Cyberpunk 2077 runs 30 FPS with ray tracing and DLSS in 8K on RTX 3090

Published by

Click here to post a comment for Cyberpunk 2077 runs 30 FPS with ray tracing and DLSS in 8K on RTX 3090 on our message forum
https://forums.guru3d.com/data/avatars/m/224/224952.jpg
Martin5000:

the hole title i based on a lie. it isnt 8k its done in a lower screen res to emulate 8k.
So is 4K with RTX but that looks pretty damn good and has a playable framerate. ps it whole not hole, very different meaning 😉
data/avatar/default/avatar21.webp
Mufflore:

I put my brother off getting a 3090 to do 8K for reasons already cited here. He has stuck with his 2080ti @4K or less and is happy with the decision. But then I ended up getting a 3090 for myself because its impossible to get a 3080 🙂 Theres no point bothering with 8K, not for probably 4 to 6 years. And even then, who cares. 4K is plenty high enough res.
I mean, yes and no. As far as I know - the human eye (20/20) can see around 330PPI at normal desk distance. That works out pretty much exactly at 8k on a 27" screen. 4k is great for now - but resolution is so critical to image fidelity (especially if you have good vision), that I can't wait.
https://forums.guru3d.com/data/avatars/m/256/256969.jpg
cucaulay malkin:

how does it compare to the native shot you took ?
I've noticed that 'native no DLSS' usually look the best out of the box, but DLSS quality + nvidia control panel Shapening (sharpening 70-85% film grain ignore 17-22%) looks as good if not better at 4K. One of the reason being that you're actually losing the thinner information detailing with native TAA. A one or two pixels line is 'washed out' with TAA, and there's actually a lot of those, two case scenarios come to mind: non-flat reflective surfaces outline (each outline of the shape is supposed to have a unique reflection that will be lost with TAA - i.e cars) emissive surfaces scene at an angle. Funny thing is that in some cases i can find a scene rendered at 4K with dlss performance mode, that will have some key detail visible otherwise lost with TAA at 'native' 4K. Will add screenshot to illustrate my point later
data/avatar/default/avatar16.webp
This is amazing to be honest, I can't wait to see how the technology will have improved 2 generations on, assuming we are still here. 😀
data/avatar/default/avatar12.webp
Regarding DLSS, I think everyone is entitled to have an opinion, BUT the truth is, even if DLSS renders at 1440p when in 8K, it doesn't mean the image quality is not 8K like. DLSS is image reconstruction, not upscaling so if you compare a 4K native image with an 8K DLSS you'll see that the 8K DLSS looks sharper. Sure, DLSS brings with it other issues that might be spotted by some, but quality wise, DLSS is very close to the real deal. Now, regarding rtx3090 being crap...well understand this. nvidia A100 is built on TSMC 7nm and it has 55 bln transistors at 815mm^2. RTX 3090 is a 26bln (so half of A100) chip, but built on Samsung 8nm and it has about 630mm^2. If we do a rough calculus, an rtx 3090 built on 7nm TSMC would be about 400-450mm^2, which would move it to the midrange class (RTX 3070) and then have a GA102 with ~40bln transistors, which would allow nvidia to fit 30-40% more cuda cores and really create a flaghship card, not this rtx3090 nonsense that cannot run cyberpunk at max.
https://forums.guru3d.com/data/avatars/m/90/90667.jpg
yeeeman:

Regarding DLSS, I think everyone is entitled to have an opinion, BUT the truth is, even if DLSS renders at 1440p when in 8K, it doesn't mean the image quality is not 8K like. DLSS is image reconstruction, not upscaling so if you compare a 4K native image with an 8K DLSS you'll see that the 8K DLSS looks sharper. Sure, DLSS brings with it other issues that might be spotted by some, but quality wise, DLSS is very close to the real deal. Now, regarding rtx3090 being crap...well understand this. nvidia A100 is built on TSMC 7nm and it has 55 bln transistors at 815mm^2. RTX 3090 is a 26bln (so half of A100) chip, but built on Samsung 8nm and it has about 630mm^2. If we do a rough calculus, an rtx 3090 built on 7nm TSMC would be about 400-450mm^2, which would move it to the midrange class (RTX 3070) and then have a GA102 with ~40bln transistors, which would allow nvidia to fit 30-40% more cuda cores and really create a flaghship card, not this rtx3090 nonsense that cannot run cyberpunk at max.
If the 3080TI rumors are true then it's gonna kill the 3090 is one big karate chop!!!(3090 died the moment 3080 was announced).
https://forums.guru3d.com/data/avatars/m/164/164033.jpg
Oh yuk. Ultra performance dlss looks like dog shit with all the visual artifacts it produces. So eh enjoy your game looking like dog shit. But hey at least it's at 8k and cinematic 30fps. Balanced looks decent and quality really good. I sold my rtx card tho. But yeah ultra performance eh. I was doing the ultra performance on 5120*1440.
https://forums.guru3d.com/data/avatars/m/256/256969.jpg
@cucaulay malkin Quite amazing that a game rendered at 1080p (i think it's 1080p for DLSS performance mode at 4K?) can recover otherwise lost details from TAA at native 4K. TAA vs DLSS performance https://imgsli.com/MzUzNDA TAA vs DLSS performance + sharpening https://imgsli.com/MzUzNDI TAA vs DLSS balanced + sharpening https://imgsli.com/MzUzNDE TAA vs DLSS quality + sharpening https://imgsli.com/MzUzNDM DLSS Performance vs DLSS Quality (both with Sharpening) https://imgsli.com/MzUzNDQ TAA https://i.imgur.com/dlhwGjch.jpg DLSS Performance (no sharpening) https://i.imgur.com/0kohotah.jpg
https://forums.guru3d.com/data/avatars/m/282/282473.jpg
XenthorX:

@cucaulay malkin Quite amazing that a game rendered at 1080p (i think it's 1080p for DLSS performance mode at 4K?) can recover otherwise lost details from TAA at native 4K. TAA vs DLSS performance https://imgsli.com/MzUzNDA TAA vs DLSS performance + sharpening https://imgsli.com/MzUzNDI TAA vs DLSS balanced + sharpening https://imgsli.com/MzUzNDE TAA vs DLSS quality + sharpening https://imgsli.com/MzUzNDM DLSS Performance vs DLSS Quality (both with Sharpening) https://imgsli.com/MzUzNDQ TAA https://i.imgur.com/dlhwGjch.jpg DLSS Performance (no sharpening) https://i.imgur.com/0kohotah.jpg
excellent work
https://forums.guru3d.com/data/avatars/m/269/269645.jpg
2080ti here. 50 hours in. Have tried different resolutions, reshaders, and nvidia freestyle effects. So far ultra rtx 2560x1440p, dlss balanced, disabled reshaders,. Nvidia freestyle clarity 90% look best by a huge margin. Freestyle clarity shader is way way more effecient compared to reshader versions. I am usually content to turn down some features and resolution but in this game turning much of anything off ruins the look.
data/avatar/default/avatar38.webp
Mufflore:

So is 4K with RTX but that looks pretty damn good and has a playable framerate. ps it whole not hole, very different meaning 😉
hole was on purpose . as in dig out latter
https://forums.guru3d.com/data/avatars/m/242/242134.jpg
@sbacchetta lol, what has the fps to do with sharpness? @cucaulay malkin you do realize that moni/tv resolution does not have to equal the desktop/game res? and surprise, it does NOT change the fact that the screen is 4k, so i still get the benefits of smaller pixels. i switched from 32 in 2k to a 43in in 4k, but run desktop and other things in 2k. games vary between 2 and 4k, depending on type/fps..
https://forums.guru3d.com/data/avatars/m/282/282473.jpg
television sets aren't made with gaming in mind
https://forums.guru3d.com/data/avatars/m/224/224952.jpg
cucaulay malkin:

television sets aren't made with gaming in mind
They are. Many have specific gaming features.
https://forums.guru3d.com/data/avatars/m/59/59729.jpg
Mufflore:

They are. Many have specific gaming features.
Game mode for example. OLED TV's on the other hand....
https://forums.guru3d.com/data/avatars/m/282/282473.jpg
Mufflore:

They are. Many have specific gaming features.
not the #1 factor,resolution any gaming features are afterthoughts on a tv
https://forums.guru3d.com/data/avatars/m/224/224952.jpg
cucaulay malkin:

not the #1 factor,resolution any gaming features are afterthoughts on a tv
You made a blanket statement that was wrong and are shifting the argument.
https://forums.guru3d.com/data/avatars/m/282/282473.jpg
no,not at all. im not even making a point here. tv's are not gaming equpiment by design. I mean primarily,they're not for gaming. doesn't man they can't make one amazing piece of gaming hardware.
https://forums.guru3d.com/data/avatars/m/258/258688.jpg
XenthorX:

@cucaulay malkin Quite amazing that a game rendered at 1080p (i think it's 1080p for DLSS performance mode at 4K?) can recover otherwise lost details from TAA at native 4K. [/Quote] Nah...I don't buy it. That just means that nVidia's TAA at 4k is lossy. Imagine spending thousands on an 8k TV and a 3090 to achieve 30 fps or less at 8k that requires DLSS just to get the frame-rate up that high...;) I'll pass. I'll take good old 125 fps+ @ a real 4k resolution all day long, and I think most people would. I don't see the splendor of this game's graphics--way below the Witcher 3's image quality at 4k, imo.
https://forums.guru3d.com/data/avatars/m/242/242134.jpg
@cucaulay malkin lol, and so are millions of monitors, even if they say "gaming" on it, so useless to use that as a point. of all ppl i met in the last 20y (incl work), that had/have an actual "gaming" moni (high refresh/gsync etc) are less than 5%. outside that i was talking about using a different res (than native), so stuff is easier to see (OS), or can help with low fps\, as i prefer 1440p with "maxed" out IQ, rather than 4K on low. im not just playing a single game so real estate is important for me, same for lots of others. -tv has input lag reduction, so its not doing any worse than my (content) 32 i had before -i have local dimming, great when watching movies or using win (bright window on dark background) -and if sony hadn't changed their lineup (49" is either entry level or high end), i could have gotten one with VRR (like monis), so please, tell me why i would want to spend 2-6K on a moni in the same size (+43), to have no gains?