Epic rewrote part of Unreal Engine 5 to make the most of the PlayStation 5 SSD
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Astyanax
nothing on pc will support it in the near future.
a windows 10 update might overhaul storport and ntfs drivers to do it.
stereoman
I mean has nobody even considered that all the games designed for PS5 and XBX will be made using PC's, how are they going to do that if PC's aren't even capable of running them? I think the last thing Sony want's to do is create a closed architecture, that's only going to create headaches for developers in the long run.
illrigger
Wow, there is a lot of cool-aid drinking in this article.
* Sony and MS BOTH have new custom SSDs, with extremely fast direct I/O paths to the CPU. The only REAL difference lies in the expansion. MS went with a custom SSD that has the same connection as the on-board one, Sony uses a standard m.2 connection. Result: MS will likely be more consistent with the onboard SSD, Sony will likely be cheaper to expand in a year or two as PCIe 4.0 SSDs come down in price (although, that difference might not end up being much even a couple years later - top end PCIe 3.0 SSDs still cost nearly what they did at launch, only the entry level has dropped).
* While on paper it appears PS5's I/O is faster than XBSX's, It's only one piece of the whole. Sony has more I/O bandwidth and plays that up, because literally every PS5 spec is significantly slower. Your escalator being 50% wider doesn't help if it only goes 40% as fast as the one next to it.
* If you think Epic isn't going to optimize their engine for both consoles, well, you are a fool. They don't make the a game engine to run tech demos, they make to let devs make games. Devs want their games to run as fast as possible on every platform with as little work as possible, because extra work = extra manhours = longer development time. If Unreal automatically optimizes for one platform, and their competition does it for 3, nobody will choose to buy Unreal.
This is the problem with tech demos - they don't actually tell us anything, they just serve to stir the pot of fanboys and make headlines. The only way to compare these consoles will be to see the same games running side by side, everything until then is 100% BS on both sides.
NCC1701D
This is great and all, but it's also showing what a tech demo can do with the hardware. How many times have we seen games look as good as tech demos? And, how many Devs do you think will actually be bothered to take advantage of it. Unreal engine 4 was supposed to be the new graphical messiah, but we got PubG and Fortnite. I think people saying that this alone will win Sony the console war, is a bit far fetched. Pushing tech forward is good, but I still expect the best looking games to stay on PC where the GPU grunt can raise them up.
jbscotchman
All I know is that Sony has set themselves up for years of hilarious memes with this all mighty SSD.
Fender178
Also once the PS5 launches it will take 3rd party devs a while to be able to utilize the SSD that is inside of thing to it's fullest potential because majority of these console only developers never had an SSD before. Also look on how long it took developers to fully utilize the PS3 hardware.
EspHack
here's what will happen, same as every time; it will be maybe on par or better than standard pc stuff for like a couple months, then it will just be an annoying non-standard implementation devs will constantly avoid using, faster than xbox, slower than everything else
Ghosty
Fender178
blkspade
If you were really listening to Cerny's explanation, it sounds like most of the "magic" silicon is on the motherboard. They intend for viable off the shelf options to be available. Standard NVME/SSD have slower real-world performance, because of how data is requested from it. You don't have to change anything about the drives today, just the what and how of the access. Proprietary SSDs meant for the PS5 would never be cost effective as to be a viable off the shelf options for their base. They tried that with the Vita, and it was not well received.
The Laughing Ma
Games it's all about the games folks. MS has opted to kill first party exclusives while Sony looks like it wants to continue the current gen trend of most killer first party titles. Not that it really matters the real world differences between the consoles have become to close to negligible that their is little point in jumping ship from one console to another. If you currently own a Sony console chances are you will stick with them next gen, like the same case for MS. I would say that Sony could pull MS fans away as they actually are putting resource in to the thing that console owners care about, the afore mentioned games. I'll be honest I have no idea what MS strategy is at least when it comes to trying to win market share from Sony.
Ghosty
Fender178
rm082e
jbscotchman
Fender178
blkspade
blkspade
Also nand does fail. So the included storage either needs to be replaceable, or the system needs to be able to bypass it in favor of the expansion.
Fox2232
Ghosty