Download: Radeon Adrenalin Edition 18.3.3 Driver

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I am curious if they will EVER make the damn program remember the dimensions if you resize it. Apparently it's too difficult to implement.
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Still no RX Vega 8/11 support i guess?
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And as usual. Atiapfxx.exe -r -sys -s test.xml and compare said copy of the converted of atiapfxx.blb with the previous driver - 18.3.2 17.50.27.02 -> 17.50.33.01 - Bit of a jump with these drivers then. Crossfire profiles: Quake Champions - Added. DXX profiles: Fortnite - Updated. Notch Builder - Updated. Battalion 1944 - Added. Conan Exiles - Added. Space Junkies - Added. AWayOut (A Way Out) - Added. PXDynamic (HighPerfGPUAffinity flag.) profiles: A Way Out - Added.
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This reg key appears to have been deleted in 18.3.3 after comparing the INF files. [ati2mtag_SoftwareDeviceSettings] .. HKLM, "Software\AMD\CN", AllowPartners, %REG_SZ%, "true" A bunch of AMD 520's and 530's were added too. [strings] ... AMD6665.1 = "Radeon (TM) 520" AMD6665.2 = "Radeon (TM) 520" AMD6665.3 = "Radeon (TM) 520" AMD6665.4 = "Radeon (TM) 520" ... AMD6900.38 = "AMD Radeon(TM) 530" AMD6900.39 = "AMD Radeon(TM) 530" AMD6900.40 = "AMD Radeon(TM) 530" AMD6900.41 = "AMD Radeon (TM) 530" AMD6900.42 = "AMD Radeon(TM) 530" AMD6900.43 = "Radeon(TM) 530" AMD6900.44 = "AMD Radeon(TM) R8 M535DX" AMD6900.45 = "AMD Radeon (TM) 530" AMD6900.46 = "AMD Radeon (TM) 530" AMD6900.47 = "AMD Radeon(TM) 530" AMD6900.48 = "Radeon (TM) 530" And for Topaz the settings of strange properties grows a bit. [ati2mtag_Topaz_SoftwareDeviceSettings] HKR,,BDF7B696FFEFD7EFFD3E, %REG_BINARY%,38,CC,05,22 HKR,,BDF7B796FFEFD7EFFD3E, %REG_BINARY%,38,CC,05,22 HKR,,BDF7C596FFEFD7EFFD3E, %REG_BINARY%,38,CC,05,22 HKR,,BDF7C696FFEFD7EFFD3E, %REG_BINARY%,38,CC,05,22 HKR,,BDF7CF96FFEFD7EFFD3E, %REG_BINARY%,38,CC,05,22 HKR,,BDF7D196FFEFD7EFFD3E, %REG_BINARY%,38,CC,05,22 HKR,,BDF7D396FFEFD7EFFD3E, %REG_BINARY%,38,CC,05,22 HKR,,BDF7EE96FFEFD7EFFD3E, %REG_BINARY%,38,CC,05,22 HKR,,BDF7EF96FFEFD7EFFD3E, %REG_BINARY%,38,CC,05,22 HKR,,BDF7F096FFEFD7EFFD3E, %REG_BINARY%,38,CC,05,22 HKR,,BDF7F196FFEFD7EFFD3E, %REG_BINARY%,38,CC,05,22 ... 11 new 530 GPU's, 11 new strings for this section. Wonder if that's what these are? Probably not. ๐Ÿ™‚ [ati2mtag_Polaris10_SoftwareDeviceSettings] HKR,,BDE8DD9820EFD7EFFD10, %REG_BINARY%,69,D3,07,3A <- Deleted in 18.3.3 So again probably not GPU related and the above is a coincidence. (Besides the above wouldn't account for the 4 added 520 GPU's.) EDIT: But maybe they are? [ati2mtag_R503_SoftwareDeviceSettings] HKR,,BDF7BB999AEFD7EFFD3C, %REG_BINARY%,38,C6,05,21 HKR,,BDF7BE999AEFD7EFFD3C, %REG_BINARY%,38,C6,05,21 HKR,,BDF7C0999AEFD7EFFD3C, %REG_BINARY%,38,C6,05,21 HKR,,BDF7C3999AEFD7EFFD3C, %REG_BINARY%,38,C6,05,21 I don't know, 520 as the R503 and then the 530 as the Topaz on-die chip GPU maybe? Yeah they might be, there's a deleted Polaris 10 line. %AMD67DF.23%" = ati2mtag_Polaris10, PCI\VEN_1002&DEV_67DF&SUBSYS_175C1028&REV_C5 (From the [strings] group of GPU names it seems to be this one: AMD67DF.22 = "AMD Radeon (TM) RX 570X" )
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spajdrik:

Still no RX Vega 8/11 support i guess?
Still no "WHQL" release, so... yep
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Driver vga amd 18.3.3 Crashing FFXV try this new driver. I'm having a constant crash in altissia. Spec: Ryzen 1700 + RX 480
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The game has stability problems and various leakage of D3D11 resources and texture data, one of the most detailed and demanding areas of that game? Yeah I can see it accelerating the problem so it happens even faster.
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[youtube=P2Jq4EcV3xk]
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Some Radeon ReLive recorded clips may experience corruption or audio distortion when played back At long last they fix it.
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Gents, how is Eyefinity handled in this new driver GUI? Can I save monitor profiles (Both Eyefinity and Extended/Single monitor configs) like I used to be able to do in the older CCC?
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Driver aside... after reading this i will not believe to any developer anymore when they will say they can't enable vulkan api in their game because [put in here any dumb reason]: http://docs.cryengine.com/display/CEMANUAL/Vulkan+Support+in+CRYENGINE If it is that easy with cryengine then i assume it is similar in unreal engine and unity engine which are two very popular engines.
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spectatorx:

If it is that easy with cryengine then i assume it is similar in unreal engine and unity engine which are two very popular engines.
Are you confusing the issue of "enabling Vulkan" in the editor, with the issue of rewriting a game to actually take advantage of the API. Unreal has supported Vulkan for years BTW.
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It seems good enough for my racing games, but then again I only installed the driver and can't speak for the rest of the package.
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If you notice odd stuttering you need to delete all the cache from the previous driver. You will need to go into safe mode, open Explorer, the do a search for the folders DXCache and GLCache and delete all content found within. Then Reboot.
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Eastcoasthandle:

If you notice odd stuttering you need to delete all the cache from the previous driver. You will need to go into safe mode, open Explorer, the do a search for the folders DXCache and GLCache and delete all content found within. Then Reboot.
Easier to do that here: https://image.prntscr.com/image/GG1E7B8gSfelBqMVvIVZkQ.png
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Rebooting shouldn't be needed as long as the cache files can be deleted if they're not in use. (IE don't try to delete them with the game or software actually running.) Since I don't know how many drivers ago the internal blacklist they're using doesn't seem to be very effective though and it caches just about any running program with a shader including Windows processes though per-game profiles should still work. ๐Ÿ™‚ (Whereas caching explorer.exe, shellexperiencehost.exe and various UWP apps doesn't seem to be the most stable of things so I keep it off and if needed it can be used for specific games.)
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spectatorx:

Driver aside... after reading this i will not believe to any developer anymore when they will say they can't enable vulkan api in their game because [put in here any dumb reason]: http://docs.cryengine.com/display/CEMANUAL/Vulkan+Support+in+CRYENGINE If it is that easy with cryengine then i assume it is similar in unreal engine and unity engine which are two very popular engines.
You're not serious, are you?