Download: 3DMark for Windows (v2.8.6427) now available
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Aura89
for a moment there i was wondering what "windows v2.8.6427" was
HardwareCaps
The issue is that 3dmark is not dynamic, its the exact same sequence of frames.
DLSS needs to prove itself in real games with dynamic environments.
Venix
@Hilbert Hagedoorn that time when you most likely are done testing a new vga waiting for the nda to lift and new drivers or 3d mark version rolls out .... !
Michael Lang
Went from 37.04 to 52.53 with my setup 7820x@4.7 RTX 2080ti FE at times it did hit over 80fps
4k went from 16.96 to 32.28 if anyone cares lol
mahanddeem
Denial
anders190
While it's not entirely similar, but I do wonder if it's really the time for UL to implement DLSS support at this point. Reminds me when Ageia's PhysX was implemented in older 3DMarks. When Nvidia bought up Ageia's technology, PhysX suddenly was exclusive for Nvidia's graphic solutions. The amount of games that even supported GPU accelerated PhysX was ever few but that support in 3DMark, with PhysX even defaulting to enabled by default, did give the wrong impression of how a Nvidia based system performed compared to a system with a Radeon graphics solution and even, for that matter, a Nvidia system where PhysX was disabled.
If DLSS does get supported in more games than Final Fantasy XV (and whatever more that's supporting it), it should be enabled. But at this point, it really only reminds me of that 3DMark PhysX thing.
HardwareCaps
I'm very concerned for both DLSS and RTX. adoption rate is not looking great. Hopefully Anthem will show us how DLSS works in dynamic multiplayer environment
anders190