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Guru3D.com » News » Crytek releases Neon Noir Ray Tracing Benchmark

Crytek releases Neon Noir Ray Tracing Benchmark

by Hilbert Hagedoorn on: 11/14/2019 07:57 AM | source: | 69 comment(s)
Crytek releases Neon Noir Ray Tracing Benchmark

A while ago Ctryek showed some Raytracing video, done not hardware accelerated over the DX Raytracing pipeline. They however now have released a working demo. The video they released at the time was called Neon Noir and demos the possibilities of the new CryEngine feature. 

The video was created with "an advanced version of the CryEngine total illumination function," demonstrating Real-Time Ray Traced Reflections. This functionality will be added to the CryEngine this year for developers to use. The Neon Noir demo was created with the new advanced version of CRYENGINE’s Total Illumination showcasing real time ray tracing. This feature will be added to CRYENGINE release roadmap in 2019, enabling developers around the world to build more immersive scenes, more easily, with a production-ready version of the feature.

Neon Noir was developed on a bespoke version of CRYENGINE 5.5, and the experimental ray tracing feature based on CRYENGINE’s Total Illumination used to create the demo is both API and hardware agnostic, enabling ray tracing to run on most mainstream, contemporary AMD and NVIDIA GPUs. The feature will ship in CRYENGINE in 2020, optimized to take advantage of performance enhancements delivered by the latest generation of graphics cards from all manufacturers and supported APIs like Vulkan and DX12.

System requirements:

  • AMD Ryzen 5 2500X CPU/Core i7-8700
  • AMD Vega 56 8 GB VRAM/NVIDIA GTX 1070 8 GB VRAM
  • 16 GB System Ram
  • Win 10 x64
  • DX11
To use the demo benchmark, you'll need to install a Crytek launcher, quite annoying. You can grab it here though.

Neon Noir follows the journey of a police drone investigating a crime scene. As the drone descends into the streets of a futuristic city, illuminated by neon lights, we see its reflection accurately displayed in the windows it passes by, or scattered across the shards of a broken mirror while it emits a red and blue lighting routine that will bounce off the different surfaces utilizing CRYENGINE's advanced Total Illumination feature. Demonstrating further how ray tracing can deliver a lifelike environment, neon lights are reflected in the puddles below them, street lights flicker on wet surfaces, and windows reflect the scene opposite them accurately.

"Neon Noir was developed on a bespoke version of CRYENGINE 5.5., and the experimental ray tracing feature based on CRYENGINE’s Total Illumination used to create the demo is both API and hardware agnostic, enabling ray tracing to run on most mainstream, contemporary AMD and NVIDIA GPUs. However, the future integration of this new CRYENGINE technology will be optimized to benefit from performance enhancements delivered by the latest generation of graphics cards and supported APIs like Vulkan and DX12."

  



Crytek releases Neon Noir Ray Tracing Benchmark Crytek releases Neon Noir Ray Tracing Benchmark Crytek releases Neon Noir Ray Tracing Benchmark Crytek releases Neon Noir Ray Tracing Benchmark Crytek releases Neon Noir Ray Tracing Benchmark




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« Rockstar apologizes for problems with PC version Red Dead Redemption 2 · Crytek releases Neon Noir Ray Tracing Benchmark · KIOXIA PCIe 4.0 Enterprise NVMe SSDs Take Storage Performance to New Heights »

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Strange Times
Senior Member



Posts: 201
Joined: 2018-08-05

#5731120 Posted on: 11/14/2019 08:39 AM
Rx580 ultra 1080p 30-40 fps

connos
Senior Member



Posts: 1197
Joined: 2008-10-30

#5731165 Posted on: 11/14/2019 11:21 AM
5700xt 55-100 fps. 75fps average 1080p Ultra.

Crazy Joe
Member



Posts: 20
Joined: 2016-11-29

#5731168 Posted on: 11/14/2019 11:26 AM
Quadro RTX 4000 (about RTX2070 level) 79-125 fps, no idea what the average was but it spent most of the time above 100 fps. Set to Ultra. res 1680x1050 (work PC with 22 inch monitors) score was 9334.

Zhyr
Member



Posts: 46
Joined: 2002-06-22

#5731170 Posted on: 11/14/2019 11:41 AM
1080TI 1080P ultra 70-125

I'm surprised that it ran that well considering how poor performance is in RTX titles.

