Download: AMD Radeon Adrenalin Edition 18.9.2 Driver

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Testing conducted by AMD Performance Labs as of September 18th, 2018 on the 8GB Radeon™ RX Vega 64, on a test system comprising of Intel i7 7700k CPU (4.2 GHz), 16GB DDR4-3000 Mhz system memory, and Windows 10 x64.
Please somebody report this bug to AMD. They should be testing with i7 7700X CPU. This is bad testing practise with k CPU.
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Nothing in the profile file for this against 18.9.1 AMD694C.1 = "Radeon RX Vega M GH Graphics - Unlocked" AMD694C.2 = "Radeon RX Vega M GH Graphics" AMD694E.1 = "Radeon RX Vega M GL Graphics" These are in the INF now with sections for RX Vega M GPU support. (And VegaMDS) And this was added to [ati2mtag_SoftwareDeviceSettings] so custom skin support? (Maybe a later feature to come?) HKR,, AllowSkins, %REG_SZ%, "true"
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Compare/contrast Nvidia just released 411.63. They've included something of peculiarity
Vulkan HDR for Windows This driver release supports the Vulkan VK_EXT_swapchain_colorspace and VK_EXT_hdr_metadata extensions allowing applicatio ns to output HDR content to HDR displays via the Vulkan APIs.
I didn't know you could use vulkan for HDR support in windows. What would be the benefit? I can only assume AMD could do it as well.
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It's one of the recent extensions. 🙂 https://developer.nvidia.com/vulkan-driver Merging in at least the August changes from their development Vulkan driver. But AMD only supports up to 1.1.77.1 as of now I believe so a bit after the current latest and in development runtimes. https://vulkan.lunarg.com/sdk/home#windows (DXVK wrapping D3D11 -> VLK for Linux primarily recently added support for some interesting features via I think 1.1.84.1 too so that seems like it might be the next version coming out.) EDIT: You can still use the latest loader/runtime though since it's backwards compatible. I use it for bug fixes although the core of it is in the driver specific Vulkan files and not the loader ones here.
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:D Working Great so far. IMO it has better performance than previous ones.
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JonasBeckman:

It's one of the recent extensions. 🙂 https://developer.nvidia.com/vulkan-driver Merging in at least the August changes from their development Vulkan driver. But AMD only supports up to 1.1.77.1 as of now I believe so a bit after the current latest and in development runtimes. https://vulkan.lunarg.com/sdk/home#windows (DXVK wrapping D3D11 -> VLK for Linux primarily recently added support for some interesting features via I think 1.1.84.1 too so that seems like it might be the next version coming out.) EDIT: You can still use the latest loader/runtime though since it's backwards compatible. I use it for bug fixes although the core of it is in the driver specific Vulkan files and not the loader ones here.
Do you believe that nvidia might be going "all in" with vulkan?
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It would certainly seem so, the Vulkan development driver is updated frequently against the newer SDK builds and contains support for the latest extensions both universal and NVIDIA's own together with bug fixes and other improvements. I assume the same holds up for DirectX 12 too and now with RTX and the features it can provide via either VLK or DX12 it's going to be even more important to have these two API's at peak condition and performance from what the driver can do at least. (Since a lot is now up to the actual developers though having engineer support from NVIDIA can probably speed up the implementation of low-level API support significantly.) AMD isn't that far behind but a lot of the known changes and fixes are from the open source involvement in Linux and projects around that where we can see some of the changes for upcoming hardware and software whereas on Windows I don't think they have a public development driver or similar although periodically the Vulkan driver is updated and a newer runtime is included which is usually the most obvious indicator for it having changed in a newer driver. Same for DX12 I would assume, I don't have any info but their cards are performing well and stability is good plus you can see they managed to get some extra gains out of Shadow of the Tomb Raider with 18.9.2 here tested under DX12 🙂 DirectX 11 is unlikely to go anywhere anytime soon and will co-exist with DX12 although for Linux I can see Vulkan slowly replacing OpenGL although OGL is also not going away anytime soon I'd imagine. (On that note I don't think AMD has full OGL 4.6 support yet either but it's only missing a few things last I heard but the driver overall here is not that good for the Windows drivers or so I keep hearing.)
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I tested it in Path OF Exile (My main game) , No problems at all, everything is good as always.
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i just heard maybe a Polaris refresh is comeing from amd if true most likely on 12nm 🙂
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Everything seems to be running in ACC at least. Tested without AMD Settings, ReLive and Afterburner.
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JonasBeckman:

It would certainly seem so, the Vulkan development driver is updated frequently against the newer SDK builds and contains support for the latest extensions both universal and NVIDIA's own together with bug fixes and other improvements. I assume the same holds up for DirectX 12 too and now with RTX and the features it can provide via either VLK or DX12 it's going to be even more important to have these two API's at peak condition and performance from what the driver can do at least. (Since a lot is now up to the actual developers though having engineer support from NVIDIA can probably speed up the implementation of low-level API support significantly.) AMD isn't that far behind but a lot of the known changes and fixes are from the open source involvement in Linux and projects around that where we can see some of the changes for upcoming hardware and software whereas on Windows I don't think they have a public development driver or similar although periodically the Vulkan driver is updated and a newer runtime is included which is usually the most obvious indicator for it having changed in a newer driver. Same for DX12 I would assume, I don't have any info but their cards are performing well and stability is good plus you can see they managed to get some extra gains out of Shadow of the Tomb Raider with 18.9.2 here tested under DX12 🙂 DirectX 11 is unlikely to go anywhere anytime soon and will co-exist with DX12 although for Linux I can see Vulkan slowly replacing OpenGL although OGL is also not going away anytime soon I'd imagine. (On that note I don't think AMD has full OGL 4.6 support yet either but it's only missing a few things last I heard but the driver overall here is not that good for the Windows drivers or so I keep hearing.)
thanks for the info. I can only wonder since Turing does so well. It would seem that this would help AMD with vulkan adoption.
devastator:

