Download: Nvidia GeForce 388.00 WHQL Game ready drivers

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r387_90-11 10/12/2017, 23.21.13.8800 - pretty old driver tbh
Game Ready Provides the optimal gaming experience for Destiny 2 and Assassin’s Creed Origins 3D Vision Profiles Added or updated the following 3D Vision profiles: • Assassin’s Creed - Not Recommended Software Module Versions • NView - 148.47 • HD Audio Driver - 1.3.35.1 • NVIDIA PhysX System Software - 9.17.0524 • GeForce Experience - 3.9.0.97 • CUDA - 9.0 Changes and Fixed Issues in Version 388.00 The following sections list the important changes and the most common issues resolved in this version. This list is only a subset of the total number of changes made in this driver version. The NVIDIA bug number is provided for reference. • [Notebook][GeForce GTX 1080][G-Sync]: Stuttering occurs while playing games such as Doom, CS Go, and Witcher 3 on the external display. [1995267] • [Notebook][GM204]: Alienware laptops with GM204 GPUs are not included in this driver release. Support for these products will be added in the next driver. [200333878]
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No GameReady for Wolfenstein II?
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Pinstripe:

No GameReady for Wolfenstein II?
AMD's game, unlikely to receive a driver from NV until after release.
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Any chance of this driver having a working Shadow of War SLI profile, since the last driver didn't actually contain a working profile?
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ttnuagmada:

Any chance of this driver having a working Shadow of War SLI profile, since the last driver didn't actually contain a working profile?
There's a profile specifically for SoW in this one - 0x2A0115F1 (Middle-Earth: Shadow of War)
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Sweet thank you.
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dr_rus:

There's a profile specifically for SoW in this one - 0x2A0115F1 (Middle-Earth: Shadow of War)
That one was there in the last driver release, but it still forced AFR1 when you would select Nvidia recommended in the control panel for SoW.
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Thx for the heads up 🙂
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3.9
Alberto:

Hi! In this driver release which version of GFE is inside? 3.9 or 3.10 released few days ago?
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No ELEX profile ? :(
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Works HDR now with DP 1.4 or HDMI 2.0 maxwell and pascal?
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In Divinity: Original Sin 2 the driver 388.00 features the same bug like all driver released after 385.41 using a GTX1080Ti. If in the game settings the lights are set on high, a weird black fog bug is rendered. Only way to avoid this is setting the lights < high. Please Nvidia care about.
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ivymike10mt:

No ELEX profile ? :(
Did you try using Risen 2 bits? They are basically using the same engine with a few new features and tweaks. Quoting the developer: "For ELEX Piranha Bytes is continuing their inhouse engine and pushes it to the next level with current gen features in all areas." Edit: apparently no risen games supported SLI to begin with. Edit2: check here for unofficial compatibility bits https://www.forum-3dcenter.org/vbulletin/showpost.php?p=11524952&postcount=2650
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frytom:

In Divinity: Original Sin 2 the driver 388.00 features the same bug like all driver released after 385.41 using a GTX1080Ti. If in the game settings the lights are set on high, a weird black fog bug is rendered. Only way to avoid this is setting the lights < high. Please Nvidia care about.
i have 1080ti's and i have no experienced this issue
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Gotta test in hopes of The Division being fixed 😛
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GroinShooter:

Gotta test in hopes of The Division being fixed 😛
Don't get your hopes up, this is literally the next driver build after the previously released hotfix. Also I still don't have any issues in TD here.
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dr_rus:

Don't get your hopes up, this is literally the next driver build after the previously released hotfix. Also I still don't have any issues in TD here.
You're one of the lucky ones, even after a clean FCU install I still have these green artifacts... I'll check in a minute if this driver helped. Yeah still flickering green artifacts, ohh golly gosh 😱
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GroinShooter:

You're one of the lucky ones, even after a clean FCU install I still have these green artifacts... I'll check in a minute if this driver helped. Yeah still flickering green artifacts, ohh golly gosh 😱
Dx11 or Dx12 or both?
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-Tj-:

Dx11 or Dx12 or both?
It's DX12 specific.