Download: Quake II RTX Download version 1.2
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wavetrex
Just played a few levels on a GTX 1080.
It definitely works, but needs resolution scaling option set to 25% minimum to sustain decent fps, meaning everything is very blurry...
But well, it works.
Guess it will need next gen RTX 3000 series for a good experience.
fantaskarsef
wavetrex
Don't forget it will be 7nm.
They can cram A LOT MORE transistors for those RT cores... they could easily make 5 times more RT cores than current gen if they wanted to.
HybOj
I was wondering what type of RTX performance increase to expect from next gen RTX cards.
I think they can make it easily 4x or 8x perf. Maybe even more. But I dont expect anything beyond the underwhelming 2x from the company
barbacot
TheDeeGee
What's with the Plastic Coating?
wavetrex
barbacot
southamptonfc
smashmambo
8700K @ 4.7
MSI GTX 2070 Super Gaming X
Running at 1080p G-sync.
Just downloaded version 1.2 now
Using the new 441.41 driver and running around the first level I'm getting between 75 - 85 fps with the dynamic scaling turned off. With the scaling turned on I could set a target fps, but it makes the image too blurry and you're forced to disable the temporal AA. It's very playable tho.
wavetrex
https://www.guru3d.com/news-story/crytek-releases-neon-noir-ray-tracing-benchmark.html
Raytracing is not limited to RTX cards.. they simply do it faster, that is all.
(but still not fast enough... yet)
Yes, but performance is abysmal.
Can't remember when they added it in the drivers, but it wasn't very long ago.
Uses the shader cores to do RT calculations, which obviously isn't anywhere near as efficient as dedicated hardware... but it can be done.
See this article for example:
msotirov
I am so happy for RTX owners that they finally have something to play.
Hilbert Hagedoorn
Administrator
erho
SniperX
Am I right in saying if this can run on non-RTX cards, then this "demo" will not engage the RT cores in any case should you run it on an RTX card?
Same as Neon Noir?
erho
smashmambo
I'm playing through this and one thing is painfully missing.....the music 🙁
Netherwind
What does this update do? I've played quite a lot on patch 1.1 but have had issues with stutter if the FPS goes below cap (for example 80fps).
erho
https://www.nvidia.com/en-us/geforce/news/quake-ii-rtx-v1-2-update/
One downside I noticed is that GI color bleed (?) can look pretty blotchy and bad in some places. This is pretty different to 1.1.
Improved textures and dynamic resolution scaling among other things. Here's an article about changes with comparison screenshots:
Netherwind