Download: GeForce 436.48 WHQL drivers
Click here to post a comment for Download: GeForce 436.48 WHQL drivers on our message forum

WhiteLightning
Moderator
hmm no news about the surge 2 ? ;(

Venomsword
Changes and Fixed Issues in Version 436.48
Fixed Issues in this Release
[UBOAT]: The game crashes due to memory allocation issues when launching
Sandbox mode from the main menu. [2694301]
[Tom Clancyʹs The Division II]: The game may crash when played in DirectX 12 mode.
[200406322]
[Vulkan-based games]: Error message appears in the game when invoking GeForce
Experience Freestyle or Ansel using the hot keys. [200549987]
[Tradesmen OS3DE]: Some objects are missing in the game. [2691363]
[Cinema4D]: Brushes produce a ghosting effect. [2633267]

JonasBeckman
PDF release notes listed known issues:
https://www.nvidia.com/en-us/geforce/forums/game-ready-drivers/13/320827/official-geforce-43648-game-ready-driver-feedback-/
And when compared against the PDF there are these two additional listed issues are found here but not in the PDF, might be worth knowing about for anyone playing Gears of War 5 or GTA 5 and using these drivers or earlier depending on where the issue first appeared. 🙂 (It's in the known issues so it's getting fixed.)
[Gears 5]Random crash to desktop when loading match or quitting to game menu[2630220]
[Grand Theft Auto V]: Game may crash randomly after driver update[2703155]
Nice to see quick updates for Breakpoint and then fixes to the longer standing D3D12 issue in Division 2 as well. 🙂
And then from the GeForce forums there's this:

Witcher29
No surge 2 performance fix 🙁

Sajittarius
is surge 2 having issues? I can't play yet... just finished BL3 and RMAing my card today (has some flaky vram), have to wait like a week 🙁
i loved surge 1, so i am excited for surge 2 🙂

AStaUK
[Tom Clancyʹs The Division II]: The game may crash when played in DirectX 12 mode. [200406322]
They finally fix this, just as ShadowKeep is released and I stop playing The Div2.

Yxskaft
Is it known if the DX12 issues are for Turing only or if they've been reported for all architectures? I wonder why so many DX12 games have been affected as of late, there's been no leak about a major DX12 rewrite either.

cricket bones

jwb1

jwb1

cricket bones

AsiJu

WhiteLightning
Moderator

kilyan
good they fixed the division 2 crashes in dx 12, but it suffers also of some micro freezing happening randomly that is quite annoying, only happening in dx 12

Yxskaft

sniperbr0
one thing a lot of people often don't realize is that developing a game to be compatible with both DX11 and DX12 is usually what causes DX12 to have no gains over DX11, because you have to optimize and support two different code paths, therefore ultimately the developers get lazy and use the same DX11 code because it is easier to maintain. If a game is developed from scratch to use DX12, and you don't have to support DX11, then it is likely to be perform much better than if it was developed for DX11.
And why would DX12 have problems or worse performance over DX12? My only guess is because using DX11 code in DX12 doesn't really produce the exact same results as running in DX11, as the low-level APIs are different and behave differently, so it is kinda of a workaround. If I understand those differences correctly, the DX11 code used in DX12 ends up being more prone to race conditions, which ultimately causes random issues and crashes.
Why then aren't DX12 games developed from scratch? Games being released today have either started development several years ago, or the engine is the same as the previous game and would require a lot of work to rewrite the engine completely, so it ends up still having the same DX11 code paths. Also, if they stop introducing new DX11 code to slowly migrate to DX12, they will lose Windows 7 compatibility, which is still has a large user base.
Solution: go straight to Vulkan, so there are no 2 code paths to maintain and works fine in windows 7, plus the added benefit of more easily supporting Linux.
Given that Quake 2 RTX uses Vulkan, there is absolutely no reason to use DX12 for Ray tracing through DXR.

jbscotchman

AsiJu

jbscotchman
Nope, ROTTR still crashes hard for me. I can get to the main menu, but crashes when I try to load a game or run the benchmark.

lukas_1987_dion
Shadow of TR still crashes in DX12 on those, so can't even use RTX on 2080 Ti.. Why so many games have problems with DX12 lately? If not crashes then stutter ot freezing issues, not looking great for the future..