Download GeForce 355.60 WHQL driver

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still icc profile changes when i run bf4 or hitman. ManuelG please check this issue
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ok so I figured out why I keep getting low fps in GTA V with sli for some reason one gpu usage will drop really low and clock speed drops for that card. sometimes it will fix it self and go back to normal.
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They don't fix anything related to FF40+, it's just that Mozilla's blacklisting was for a specific driver version - 353.62 - and this new version isn't blacklisted (yet).
OK. thank you for correcting me then. The issue does not exist anymore so I am happy with that (though what is to say a future driver won't get blacklisted again?). DX12 API overhead test has increase by well over a million calls per second with this driver, from: http://www.3dmark.com/aot/46084 (16,087 K calls/sec) to this: http://www.3dmark.com/3dm/8173627 (17,452 K calls/sec) DX11 ones have dropped somewhat though, in particular the multi-threaded one. This may not be a consistent benchmark though. *EDIT* The test does seem fairly consistent. A second run gave me 17,600,000 calls/sec on the DX12 test. Unfortunately, the DX11 multi-threaded test is half the one from an earlier driver (1.1 million vs. 2.2 million) and not much higher than the single-threaded one. 🙁 Not sure what implications that has for games? Are multi-threaded DX11 games going to run worst with this driver than the 353.62 ones? :3eyes:
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They don't fix anything related to FF40+, it's just that Mozilla's blacklisting was for a specific driver version - 353.62 - and this new version isn't blacklisted (yet).
Actually the devs have confirmed there is a fix for FF40 in this driver.
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"There were no fixed issues reported for this release" WTH nvidia doin???
Well, that's not quite true as the DX12 bug with MFAA enabled globally has been fixed (unless that was something that Microsoft fixed in a recent Windows Update?).
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Actually the devs have confirmed there is a fix for FF40 in this driver.
That would kind of make sense because the previous driver was blacklisted so something must have been changed/fixed in this driver so it also is not blacklisted. Whatever, it is fixed and I am happy with that as Firefox 40.0 seems really nice so far after using Chrome for the last 6-9 months or so.
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The Quadro 353.82 works really well for me, no TDR´s or other problems what so ever, so i think im gonna stick to them and skip this release as i dont plan to play "Ashes of the Singularity" any how 🙂
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As these are a new branch, do these include the Kepler fix?
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Same FPS on The Witcher 3 as on 353.62 for me. No stuttering etc. After 10 minutes of playing no TDR's so that's something ;D
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PDF release notes, besides a few profile updates and the list of current known issues there's nothing much here that you couldn't already see in the driver download page's summary of what 355.60 brings. 🙂 http://us.download.nvidia.com/Windows/355.60/355.60-win10-win8-win7-winvista-desktop-release-notes.pdf
What’s New in Version 355.60 WHQL Just in time for the preview of Ashes of the Singularity, this new GeForce Game Ready driver ensures you'll have the best possible gaming experience. This driver also supports the Beta version of the GameWorks VR software development kit (SDK). As a result, users will be able to enjoy the benefits of GameWorks VR with supporting applications and headsets for the first time. Game Ready Best gaming experience for the Ashes of the Singularity preview. GameWorks VR Support Support on Kepler and newer GPUs for the Beta release of the GameWorks VR SDK, including VR SLI, Context Priority, Direct Mode, and Front Buffer Rendering. Learn more at developer.nvidia.com/vr Application Profiles Added or updated the following SLI profiles: • Devil May Cry 4 Special Edition - DX10 SLI profile added • Next Car Game: Wreckfest - DX9 and DX11 SLI profiles added 3D Vision Profiles Added or updated the following 3DV profiles: • Total War: Arena - Not recommended • Trine 3 - 3DVision Ready 3D Compatibility Mode Profiles These games must be run in DirectX 10/11 mode to see improvements and are not compatible with 3D Vision Surround mode. See “3D Compatibility Mode” on page 6 for more information. No compatibility mode profiles were added with this release. ... Changes and Fixed Issues in Version 355.60 The following sections list the important changes and the most common issues resolved in this version. This list is only a subset of the total number of changes made in this driver version. The NVIDIA bug number is provided for reference. Windows 10 Fixed Issues There were no fixed issues reported for this release. Windows 8.1/Windows 8/Windows 7/Windows Vista Fixed Issues There were no fixed issues reported for this release. ... Open Issues in Version 355.60 WHQL As with every released driver, version 355.60 WHQL of the Release 355 driver has open issues and enhancement requests associated with it. This section includes lists of issues that are either not fixed or not implemented in this version. Some problems listed may not have been thoroughly investigated and, in fact, may not be NVIDIA issues. Others may have workaround solutions. Windows 10 Issues [355.50]: ShadowPlay captured video doesn’t play back on Windows Media Player at 4K 60 fps. [200129752] The VLC media player does play the ShadowPlay captured video. [SLI, Batman: Arkham Knights] Severe stuttering seen, especially in indoor scenes, when the game is running at 4K resolution and NVIDIA