Download: RTSS 7.3.5 beta 5
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Undying
Works rather well. Here is D4 limited vs unlimited framerate. You can see when its cpu or gpu limited. Is there any way to change the cpu/gpu purple/green color?
https://abload.de/img/diabloiv_2023_09_13_1blcai.png
https://abload.de/img/diabloiv_2023_09_13_1gtfhd.png
https://abload.de/img/diabloiv_2023_09_13_1gtfhd.png[img]
tsunami231
nice, now RTSS can tell use if we are gpu or cpu limited?!
Unwinder
Undying
tsunami231
nice will give go one i able too
Unwinder
BlindBison
BlindBison
Unwinder
RTSS 7.3.5 Beta 3 demo - new PresentMon data provider, GPU busy, conditional layers - YouTube
You don't need to download additional custom overlay to play with this functionality and learn how to implement it in your own overlays. It is demonstrated by sample presentmon_frame_scale.ovl and presentmon_time_scale.ovl layouts included in distributive:
BlindBison
Undying
@Unwinder i increased IsGpuLimited to 0.9 it works better becouse 0.75 does not feel right. It displays im gpu limited even though im clearly cpu limited.
Btw simple and clean it looks like this 🙂
https://abload.de/img/untitledvcd6e.png
Unwinder
Undying
Undying
Unwinder
Undying
Testing some Diablo 4 IsGpuLimited 0.8 or 0.9 and how it works. So im limiting the framerate to 100fps/10.0ms/gpu busy 7.9-8.0ms and 82% gpu usage same scene. If i set IsGpuLimited 0.8 at 82% gpu usage im getting gpu limited but actually im not. If i set it 0.9 now im cpu limited as it should be. It makes sense as you play the game gpu usage drops to 90% or below you are probably getting cpu limited.
https://abload.de/img/diabloiv_2023_09_13_2q3e2m.png
https://abload.de/img/diabloiv_2023_09_13_2qqfeo.png
tsunami231
BlindBison
Think I got it working on the new beta 🙂 Very nice -- I may tinker around with that 0.75 ratio value -- perhaps 0.8 or 0.85, will do some testing in Arkham Knight as I'm curious to see how it handles those moments of classic UE traversal stutter. Eventually I may just leave it at the default though since I imagine Unwinder's estimate is likely a better one than mine. Going off that note from earlier in the thread, it seems being GPU bound isn't quite as simple as being at ~98% GPU utilization?
chispy
Thank you @Unwinder for the update. installing now 🙂
tsunami231
I feel stupid but how do i get the IsGpuLimited in to the data source I dont see it any where under internal hal data provider