DOOM - PC System Requirements

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Ok, if I'm seeing this right, it means that GFX requirements have gone up slightly while cpu requirements have gone down slightly?
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Minimum and Recommended AMD cpu's are essentially the same CPU..............
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I expecting ridiculous high video memmory usage in 4K, and no SLI support. 1080p its not the way to play for me also...
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Can someone tell me where can one buy NVIDIA GeForce GTX 970 (4GB) because i only saw 3.5GB ones 🙁
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Sad to see my GPU only meets minimum requirements these days 🙁 . How well should I expect to run this game ?
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Can someone tell me where can one buy NVIDIA GeForce GTX 970 (4GB) because i only saw 3.5GB ones 🙁
They are all 3.5GB fast memory + 0.5GB slow memory Or buy R9 390 instead, it has 8GB fast memory.
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Why do they keep putting i7 CPU's as recommended? Every AAA game that has launched in the last 6mths or so has done this, yet when the benchmarks come out, the difference between an i5 like mine (4690k) and an i7 is virtually nothing. Maybe 2-3fps extra, if your lucky. The difference is certainly never enough to give the impression that only an i7 will really do.
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Why do they keep putting i7 CPU's as recommended? Every AAA game that has launched in the last 6mths or so has done this, yet when the benchmarks come out, the difference between an i5 like mine (4690k) and an i7 is virtually nothing. Maybe 2-3fps extra, if your lucky. The difference is certainly never enough to give the impression that only an i7 will really do.
Indeed. Skylake i5 6600k would beat i7 3770 in any game. Its just marketing. I would not worry about it though.
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gta V i7 has 20+ fps in some cases. witcher 3 city search for digital foundry or pcper @ youtube...
Im just watching the video and i5 6600k oc'd is beating 4790k and 3770k. Take a look : https://youtu.be/JWxncqbe1H8?t=8
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yup, overclocking is usually Quite healthy on performance, not to mention the wallet 🙂
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yeah and the 6700k will beat the 6600k by 20 fps sometimes
But does that make an i5 any less playable...nope. When its the difference between 90fps or 110fps its irrelevant.
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yeah and the 6700k will beat the 6600k by 20 fps sometimes
6700k will beat even 5960x when it comes to gaming. Ipc improvement on Skylake makes the difference, not number of cores/threads. That was my point.
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holly crap the gtx 750 ti its not suported wow.
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Im just watching the video and i5 6600k oc'd is beating 4790k and 3770k. Take a look : https://youtu.be/JWxncqbe1H8?t=8
I would like to see a comparison between 4790K vs 6600K, both @ 4.5 GHz, in several games.
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It's interesting how the GPU requirements went up since the Alpha. One would thing that with further optimization they might have actually gone down. It's obvious to me that most new games are made to run optimally with at least 6 "free" threads, hence the recommendation for i7s and 8-core AMD CPUs. Doom doesn't say if it's DX11 or DX12/Vulkan, right? Another thing of note, is that the 670 is equal to the 7870, like the 780 was equal to the 7970 from the alpha requirements.
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I would like to see a comparison between 4790K vs 6600K, both @ 4.5 GHz, in several games.
4790k is already have 4.4Ghz boost clock. I would not matter that much.
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It's interesting how the GPU requirements went up since the Alpha. One would thing that with further optimization they might have actually gone down. It's obvious to me that most new games are made to run optimally with at least 6 "free" threads, hence the recommendation for i7s and 8-core AMD CPUs. Doom doesn't say if it's DX11 or DX12/Vulkan, right? Another thing of note, is that the 670 is equal to the 7870, like the 780 was equal to the 7970 from the alpha requirements.
I'd imagine being IDTech 6 as a step up from IDTech 5 it'll continue with OpenGL on Windows but I assume versions 4.x somewhere and not 3.x as IDTech5 used. (No idea if Carmack's work is in the engine or if it was scrapped, I'm fairly certain he did some work on a successor to IDTech5 before he and Bethesda parted ways over creative differences or how it was called with him being more for VR.) Vulkan would certainly be nice though, might be a bit more work and I doubt they'll just cut OpenGL entirely for it this far into development and with driver support still very early on but as a later on patch it would be sweet to have as well at least since as far as I know it's all around "better" than the current OpenGL 4 version. (More performance for us if it's implemented properly, Talos Principle gave a early view on how a quick implementation might be which didn't perform all that great though they are working on bettering it via future patches.)
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I'd imagine being IDTech 6 as a step up from IDTech 5 it'll continue with OpenGL on Windows but I assume versions 4.x somewhere and not 3.x as IDTech5 used. (No idea if Carmack's work is in the engine or if it was scrapped, I'm fairly certain he did some work on a successor to IDTech5 before he and Bethesda parted ways over creative differences or how it was called with him being more for VR.) Vulkan would certainly be nice though, might be a bit more work and I doubt they'll just cut OpenGL entirely for it this far into development and with driver support still very early on but as a later on patch it would be sweet to have as well at least since as far as I know it's all around "better" than the current OpenGL 4 version. (More performance for us if it's implemented properly, Talos Principle gave a early view on how a quick implementation might be which didn't perform all that great though they are working on bettering it via future patches.)
If these are the recommendations indeed, and the game is OpenGL, it means that AMD has finally done things to fix OpenGL performance.
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There is next to zero difference from the processors 6700k is the same as the 4790k clocks and speeds in the games, although strangely the i5 works better with AMD cards, threads works on the same cores is the only thing that comes to mind. On Nvidia cards the difference is zilch which have better threaded drivers. http://anandtech.com/show/9483/intel-skylake-review-6700k-6600k-ddr4-ddr3-ipc-6th-generation/16 Would use Guru 3D's but they are using a 780Ti so is more bottlenecked. The video above shows improvement cause it's an overlocked 6600k vs stock clocked processors. In some cases the S6 processors from intel show in synthetic benches it leading by 5% but there is no point in replacing an entire platform for 5% it's just stupid. Then there is games, yes i7 is useless in most games since they use typically 2 at most 4 threads then some times you may get a performance decrease with the i7 if two threads are running on the same core rather than spread across all 4 cores.
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i7s tend to have higher lower framerates, and less frame variance. There was a test done about that but I'm from mobile now.