Far Cry 5 PC graphics performance benchmark review

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Thanks for the write up Hilbert. This game has gone on the list to buy me thinks 🙂
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Prince Valiant:

Strange to see 4C/4T doing a little better than 4C/8T.
Not as strange as you might think. Remember, hyper-threading does not run tasks in parallel. Depending how the threads are allocated, you can actually lose performance because one thread could be waiting for another one to finish. When you have all threads running in parallel (as they would be forced to do in a 4c/4t CPU) you can't encounter this affinity/scheduler issue. I'm a little bit surprised this game wasn't optimized for HT/SMT, let alone more threads, when you consider console hardware.
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Is this tested with 18.3.4?
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Administrator
LocoDiceGR:

Is this tested with 18.3.4?
Yes, as listed in the article.
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Hilbert Hagedoorn:

Yes, as listed in the article.
Yeah, sorry i just saw it.
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pharma:

Strange seeing a GTX 1080Ti is recommended to play at 3840x2160 when based on the results a GTX 1080 seems sufficient.
Where did you see that? According to the official system requirements 4K/60fps requires a pair of GTX 1080 in SLI mode. This is in line with Hilberts benchmark results where the stock 1080 only achieves ~40fps. http://blog.ubi.com/en-GB/far-cry-5-pc-specs-system-requirements-revealed/
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Administrator
pharma:

Strange seeing a GTX 1080Ti is recommended to play at 3840x2160 when based on the results a GTX 1080 seems sufficient.
I guess it depends on what you find acceptable? A GTX 1080 sits in the 40fps domain at 3840x2160 which I agree is very playable. Most (I believe) 60 fps is the more 'acceptable' norm for that resolution.
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Woohoo! 4K 48fps lock ultra, shadows low...fun times are here again yey!!!:):):):)
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Hilbert, what’s the actual individual CPU core usage like in this? Does it max out one CPU core like previous titles or is the workload more evenly distributed across available cores this time? Great review as always 🙂
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Sub par non-gaming graphics cards doing rather well wouldn't you say? 😉
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Administrator
anxious_f0x:

Hilbert, what’s the actual individual CPU core usage like in this? Does it max out one CPU core like previous titles or is the workload more evenly distributed across available cores this time? Great review as always 🙂
Gangsta on one core, sweet on the others. No, fair point. I just added a graph to the CPU chapter displaying that. One core gets hit the hardest, but overall there is some proper threading going on. The screenshot is in-game, not the benchmark.
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Hilbert Hagedoorn:

Gangsta on one core, sweet on the others. No, fair point. I just added a graph to the CPU chapter displaying that. One core gets hit the hardest, but overall there is some proper threading going on. The screenshot is in-game, not the benchmark.
Thanks 😀
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warlord:

As it seems 1070 sli / 980ti sli is more like it they are exaggerating by asking 2 1080.
Well since a 1080Ti cannot do it and there isn't anything better (not counting luxurious Titan that very very few can afford) I'd say that 1080 SLI is a sound requirement 🙂 But I would sure love for a 1080Ti to do 4K/60fps in all games.
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Thanks for review 🙂 shame they're still holding on to that dunia engine.
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good writeup boss...meticulous as ever. game runs fantastically on any kind of hardware, it seems
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Great work. Thanks boss. Titan V can run it at 4K?
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Is there an option to enable/disable Rapid Packed Math on the VEGA cards? I'd like to see the difference it makes to the performance. Because if these VEGA figures were achieved with Rapid Packed math.. they aren't all that impressive.