Download GeForce 359.06 GameReady WHQL driver

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I have two 60hz monitors and one 144hz and I'm able to change frequency without issue in this driver but I haven't had any issues with previous drivers either.
just installed this drivers, still doesn't work here, have to change frequency through windows.. also just cause 3 SLI is not working :bang:
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we need a performance driver to compete with crimson driver by amd
https://forums.guru3d.com/data/avatars/m/248/248282.jpg
I wouldn't expect to see too much more support for SLI going forward. I'm sure NVIDIA is backing away from SLI since the multi GPU features built into DirectX 12 sound superior to both SLI and Crossfire and will therefore eventually replace it. Not only that but you'll be able to mix AMD and NVIDIA cards. Here's an article from AnandTech running benchmarks with mixed cards. http://www.anandtech.com/show/9740/directx-12-geforce-plus-radeon-mgpu-preview
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no issues relevant to me are solved Older OpenGL games are broken after 353.62 DirectDraw broken after 353.62 SOMA crashes on launch after 353.62 Kholat crashes on launch after 353.62 Call to Pryapat crashes on MP launch after 353.62 Their solution for Just Cause 3 is to disable sli Outlast broken after 352.63 4GPU SLI broken in ALL quake, doom, RTCW, Wolfenstein 2009 QWET, (idSoftware games) after 353.62 4GPU SLI is on but not functional (no benefit) in FEAR 2 or 3, CRYSIS 2 or 3 after 353.62 4GPU SLI is on, generates heat, but is not functional in Saints Row 3, Metro Redux, Metro 2033 (silver games) after 353.62 Unfortunately with the release of windows 10, nvidia has done major compromises on their drivers after 353.62. All the 354.xx through 359.xx have the same compromises. I've had to use 353.62 and nvidia inspector to get 4GPU to work correctly. 4GPU performance and stability were thrown out with drivers 354.xx through 359.xx expect for some key titles and not much else. Fallout 4, 4GPU is still broken in 359.06, its on but three cards are ice cold. If I make a profile in 353.62 with nvidia inspector I get full 4GPU functionality. sad times with nvidia drivers
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My bad, Saw this Added or updated the following compatibility mode profiles: • Assassin’s Creed: Syndicate - Excellent and assumed it was for sli. Lol. Oh well.. :bang:
No that is for 3D vision
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no issues relevant to me are solved Older OpenGL games are broken after 353.62 DirectDraw broken after 353.62 SOMA crashes on launch after 353.62 Kholat crashes on launch after 353.62 Call to Pryapat crashes on MP launch after 353.62 Their solution for Just Cause 3 is to disable sli Outlast broken after 352.63 4GPU SLI broken in ALL quake, doom, RTCW, Wolfenstein 2009 QWET, (idSoftware games) after 353.62 4GPU SLI is on but not functional (no benefit) in FEAR 2 or 3, CRYSIS 2 or 3 after 353.62 4GPU SLI is on, generates heat, but is not functional in Saints Row 3, Metro Redux, Metro 2033 (silver games) after 353.62 Unfortunately with the release of windows 10, nvidia has done major compromises on their drivers after 353.62. All the 354.xx through 359.xx have the same compromises. I've had to use 353.62 and nvidia inspector to get 4GPU to work correctly. 4GPU performance and stability were thrown out with drivers 354.xx through 359.xx expect for some key titles and not much else. Fallout 4, 4GPU is still broken in 359.06, its on but three cards are ice cold. If I make a profile in 353.62 with nvidia inspector I get full 4GPU functionality. sad times with nvidia drivers
You do some really weird s*** with your monster setup. You are the only one complaining about 4-GPU SLI not working in decade old games. You're simply trying to create problems that are literally non-issues. Why not make a dual boot system, one with everything current and one with 353.62 so you can dick around like a lunatic?
https://forums.guru3d.com/data/avatars/m/209/209401.jpg
its been mentioned that 4x sli is more complicated and harder to scale then 2x and 3x sli
https://forums.guru3d.com/data/avatars/m/174/174022.jpg
Only 3 weeks after release for Fallout 4. Great timing.
Whatever numbers of multiGPU usage we have put the share of such users well below 5% of the whole userbase. SLI isn't a priority obviously when there are other things which concerns the majority of their userbase. Also - three weeks is hardly a lot.