i just heard maybe a Polaris refresh is coming from amd if true most likely on 12nm 🙂
From my limited understanding AMD was said to be going all in with 7nm at TMSC. Although it's not clear what business they will still do at Glofo.
RzrTrek:

Everything seems to be running in ACC at least. Tested without AMD Settings, ReLive and Afterburner.
Can you post a screen shot using MSI AB frame rates? I like to know what kind of performance you are getting. I've held off on buying the game because many were saying the performance was bad on AMD cards.
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LocoDiceGR:

I tested it in Path OF Exile (My main game) , No problems at all, everything is good as always.
Hi LocoDiceGR, I see that you have a 380. I have a problem with this driver and my 380. I have a 185W power limit set in the bios, but this driver seems to be bocking the power limit to ~ 140W. Do you or anybody have the same problem?
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Poisson:

Hi LocoDiceGR, I see that you have a 380. I have a problem with this driver and my 380. I have a 185W power limit set in the bios, but this driver seems to be bocking the power limit to ~ 140W. Do you or anybody have the same problem?
I dont mess around with that stuff, i have everything default/stock, also i dont run any 3rd party programs in general.
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LocoDiceGR:

I dont mess around with that stuff, i have everything default/stock, also i dont run any 3rd party programs in general.
Ok thanks, sorry. It seems that now it is ok after a system restart. I changed the power limit % slide to a lower value and it seems that some times setting it back to 100% is not working. Is weird because I remember to restart the pc after testing and asking, because I had a black screen after restarting from sleep the PC. I don't know if the black screem is a windows or a driver problem. Do you or anybody have the same problem?
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Poisson:

Ok thanks, sorry. It seems that now it is ok after a system restart. I changed the power limit % slide to a lower value and it seems that some times setting it back to 100% is not working. Is weird because I remember to restart the pc after testing and asking, because I had a black screen after restarting from sleep the PC. I don't know if the black screem is a windows or a driver problem. Do you or anybody have the same problem?
I also have 380 but same as locodicegr i do not mess with power limit, especially on bios level so unfortunately i can't help you on that. The only thing i can say is i have minor issues like in shadow of mordor i have odd screen blackout for a second once per random amount of minutes and in bf1 with dx12 changes in radeon settings done to bf1 profile seem to be not applied, like fps cap and mlaa.
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spectatorx:

I also have 380 but same as locodicegr i do not mess with power limit, especially on bios level so unfortunately i can't help you on that. The only thing i can say is i have minor issues like in shadow of mordor i have odd screen blackout for a second once per random amount of minutes and in bf1 with dx12 changes in radeon settings done to bf1 profile seem to be not applied, like fps cap and mlaa.
Thanks. I just remember that I did the power limit bios mod months ago because of this problem, is only 20w more. I don't have these games to test, sorry. I have tested the frame rate target control to use the Enhanced Sync in some games and now is working for me, but was not working in some games about a month ago, maybe is a random fail, I don't know. Edited: But is not working into game profiles, is working only if it's set into global settings. About the screen blackout for a second in games, I don't have the problem, I only see this when testing OCs or when testing to enable FreeSync in non FreeSync monitors. AlthoughI I don't have a FreeSync monitor I see a new FreeSync option into the game profiles, that is set to AMD optimiced, maybe it is causing the problem, and setting it off can solve it.
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Enhanced sync didn’t work for me for some time on RX580, with this release is working fine again.
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Poisson:

Ok thanks, sorry. It seems that now it is ok after a system restart. I changed the power limit % slide to a lower value and it seems that some times setting it back to 100% is not working. Is weird because I remember to restart the pc after testing and asking, because I had a black screen after restarting from sleep the PC. I don't know if the black screem is a windows or a driver problem. Do you or anybody have the same problem?
I think I have a problem with these drivers. I am getting a black screen on my main monitor connected to the 390 while the other monitor connected to the iGPU remains fine. The main monitor then disconnects, the system locks up but the audio continues on normally for a while. I have to hard reset. This is only happening when watching videos in browser or idling. Hardware acceleration is turned off. Happening randomly. I went back to 18.9.1 and will see if the issue is solved. Also there is a problem with a combination of Hwinfo, Radeon Relive host application and the Intel iGPU drivers. The first gets stuck at Analyzing the PCI bus, the second constantly using 35% of the CPU and the latter apparently is the culprit. Uninstalling the latest Intel drivers and using the Windows Update drivers from 2016 fixes the behaviour of the other two.
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I had some minor motion judder (games) with this driver but DDU fixed that - all dandy now!
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Has anyone checked to see if changes in Radeon Settings individual game Profile actually works in game? IE Override application settings, AA etc? Do we have to start the game via Radeon Settings? I recall being given the option to create a desktop icon once I had my profile set. What's the protocol now if you want to use Radeon Settings?