Gameworks settings are turned on. [200116722] [SLI, Batman: Arkham Knights] Random flickering occurs in the game if SLI is enabled. [200116717] [GM206, SLI, Batman: Arkham Knights] Stuttering occurs and performance drops after shadow quality settings are toggled. [200116694] [347.09, GM204] Blank screen observed on an ASUS Tiled display when system resumes from shutdown or hibernation with Fast boot option enabled from BIOS. [1591053] Windows 8.1 Issues [355.50]: ShadowPlay captured video doesn’t play back on Windows Media Player at 4K 60 fps. [200129752] The VLC media player does play the ShadowPlay captured video. With a 3DTV connected and the resolution set to an HD3D resolution through the NVIDIA Control Panel, the display flickers constantly after installing the driver via INF over driver version 320.49. [1315116] [3DVision] While a stereoscopic 3D video with stereoscopic 3D enabled is played, the monitor refresh rate switches to 60 Hz after changing the resolution using the Windows control panel. [1314811] Windows 8 Issues [355.50]: ShadowPlay captured video doesn’t play back on Windows Media Player at 4K 60 fps. [200129752] The VLC media player does play the ShadowPlay captured video. [Optimus, Notebook] After installing the driver, the Device Manager includes an entry for the NVIDIA Virtual Audio Device but the entry has a yellow bang. The NVIDIA Virtual Audio Device is not needed nor used on Optimus notebooks, so there is no effect on your notebook function. To remove the yellow bang, reboot your notebook. With a 3DTV connected and the resolution set to an HD3D resolution through the NVIDIA Control Panel, the display flickers constantly after installing the driver via INF over driver version 320.49. [1315116] [Video, Notebook, Hulu Desktop] When attempting to play videos using Hulu Desktop, there is audio but no video. [1000017] [Video, Notebook, Internet Explorer, YouTube] The NVIDIA Control Panel video color settings have no effect on YouTube flash video playback within Internet Explorer 10. [999485] Windows 7/Windows Vista Issues [3DVision] While a stereoscopic 3D video with stereoscopic 3D enabled is played, the monitor refresh rate switches to 60 Hz after changing the resolution using the Windows control panel. [1314811] [GeForce 500 series, Need for Speed: The Run] During the race the sunflickers and there are bright blips and black patches. [909577] [SLI, Company of Heroes: Tales of Valor] With SLI enabled, there is heavy flickering in the game after switching from windowed mode to full-screen mode. [892264] NVS 4200M, Optimus, F1 2011] The game hangs while selecting Quit To Main Menu during gameplay. [879537] [SLI, GeForce 500 series, DirectX 11, Dragon Age II] Shadows flicker in the cutscene when SLI is enabled. [849235] [GeForce 400 series, Total War: Shogun 2] The sun and surrounding area within the game flicker. [807036]
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GTA V does seem to do better with nvidia power mode set to performance. but figured out if I stay below the max memory usage in GTA V graphic's settings. then the game wont have the memory leak. if I go past it, system memory usage will go higher and higher resulting in low fps. but if I lower the games setting, the memory usage starts dropping and fps jumps back up.
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I just noticed that memory mhz is not being reported in anything. gpuz/nvidia/msi afterburner both show 0mhz. and this is after a reboot. so programs should be reading it. and now gpu caps stops responding after running any test.
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Custom res fixed?
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I just noticed that memory mhz is not being reported in anything. gpuz/nvidia/msi afterburner both show 0mhz. and this is after a reboot. so programs should be reading it. and now gpu caps stops responding after running any test.
this bug exists in 355.58 dev driver too
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As these are a new branch, do these include the Kepler fix?
No, same FPS in the Witcher 3 as previous Windows 10 drivers. Nvidia will never restore the performance tweaks of the 353.06. At this point, I'm thinking they did it just to shut up people, and it worked. Oh well, lesson learned, if I had gone AMD I would have better performance in newer games and a full DX12 GPU.
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They don't fix anything related to FF40+, it's just that Mozilla's blacklisting was for a specific driver version - 353.62 - and this new version isn't blacklisted (yet).
Who cares? There are thousands of software for Windows. I'm not saying a graphics driver update cant be blamed for breaking FF, but it MUST do something very non-standard to even have a chance for this kind of issue in the first place.
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"There were no fixed issues reported for this release" WTH nvidia doin???
Not true. There are fixes in this driver. I am not part of the docs team so not sure what happened but there are fixes in this driver.
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Who cares? There are thousands of software for Windows. I'm not saying a graphics driver update cant be blamed for breaking FF, but it MUST do something very non-standard to even have a chance for this kind of issue in the first place.
Ehm, the ones who have their Windows 10 crashing into BSOD because of this might care I think.
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No, same FPS in the Witcher 3 as previous Windows 10 drivers. Nvidia will never restore the performance tweaks of the 353.06. At this point, I'm thinking they did it just to shut up people, and it worked. Oh well, lesson learned, if I had gone AMD I would have better performance in newer games and a full DX12 GPU.
Let me look into this but the fixes were to be checked into the main branches including Windows 10.