Looking at the notes it seems that sli is disabled for Just cause 3: Just Cause 3 - Single-SLI profile added Testing the game I only see usage on GPU1. The profile seen in NVIDIA Inspector has the following: NVIDIA predefined number of GPUs to use on SLI rendering mode: SLI_PREDEFINED_GPU_COUNT_DX10_ONE NVIDIA predefined SLI mode on DirectX 10: SLI_PREDEFINED_MODE_DX10_FORCE_SINGLE
https://i.imgur.com/MTOYtpT.png That's regarding JC3. Crossfire doesn't work either.
we need a performance driver to compete with crimson driver by amd
Crimson driver have basically the same performance as the previously released 15.11 beta. The only site showing notable increases is WCCFT which I just don't trust at all.
I wouldn't expect to see too much more support for SLI going forward. I'm sure NVIDIA is backing away from SLI since the multi GPU features built into DirectX 12 sound superior to both SLI and Crossfire and will therefore eventually replace it. Not only that but you'll be able to mix AMD and NVIDIA cards. Here's an article from AnandTech running benchmarks with mixed cards. http://www.anandtech.com/show/9740/directx-12-geforce-plus-radeon-mgpu-preview
The issue with DX12 mGPU features is that all of them must be implemented by a developer into the renderer itself. With developers not caring even about basically free for them DX11 SLI I don't think that many will implement anything at all.
https://forums.guru3d.com/data/avatars/m/227/227994.jpg
You do some really weird s*** with your monster setup. You are the only one complaining about 4-GPU SLI not working in decade old games. You're simply trying to create problems that are literally non-issues. Why not make a dual boot system, one with everything current and one with 353.62 so you can dick around like a lunatic?
Some people just seek problems, it's a hobby aswell i guess 🙂 Anyone with some common sense would know 4-Way SLI and Dual CPU is a waste of money with all those Console ports.
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After reading your experiance people on this forum after every update I never updated drivers. I tested last 3 days Windows 10 and Windows 8.1 with drivers before this one everything worked perfectly and I gained some small improvement in latest AAA titles. So I dont know perhaps majority have individual issues related to sli/tri configs or some not BASIC things. So anyone who would check these threads he would get feeling that drivers sucks every time lol.
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After reading your experiance people on this forum after every update I never updated drivers. I tested last 3 days Windows 10 and Windows 8.1 with drivers before this one everything worked perfectly and I gained some small improvement in latest AAA titles. So I dont know perhaps majority have individual issues related to sli/tri configs or some not BASIC things. So anyone who would check these threads he would get feeling that drivers sucks every time lol.
:thumbup:
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These drivers are not WHQL are they.
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If you have an Alienware Aurora, DON'T install! A friend of mine installed this version, afterwards the BIOS peeps 6 times, which means something regarding the GPU. Also, overclocking (which is enabled by default on Aurora) fails after installing this.
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Whatever numbers of multiGPU usage we have put the share of such users well below 5% of the whole userbase. SLI isn't a priority obviously when there are other things which concerns the majority of their userbase. Also - three weeks is hardly a lot. https://i.imgur.com/MTOYtpT.png That's regarding JC3. Crossfire doesn't work either. Crimson driver have basically the same performance as the previously released 15.11 beta. The only site showing notable increases is WCCFT which I just don't trust at all. The issue with DX12 mGPU features is that all of them must be implemented by a developer into the renderer itself. With developers not caring even about basically free for them DX11 SLI I don't think that many will implement anything at all.
another sites like guru3d and techpowerup shows increase of 1 or 2 fps... but ok... i want these gain too hehe in 3 years my gtx 670 just increased 2 or 3 fps in games comparison in release date... like tomb raider... metro 2033 and last light... grid 3 and others... and i saying comparison about 301.42 vs 359.00... in same time amd released driver with much more gains like these omega drivers and etc... if you remember a gtx 670 in release date beat one hd 7970... now are worse than hd7950
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Indeed, constantly updating drivers has been blown out of proportion and can have diminishing returns. It's no secret that most tech enthusiasts have some form of OCD that compels us to constantly update and upgrade anything we can get our hands on. Contemporary driver packages are a multitude of times more inclusive and stable compared to a few years ago. I'm going to be sticking with 358.91 for a while. If it ain't broke, don't fix it.
This is great if you don't play new games at all. Unfortunately most games coming out aren't very optimized and developers leave it up to GPU software to make them run as best they can. The vast majority of people have little to no issues when upgrading.
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Those are not signed as WHQL for me you can see it here. http://i.imgur.com/NPK3G8X.png
no whql certification to me too... but no problem... that´s completely useless
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Those are not signed as WHQL for me you can see it here.
Yea, I wondered why WHQL drivers made Windows ask me if I was sure I wanted to install this driver
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Nvm......