Download: AMD Software Adrenalin 23.2.1 WHQL drivers

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Driver Version - 22.40.01.45-230210a-388153C-AMD-Software-Adrenalin-Edition AMD Windows Driver Version - 31.0.14001.45012 Direct3D API Version - 12.2 Vulkan™ API Version - 1.3.237 OpenCL™ API Version - 2.0 OpenGL® API Version - 4.6 Direct3D® Driver Version - 9.14.10.01525 Vulkan™ Driver Version - 2.0.250 OpenCL® Driver Version - 31.0.14001.45012 OpenGL® Driver Version - 23.02.221211_b5b27f1 2D Driver Version - 8.1.1.1634 UI Version - 2023.0210.1918.1963 AMD Audio Driver Version - 10.0.1.24 WTF! WattMan reset on every boot with Win11 25295 build is still there! And the gray screen with Shadow of the Tomb Raider in DX12 mode as well! 🙁
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FINALLY. Curious if they silently fixed the dreaded MPO issues reported by others...I don't have time right now, probably will install them over the weekend. Those performance gains are margin of error, don't know why they brag about it lol...except F1 2022 and DOOM. But free performance boost is always welcome 😀
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Some changes on OpenGL support (Win10 21H2, RX 6700XT): GL_KHR_shader_subgroup has been removed (wtf was added in 22.11.1 :| ) GL_ARB_gpu_shader_int64 and GL_ARB_spirv_extensions has been added. Total extensions: 285 under core profile 4.6.0 [SPOILER] GL_AMD_blend_minmax_factor GL_AMD_bus_addressable_memory GL_AMD_depth_clamp_separate GL_AMD_gpu_shader_half_float GL_AMD_gpu_shader_int16 GL_AMD_gpu_shader_int64 GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_shader_trinary_minmax GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_gpu_shader5 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_query_buffer_object GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_multisample_no_array GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_shader_texture_lod GL_ATI_texture_env_combine3 GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_cull_distance GL_EXT_color_buffer_half_float GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_image GL_EXT_debug_label GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers_indexed GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_point_size GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_gpu_shader5 GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_multi_draw_arrays GL_EXT_nonuniform_qualifier GL_EXT_packed_depth_stencil GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_render_snorm GL_EXT_secondary_color GL_EXT_semaphore GL_EXT_semaphore_win32 GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shader_io_blocks GL_EXT_shadow_funcs GL_EXT_sRGB_write_control GL_EXT_stencil_wrap GL_EXT_tessellation_point_size GL_EXT_tessellation_shader GL_EXT_texture_array GL_EXT_texture_border_clamp GL_EXT_texture_buffer GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_EXT_texture_storage GL_EXT_texture3D GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_NV_blend_square GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_float_buffer GL_NV_primitive_restart GL_NV_shader_atomic_int64 GL_NV_texture_barrier GL_OES_EGL_image GL_OVR_multiview GL_OVR_multiview_multisampled_render_to_texture GL_OVR_multiview2 GL_S3_s3tc WGL_AMD_gpu_association WGL_ARB_buffer_region WGL_ARB_context_flush_control WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_framebuffer_sRGB WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_I3D_genlock WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_swap_group [/SPOILER]
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Quake II RTX v1.6.0 started to crash with this driver. 😕 P.S. And I already had a few crashes of Forspoken Demo. UPDATE!
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Espionage724:

Oh no...
That and the lower than expected VR performance being listed as a known issues though is massively better than them not acknowledging it.
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Quick test... Seemed to fix most Chrome stutter issues I had. - That weird cursor hang when hovering over links - Stuttering when a game is running. (while scrolling and the cursor movement) Will report back for black screens. VRAM clock also gets dynamically adjusted again while playing videos. Which was the case for some older driver version too but in the latest ones the clock was always locked at max speed. Could be a side effect of enabling MPO again.... ///edit nvm... after another reboot clocks are stuck at max again while playing videos. //edit yeah, very smooth so far in chrome. If this one doesn't black screen / freeze, keeper.
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Let's see how much this driver affects (or not) Callisto Protocol, Dead Space, Forspoken and Hogwarts Legacy. Well, for any of you that have these games.
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Macer:

they don't know that CRU will not work on these versions. Any changes will not take effect.
CRU doesnt work anymore on the latest AMD drivers?
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iakoboss7:

CRU doesnt work anymore on the latest AMD drivers?
Yap. I use CRU to change monitor parameters but it doesn't work. I changed my card to RX 6650XT and installing the old driver CRU will take effect.
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No FRS3 / Fluid Motion supported added. Not going to bother. Glad i bought a new GPU 3 days and should arrived tomorrow, ASRock Phantom Radeon RX Vega 56 . Not using cards without Fluid motion features anymore haha.
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MyEinsamkeit:

No FRS3 / Fluid Motion supported added. Not going to bother. Glad i bought a new GPU 3 days and should arrived tomorrow, ASRock Phantom Radeon RX Vega 56 . Not using cards without Fluid motion features anymore haha.
I highly doubt anything but 7000 series will have fsr3.0 support.
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I wonder why they remove optional / recommend from title in download page. But Ii see recommend after driver name i prefer old one.
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Is it better for hogwarts..?
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b0uncyfr0:

Is it better for hogwarts..?
... yes. States that not only is there a performance uplift, it fixed the White foliage bug on the RX 7xxx series hardware
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Undying:

I highly doubt anything but 7000 series will have fsr3.0 support.
For AMD's sake, i hope its not true lol.
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I found an error in the installer. The installer does not install the driver for the Pci Bus. I had to install manually. If anything, here is the finished archive. Version 22.40.0.2
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Paul Rose:

nvidia best drivers best gpu best dlss and amd crums crumbs crumbs ah almost forgot best ray tracing
Best community as well, apparently.
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They are wa*kers anyway. I'm tired of this AMD bulls*it. They cant fix they own software for their measly hardware. This is for sure the last CPU/GPU I buy from them. Quest 2 is still unusable with latest drivers. I waited 2 months for NOTHING...."Maximum encode bitrate is limited to 100Mbps for certain applications."