Locoyote
Senior Member



Posts: 152
Joined: 2005-12-18

#5731177 Posted on: 11/14/2019 12:08 PM
GTX 1060, 1080p Ultra, 30-50 fps, score: 3637 . Impressive demo and engine
Tried again with 1080p Very High, got 40-60 fps, score 4780, still looks great

SpajdrEX
Senior Member



Posts: 2091
Joined: 2006-05-07

#5731179 Posted on: 11/14/2019 12:14 PM
9455 - 1080p Ultra with RTX 2060 SUPER (oced).
Looks fine, I wonder how much tensor and RT cores would increase overall performance if possible.

The_Amazing_X
Senior Member



Posts: 367
Joined: 2018-12-15

#5731183 Posted on: 11/14/2019 12:29 PM


SniperX
Member



Posts: 86
Joined: 2018-05-04

#5731223 Posted on: 11/14/2019 01:53 PM
1080TI 1080P ultra 70-125

I'm surprised that it ran that well considering how poor performance is in RTX titles.

Their engine is only making use of ray tracing for reflections and not for shadows and/or ambient occlusion, add to the fact that the test scene is devoid of entities running around shooting one another...

SniperX
Member



Posts: 86
Joined: 2018-05-04

#5731234 Posted on: 11/14/2019 02:12 PM
9455 - 1080p Ultra with RTX 2060 SUPER (oced).
Looks fine, I wonder how much tensor and RT cores would increase overall performance if possible.

Not by much I would think, again cause they only used ray tracing for reflections. If they added shadows and ambient occlusion it would be a completely different story.

fantaskarsef
Senior Member



Posts: 11021
Joined: 2014-07-21

#5731238 Posted on: 11/14/2019 02:19 PM
I'd like to see a benchmark with ALL the DXR standards used in some part... like different chapters... 30 seconds it's only reflections, 30 seconds it's shadows as well etc, then 30 seconds with everything... done with DXR and without it. But I guess that's hard af to program in the first place.

pharma
Senior Member



Posts: 1108
Joined: 2003-09-10

#5731240 Posted on: 11/14/2019 02:20 PM
I'm surprised that it ran that well considering how poor performance is in RTX titles.

The demo is also only running with medium reflections which has some artifacts. Including @SniperX observations, running at Ultra levels will be a better performance indicator. They mentioned that when they include RT hardware sometime next year it will allow them to run at Ultra levels.

Leonardo
Junior Member



Posts: 4
Joined: 2014-01-31

#5731256 Posted on: 11/14/2019 02:45 PM
ZOTAC RTX 2080 AMP
i5 3570k @4.4
Z77X-D3H
16Gb DDR3 @1600
860 EVO 500Gb


1080P - Very High - 11893 (CPU Bottleneck)

Average: 127.1
Minimum: 100.1
Maximum: 159.1
1% low: 82.3
0.1% low: 65.1

1080P
- Ultra -
10580 (CPU Bottleneck)

Average: 110.2
Minimum: 89.1
Maximum: 135.3
1% low: 73.7
0.1% low: 62.9

1440P - Very High - 8472 (CPU Bottleneck)

Average: 90.3
Minimum: 71.7
Maximum: 107.6
1% low: 70.1
0.1% low: 61.2

1440P - Ultra - 7112

Average: 74.3
Minimum: 57.6
Maximum: 94.5
1% low: 53.4
0.1% low: 49.7

2160P - Very High - 4379

Average: 46.6
Minimum: 36.3
Maximum: 55.1
1% low: 36.0
0.1% low: 34.1

2160P - Ultra - 3587

Average: 36.7
Minimum: 27.2
Maximum: 46.6
1% low: 26.8
0.1% low: 24.3

SpajdrEX
Senior Member



Posts: 2091
Joined: 2006-05-07

#5731278 Posted on: 11/14/2019 03:35 PM


jbscotchman
Senior Member



Posts: 3307
Joined: 2004-01-28

#5731294 Posted on: 11/14/2019 04:06 PM
1080p, full screen, ultra = 5731

Neat looking demo for sure.

Edit: Just noticed this.



spectatorx
Senior Member



Posts: 740
Joined: 2012-05-24

#5731414 Posted on: 11/14/2019 08:38 PM
Rx580 ultra 1080p 30-40 fps

I can confirm it, even with a video:


Similar results to yours on ryzen 3800x + rx580 8GB.

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