Download: AMD Radeon Software Adrenalin 21.11.3 drivers

Published by

Click here to post a comment for Download: AMD Radeon Software Adrenalin 21.11.3 drivers on our message forum
https://forums.guru3d.com/data/avatars/m/201/201426.jpg
Martin2603PL:

Nope. Your skinny hands like twigs would break when you swing. Back to topic, people are free to complain, NV owners also complain and no one is doing drama about that. Sit down hillbilly.
Come test to find out. My wrestling, Pro bmx, motorcross and boxing background would like to change your mind. Work construction, no skinny hands here.
https://forums.guru3d.com/data/avatars/m/219/219428.jpg
Dyseman:

Ok, I don't post much, but With these GAME releases, are they just adding setting updates to AMD's "Best Settings" page or something, or do game dev's use some secret unreleased Future driver while designing their games that AMD and nVidia are forced to append to their current drivers? Why a release for a Certain game? Is most of the 500MB download just huge database of Game titles and their best Auto Performance settings so people don't have to choose crap inside the actual game? I mean, I'd rather just download the Graphics/Chipset/CPU etc driver without a database if that were so.
https://wccftech.com/exnvidia-driver-developer-game-ships-broken/ Some cards could have issues rendering certain objects/textures or performance issues and the driver team fixes these issues. It has nothing to do with the settings page
https://forums.guru3d.com/data/avatars/m/273/273678.jpg
ihv's need to stop patching broken games and tell the studio's to do it.
https://forums.guru3d.com/data/avatars/m/282/282473.jpg
Agonist:

AMD doesn't release a driver, people cry. AMD releases a bunch of drivers with fixes and game support. They cry. Wish I could slap each one of these crying ass Karen's with a fake chinese GPU.
lol
Agonist:

Come test to find out. My wrestling, Pro bmx, motorcross and boxing background would like to change your mind. Work construction, no skinny hands here.
lol people flexing on computer forums,hilarious.
https://forums.guru3d.com/data/avatars/m/251/251189.jpg
Astyanax:

ihv's need to stop patching broken games and tell the studio's to do it.
This would require IHVs to align their policy toward such things together. Probably not realistic, even Mesa devs implement game specific workarounds.
https://forums.guru3d.com/data/avatars/m/273/273678.jpg
aufkrawall2:

This would require IHVs to align their policy toward such things together. Probably not realistic, even Mesa devs implement game specific workarounds.
Microsoft already partly did the job with D3D12 and Khronos with Vulkan, violations must be allowed to take down the driver and not get caught and fixed in both of the new apis - unfortunately this means the vendors get more flak for issues that aren't actually their own to fix (yes thanks Massive). Nvidia for example recently accidentally removed a workaround for an issue with AC Origins not having two buffers the exact same size when swimming below water and a the players boat is in the scene.
D3D11 ERROR: ID3D11DeviceContext::OMSetRenderTargets: The RenderTargetView at slot 0 is not compatible with the RenderTargetView at slot 1. It is only possible to render to multiple RenderTargetViews if the effective dimensions of the Views are equal, as well as the Resource types, multisample count, and multisample quality. The RenderTargetView at slot 0 has (w:256,h:256,as:1), while the Resource is a Texture2D with (w:256,mc:1,mq:0). The RenderTargetView at slot 1 has (w:1024,h:1024,as:1), while the Resource is a Texture2D with (w:1024,mc:1,mq:0). If the Resources are Buffers, the Resources' Widths must match also; unless GetFeatureLevel() returns D3D_FEATURE_LEVEL_11_0 or greater. [ STATE_SETTING ERROR #388: OMSETRENDERTARGETS_INVALIDVIEW] D3D11 ERROR: ID3D11DeviceContext::OMSetRenderTargets: The RenderTargetView at slot 0 is not compatible with the DepthStencilView. DepthStencilViews may only be used with RenderTargetViews if the effective dimensions of the Views are equal, as well as the Resource types, multisample count, and multisample quality. The RenderTargetView at slot 0 has (w:256,h:256,as:1), while the Resource is a Texture2D with (mc:1,mq:0). The DepthStencilView has (w:1024,h:1024,as:1), while the Resource is a Texture2D with (mc:1,mq:0). [ STATE_SETTING ERROR #388: OMSETRENDERTARGETS_INVALIDVIEW]
https://forums.guru3d.com/data/avatars/m/180/180870.jpg
Dyseman:

Ok, I don't post much, but With these GAME releases, are they just adding setting updates to AMD's "Best Settings" page or something, or do game dev's use some secret unreleased Future driver while designing their games that AMD and nVidia are forced to append to their current drivers? Why a release for a Certain game? Is most of the 500MB download just huge database of Game titles and their best Auto Performance settings so people don't have to choose crap inside the actual game? I mean, I'd rather just download the Graphics/Chipset/CPU etc driver without a database if that were so.
maybe they should make the new supported game update/profiles just downlodable from the radeon panel itself reinstall every time the main driver is quite odd
data/avatar/default/avatar40.webp
Astyanax:

Nvidia for example recently accidentally removed a workaround for an issue with AC Origins not having two buffers the exact same size when swimming below water and a the players boat is in the scene.
Both AMD and Nvidia owners should play Origins and Odyssey with DXVK Async anyway. No cons vs DX11 in these 2 titles.
https://forums.guru3d.com/data/avatars/m/273/273678.jpg
Cryio:

Both AMD and Nvidia owners should play Origins and Odyssey with DXVK Async anyway. No cons vs DX11 in these 2 titles.
nvidia's multithreaded d3d11 is still more optimized than dxvk
https://forums.guru3d.com/data/avatars/m/150/150085.jpg
Astyanax:

nvidia's multithreaded d3d11 is still more optimized than dxvk
LOL, DX11
https://forums.guru3d.com/data/avatars/m/198/198862.jpg
Eastcoasthandle:

LOL, DX11
Like 10 years old.
https://forums.guru3d.com/data/avatars/m/251/251189.jpg
Astyanax:

nvidia's multithreaded d3d11 is still more optimized than dxvk
In CPU bound frame rates: Yes. Though frame time variance is a bit better with DXVK in Odyssey (at least with pre 1.9) and even GPU bound performance is slightly higher than native D3D11. amdvlk-pro loses more performance (20% in 4k GPU bound) and shader compiler produces corruption issues at night and in caves. AMD can't get their D3D11 driver right and don't care about issues with DXVK at the same time...
https://forums.guru3d.com/data/avatars/m/216/216218.jpg
DXVK was NOT primarily written for AMD proprietary Vulkan driver, since beginning it's been developed against AMD RADV and Intel ANV open drivers. After some time, Philip debugged DXVK against other drivers, even closed ones
https://forums.guru3d.com/data/avatars/m/251/251189.jpg
Nothing indicates that DXVK wouldn't behave within specs, so it's a driver bug if it doesn't work. Bug reports to DXVK with amdvlk-pro driver are almost always useless, as chances are extremely high that it's the only driver having corruption issues (apart from maybe some D3D9 stuff).
data/avatar/default/avatar24.webp
Astyanax:

nvidia's multithreaded d3d11 is still more optimized than dxvk
While this might be generally true, DXVK still posts better results in Origins and Odyssey specifically in regards to CPU bound areas or frametime consistency in general. I'm not saying DXVK is an overall improvement in EVERY game on Nvidia GPUs.
https://forums.guru3d.com/data/avatars/m/201/201426.jpg
cucaulay malkin:

lol lol people flexing on computer forums,hilarious.
Hilarious is the clown that tried to personal attack me. People like to assume someone who is on a computer forum and hardcore into computers is either a skinny weakling or a fat slob.
https://forums.guru3d.com/data/avatars/m/282/282473.jpg
Agonist:

Hilarious is the clown that tried to personal attack me. People like to assume someone who is on a computer forum and hardcore into computers is either a skinny weakling or a fat slob.
or a karen that needs to be punched ? btw watch your words,my background is a hockey cop.
data/avatar/default/avatar11.webp
I'm having freezing issues related to madVR with a Samsung QN90A when playbacking content on TV, but not on my Benq monitor (the PC freezes after arround 20 seconds when a video is paused, but not when playing it, happens everytime). I don't know if is an issue with AMD driver or madVR itself.
https://forums.guru3d.com/data/avatars/m/251/251189.jpg
I think you can be certain that system freezes aren't madVR's fault. Windows can't be ruled out, but likely driver issue.