End-user manages to install FidelityFX Super Resolution in GTA V and shares it as mod
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Sixtyfps
Congrats on doing this but honestly GTA V is so old why cant people run this game yet at 60 fps ? I mean the game doesnt look that different with MSAA vs none just lower settings and get native results. PC gaming doesnt need DLSS or AMD version is BS honestly. We are the master race we only need to run max settings in native DLSS is for console peasants
Fediuld
https://screenshotcomparison.com/comparison/15394/picture:0
https://www.reddit.com/r/Amd/comments/ob89a5/i_added_fidelityfx_super_resolution_to_grand/
Is comparing the native scaler with the new HACKED replaced from FSR of another game.
If you go to the end of the video using Quality mode, the hacked FSR looks better than the native upscaler.
Do not forget his attempt is made by hacking a code of a game, taking the hacked shaders of another game and adding them to a third game (GTA5). Nothing was done natively with source code at source code.
And still looks better than the original upscaler!!!!!!
The blurry image is from the native upscaler, the sharper the hacked FSR (mouse over picture)
Fediuld
Denial
TimmyP
Heavily reliant on contrast to increase sharpness. Detail is crushed out. Depth is absolutely killed. I dont think ultra quality looks better than native at all.
https://screenshotcomparison.com/comparison/15428/picture:0
user1
CPC_RedDawn
https://i.pcmag.com/imagery/articles/07f5KjMbFQdbN5KbRkBApe4-6.png
They may be able to implement something that comes close but they won't be able to implement the full FSR into reshade.
FSR is done on the last rendered frame before UI/post process effects are added to the frame and then pushed to the screen. This is preserve UI clarity and keep that running at native resolution. This is why FSR requires per game support from the developers to implement it, it's not just a simple case of drag and drop or toggle a switch on/off. It needs to be implemented into the game engines render pipeline.
Aura89
Yosar
Spets
Did you bother listening to the presentation? Deep Learning, neural networks and inferencing are all terms related to AI computing. The image reconstruction is an AI based algorithm.
Also anyone that actually thinks FSR looks as good as DLSS are also the ones that thought a sharpening filter looks "as good".
Aura89
Denial
MegaFalloutFan
IceVip
Reddoguk
Do old games even need this tech is the question i'd be asking. These methods are meant to improve frame rates and if you need to improve fps in older games then get a better GFX card if you can of course.
DLSS is a waste for me as i am able to max out most games to 240fps/240hz. I like to lock my fps down to 240 as without it my system starts pumping out 3000+ frames a second on some titles, even Doom Eternal does it between levels or in the menus and this make my system ramp up the fans like crazy. So that's why i like to lock it down as my PC sounds a lot happier and is sort of balanced noise wise.
Still i'd like to see this tech improved over time so all those with medium systems get some extra time before they just have to upgrade.
user1
PrMinisterGR
cucaulay malkin
CPC_RedDawn
Astyanax