Epic reiterates that the PlayStation 5 is a masterpiece of system design
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Ricepudding
CronoGraal
Astyanax
CPC_RedDawn
You guys are just looking at the same GB/s speed of the PS5 SSD. This isn't what you should be looking at. You should turn your attention to the custom flash hardware they are using. 12 lanes of data streaming 6 lanes of priority (PC NVME drives have 2 lanes of priority), the flash has custom firmware and hardware dedicated to decompression which is said to be around another 2/4 Zen2 cores on its own. The hardware can be bypass file I/O checks like normal HDD, SSD, and even current PC NVME drives have to do. Not to mention that if the data compresses well enough the drive can reach 22GB/s.
Also this doesn't mean games get bigger in fact it means they get smaller and more efficient. Cerny mentioned this when talking about the PS4 and the Spiderman game. In order to get around the limitations of the PS4's HDD they actually have some file assets saved to the HDD multiple times (Some in the region of over 100 times). This is the try and get around the horrendous seek times and low read speeds of the HDD. You wouldn't need to do this for an SSD. This is the reason why during the last few years of the current generation of consoles we have seen a HUGE increase in game install sizes. It's not because they are using higher quality assets with larger resolution textures its because they have to duplicate files so they can save them in different sectors of the HDD in order for them to be accessed quicker during fast gameplay, or to load a game faster.
Will this matter for third party games.... I don't think so as devs will make games for the lowest common piece of hardware but for exclusives I think you will see a lot of PS5 games that simply wouldn't be possible on the Series X without huge draw backs. Same goes for third party games but for the PS5, you will see more 4K games on the Series X than the PS5 where it will more than likely be around the 1800p range.
Ricardo
I think the most obvious solution for lesser disk read speeds would be aggressive pop-in and/or lower quality assets. That could solve the problem of compatibility between hardwares, and frankly it seems likely to me.
So devs would either cater for the lower-end storage hardware - mainstream PC's and XseX - while using better / more assets per distance in the PS5 OR; have games that really push for the PS5 specs and that run like garbage / not at all on mainstream PC's and XseX. Obviously the latter will happen for exclusives, and the former will happen for multiplats.
gerardfraser
I hope Playstation 5 is the best ever,yet still not enough to even tease me to buy a console. Console free since 1988 lol.
H83
With all this praise from Epic, i can´t wait to see what amazing games they are going to release on the PS5... I´m also waiting for someone to ask their opinion about the next Xbox and and about PC games because of their store.
Fox2232
Kool64
inb4PS5has1yearepicexclusive
schmidtbag
I think PS5 exclusive games are the only ones that will really see any advantage here, as they will likely be deliberately coded to take advantage of the hardware. For non-exclusive games, they will still use traditional methods of loading.
Let's not forget though: people are going to want to upgrade their console's storage, and I'm sure that if PS5 has a storage upgrade, it will definitely be slower than the built-in storage. Games must be able to accommodate the slowness.
In general, I don't think there will be an issue for PC gamers. Even on hard drives, I've played console-ported games that load so quickly that more time is spent transitioning to/from the loading screen than it spent actually loading in data. Then there are games that load so slowly (even on an SSD) that I don't even think RAID'ing M.2 drives would make a difference, since storage doesn't appear to be the bottleneck.
I think games could be programmed in a way where they can adapt to the way they handle data/loading based on what you have. For example, maybe a game could detect how much RAM you have and deliberately dump more assets into it even if they're not used, just so the gaming experience encounters fewer hiccups in case your storage speed is too slow. Or perhaps it can keep track of how long it takes to load the title screen, where it will adapt the in-game loading behavior based on the performance it measured.
Another thing to keep in mind is now that games are more multi-threaded, there should be a lot less stutter due to iowait.
Ricepudding
Loophole35
Redemption80
Serotonin
Why is Epic on snoy's nuts so hard? Exclusives incoming.
Fox2232
NCC1701D
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Corbus
Did epic buy sony stocks or something?
Loophole35
Serotonin
SamuelL421
This Epic / PS5 lovefest is weird, especially with the way they keep blurring comparisons between the hardware and the PlayStation OS that runs the system. The PS5 is essentially a 3700x with a 5700 GPU (non-xt) and a bleeding edge PCIe 4.0 SSD that is specc'd to 825gb for over-provisioning. It is also as close to the Xbox hardware as any two competing console have been at launch. There is no "special sauce". The PS5 is just a solid gaming computer with the typical console optimizations and no overhead from Windows. The (proprietary?) PCIe 4.0 SSD won't even be the fastest available by the PS5 launch date - the Samsung 980 series is rumored to be over 6GB/sec read and that should launch by Fall. Other than vague mentions of superior compression (this is in the software/OS) or what might be proprietary SSD controller, there is nothing notable here that can't be argued for any console like being optimized for games or not dealing with the full overhead of a desktop OS.
The PS5 looks cool and it to appears to be a good value for the money, but all this praise should be taken with a grain of salt.