Demo: Unreal Engine receives real-time ray tracing support staring March 26

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I enjoy playing Killing Floor 2 from time to time. Maybe if it gets DXR support, I might consider getting RTX card. Not sure if devs will bother to upgrade from version 3 to 4.
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So UE support ray tracing hope they do some good games not only demos.
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Terrible FPS, coming to a game engine near you soon. Tried the Tomb Raider update yesterday, without using DLSS I got pretty much 50% drop in frame rates.
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Great demo! The light reflecting off on the main character is particularly impressive. It shows the potential for some real-world applications of ray tracing.
Xtreme1979:

The Troll demo is very impressive, even more so when you consider it's running on a single 2080Ti. Cudos to NVIDIA for pushing DXR to the forefront.
I hope that's true! That would be awesome. Too lazy to check for myself at the moment. 😉
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Epic should start think of making a good "not P2W" game, instead of making tech demo's while their cash cow, Fartnite, fills their bank accounts? huhh ?
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And the marketing circus goes on...enticing the unwashed and the unwary...
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waltc3:

And the marketing circus goes on...enticing the unwashed and the unwary...
I do think implementing real-time ray tracing is a good direction for the industry to be going in, so I don't mind demos that show it's potential. You're right, though, in that it is buggy and takes a huge performance hit for little benefit in its current state.
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Aekold:

I do think implementing real-time ray tracing is a good direction for the industry to be going in, so I don't mind demos that show it's potential. You're right, though, in that it is buggy and takes a huge performance hit for little benefit in its current state.
I agree but i still hate how a lot of people act like if ray tracing would be new and we should thank anyone for bringing this new tech to us. I'm a middle aged engineer and there was articles about ray tracing in science and gaming magazines back in the days when i was studying (before the internet even was a thing outside of universities). There's nothing new about ray tracing. The main problem always has been real time performance. We are close to a point where performance wont be as much of an issue so it's fine to make updated demos and starting to implement it in engines and apis but we are not there yet. Having to spend a thousand $ to enable RTX to me means it's not ready yet and should still be an afterthought. I hate how lt's used to justify the 100% insane price of the latest GPUs. Specially since for most of them it's not really usable without DLSS and to me DLSS is almost false marketing. Ray tracing is without any doubt the future. In fact it has been the future since pretty much the 80ies. I was dreaming about it while playing SNES games for god sake. But making it the main marketing selling point of a complete GPUs line is stupid. We are not there yet. We are getting closer but still have some work to do. Both nVidia and AMD should focus on bringing GPUs performance/price in line with CPUs. You can buy a top of the line consumer CPUs (core i7 or ryzen 7) for around 400-500$. A top of the line consumer GPUs now cost over a thousand. This is becoming ridiculous imo. What's the point of ray tracing if you have to spend a thousand to upgrade your GPU? Around 2 years ago you could build a very good complete computer for that price.
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MonstroMart:

I agree but i still hate how a lot of people act like if ray tracing would be new and we should thank anyone for bringing this new tech to us. I'm a middle aged engineer and there was articles about ray tracing in science and gaming magazines back in the days when i was studying (before the internet even was a thing outside of universities). There's nothing new about ray tracing. The main problem always has been real time performance. We are close to a point where performance wont be as much of an issue so it's fine to make updated demos and starting to implement it in engines and apis but we are not there yet. Having to spend a thousand $ to enable RTX to me means it's not ready yet and should still be an afterthought. I hate how lt's used to justify the 100% insane price of the latest GPUs. Specially since for most of them it's not really usable without DLSS and to me DLSS is almost false marketing. Ray tracing is without any doubt the future. In fact it has been the future since pretty much the 80ies. I was dreaming about it while playing SNES games for god sake. But making it the main marketing selling point of a complete GPUs line is stupid. We are not there yet. We are getting closer but still have some work to do. Both nVidia and AMD should focus on bringing GPUs performance/price in line with CPUs. You can buy a top of the line consumer CPUs (core i7 or ryzen 7) for around 400-500$. A top of the line consumer GPUs now cost over a thousand. This is becoming ridiculous imo. What's the point of ray tracing if you have to spend a thousand to upgrade your GPU? Around 2 years ago you could build a very good complete computer for that price.
Raytracing isn't a new idea but utilizing a denoiser to reduce the required raycount + accelerating the BVH intersect are new ideas and allow it to be somewhat doable in a real time. I agree with the pricing part but I disagree that it's the wrong time for it. The architectural enhancements here are being used in the datacenter + in RT production houses - it just makes sense to pivot it into gaming. Turing itself has a number of other features that have yet to be fully utilized - mesh shaders & variable shading - but either way I think its cool to see the innovation. For years people crying about how there is no innovation going on with GPUs and then Nvidia releases by far the most innovative architecture to date. Again, obviously price is high (so high that after 10 years of buying the latest & greatest I'm skipping this one) but I still appreciate the hardware/tech for what it is.
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The demo looks great. I am happy to see RT coming to be. It needs time for the hardware and software to utilize it for every day gaming, which will happen. The issue is the cost +$1000 for a card that should have better performance in RT. A bit of bad marketing in my opinion. If the 2080ti was priced at $800, I doubt there would be so much backlash.
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Stairmand:

Terrible FPS, coming to a game engine near you soon. Tried the Tomb Raider update yesterday, without using DLSS I got pretty much 50% drop in frame rates.
I just saw the before and after shots on techspot and no difference and wow horrible fps. I'm happy I didn't jump and buy one of those cards.
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Dimitrios1983:

I just saw the before and after shots on techspot and no difference and wow horrible fps. I'm happy I didn't jump and buy one of those cards.
"No difference" lol its comments like these that make me truly believe people either don't have eyes, don't know how to use them or are so stuck behind their own narrative that any difference they do see they will claim till their dying breath they don't see.
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@Hilbert Hagedoorn Lol, my eye just caught a small typo in the title with big implications grin: “Demo: Unreal Engine receives real-time ray tracing support staring March 26” Pretty sure you intended epic is staring DXR support, starting March 26. But its Epic, you never know 😉
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Aura89:

"No difference" lol its comments like these that make me truly believe people either don't have eyes, don't know how to use them or are so stuck behind their own narrative that any difference they do see they will claim till their dying breath they don't see.
IDK look at how mad Nvidia customers are, look at the video's and pics, I'm not the only one man. Here is another article that proves I'm right. https://www.techspot.com/article/1814-sotr-ray-tracing/
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Dimitrios1983:

IDK look at how mad Nvidia customers are, look at the video's and pics, I'm not the only one man. Here is another article that proves I'm right. https://www.techspot.com/article/1814-sotr-ray-tracing/
Did you read it, as that article states ". Depending on the area, the difference is very noticeable"