HDR support isn't worth it because no HDR monitors are available" I would still argue you're wrong but I wouldn't have responded the way I did. You specifically made a sarcastic response implying that HDR doesn't provide a benefit in games, not that HDR isn't available.
Dragam1337:

And i don't agree with you about HDR being more significant for gaming than 4k... at all. A correctly calibrated sdr 4k screen will always be surpirior in image quality in games, compared to a 1080p hdr screen, solely due to the vastly surpirior clarity and detail on the 4k screen.
The difference between 4K and HDR is obviously opinion but again your initial post implied that it doesn't make a big difference and I disagree. That's coming from my experience with my LG 65" C7 from about 14' viewing distance and the three games I mentioned above. With a monitor I may prefer resolution due to sitting distance but either way HDR is going to have a significant impact on the image and I want it and clearly a bunch of others in this thread do as well - some even going as far to play on a console for it (gross!)
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Denial:

If your argument was "HDR support isn't worth it because no HDR monitors are available" I would still argue you're wrong but I wouldn't have responded the way I did. You specifically made a sarcastic response implying that HDR doesn't provide a benefit in games, not that HDR isn't available. The difference between 4K and HDR is obviously opinion but again your initial post implied that it doesn't make a big difference and I disagree. That's coming from my experience with my LG 65" C7 from about 14' viewing distance and the three games I mentioned above. With a monitor I may prefer resolution due to sitting distance but either way HDR is going to have a significant impact on the image and I want it and clearly a bunch of others in this thread do as well - some even going as far to play on a console for it (gross!)
I agree that having to revert to consoles is atrocious! And i will buy into the argument, that when the consoles has HDR support, the pc version ought to have it aswell. BUT i do believe that it's a very small amount of users that will miss it. As per usual, this forum is hardly representative of the average pc gamer 😉 In regards to hdr making a difference, i agree that the difference it makes in movies is quite immense (planet earth 2 in 4k hdr... wauw), but imo the difference for games are alot more subtle. I tried sw bf2 and ac origins on my tv (just to test it out, hate playing without gsync at this point), and i didn't feel that hdr made any significant difference. But as you quite rightly say, it's entirely subjective 🙂
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Dragam1337:

I agree that having to revert to consoles is atrocious! And i will buy into the argument, that when the consoles has HDR support, the pc version ought to have it aswell. BUT i do believe that it's a very small amount of users that will miss it. As per usual, this forum is hardly representative of the average pc gamer 😉 In regards to hdr making a difference, i agree that the difference it makes in movies is quite immense (planet earth 2 in 4k hdr... wauw), but imo the difference for games are alot more subtle. I tried sw bf2 and ac origins on my tv (just to test it out, hate playing without gsync at this point), and i didn't feel that hdr made any significant difference. But as you quite rightly say, it's entirely subjective 🙂
The only title I have found it makes a huge difference on was Mass Effect Andromeda. Not enough of a difference to make me want to go back and grind through it again, but the job they did optimizing for WCG, HDR and 4K were pretty amazing.
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........ smaa and blurry taa antialising ........ hopefully there is no blur when moving like fallout 4 does . dono if ill buy it ....
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Its funny that most people arguing that HDR makes little difference and that there are not many monitors out there supporting it are forgetting few things: - HDR standard was finalizetrecently and due its little bit extreme requirements compared to normal screens, its going to take a while to make acceptable screens. - even if there are screens supporting HDR its not surrently add support G-sync monitors as that would require new g-sync modules. - cost of screens will be high and will take a while to reduce costs to acceptable levels for most users - most users upgrade monitors in 5+ years intervals - fir TVs however most of points above do not apply and most likely we will have a lot TVs out there soon and monitors will follow later.