Cyberpunk 2077 Patch Update: Introducing RT Overdrive & Path Tracing Technology Preview
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nizzen
Default overdrive preset @ 3440x1440
Gpu was @ ~3050mhz in benchmark.
https://www.overclock.net/cdn-cgi/image/format=auto,onerror=redirect,width=1920,height=1920,fit=scale-down/https://www.overclock.net/attachments/cyberpunk-2077-screenshot-2023-04-11-15-57-19-74-png.2609399/
ttnuagmada
I feel like people aren't giving this the attention it deserves. Nvidia's combo of DLSS/FG/Denoising is giving us something like this years before they should have been able to with just RT hardware alone.
TimmyP
37.81 fps average in the benchmark 1440p dlssp. Not a single, and I mean tiny hair, of a stutter.
In game its going above 50 outside. Highest settings. Pathtracing ON.
3070
5800x3D
32gb
Denial
Undying
Denial
Undying
Denial
Alessio1989
what about real game changes/fixes?
Undying
alanm
Steve from HUB @ twitter taking the piss... 😀
"Boy am I glad the RX 6500 XT supports ray tracing otherwise I'd be missing out on the new Cyberpunk 2077 RT Overdrive mode..."
Running at 720p and FSR 2.1 ultra performance for the ultimate slide show.
https://twitter.com/HardwareUnboxed/status/1645790014419378182
HybOj
Problem is, you cant tell a difference, unless u compare screenshots by sliding effect. But its nice and its good to see such tech ofc
[youtube=xtZJNYLCaz8]
Undying
Denial
Hertzian56
Odarnok
Ryzen 7 5800x
RTX 3090
Native resolution: 2560*1440.
DLSS 2: Performance, no frame generation
Settings: all settings at max, path tracing included.
Benchmark result: 64 fps average, 55 fps minimum.
Wattage: 550 W (420 GPU, 70 CPU, 60 W rest)
Laptop
i9 13900HX
RTX 4090 Laptop (4080 desktop, 175 W)
Same settings: 49 fps average, 40 minimum -> 2560*1600;
2560*1440 53 fps average, 43 fps minimum
Wattage: 290 W (170 GPU, 70 CPU, 50 W rest)
Same laptop, same settings BUT Frame Generation ON, 83 fps average, 65 fps minimum. -> 2560*1600
2560*1440 -> 90 fps average, 66 fps minimum
Same wattage.
RTX 3090 with 420 W is more powerful than 4090 laptop with 175 W (max)
Both systems are impressive.
XP-200
^^^550 watts!!!....... my oil heating radiator pulls that at half settings heating the room. Lol
H83
southamptonfc
Well, it does look amazing. One thing I did not expect but have come to realise is how much RT adds a sense of depth to a scene.
But... Halved my fps down to 45fps (5120x1440) with DLSS2 and 25fps with no DLSS. Probably will be very playable on a 6090!
SharkyUK
I think that now is the right time to push RT/PT as it will take some further generational changes and hardware evolution to "get there". Whether or not we choose to invest at this point is a different matter, but we are moving towards another way of rendering 3D worlds and I think that's really exciting. Right now, implementing RT/PT with current GPU tech (and for the foreseeable) will mean compromises as we are still very much in the age of rasterisation. This is no bad thing, but it does require an extraordinary amount of work, smoke and mirrors from developers in order to produce the sort of (non-RT) visuals we have become accustomed to over the years. As crazy as it may sound, a "purer" PT rendering pipeline is arguably much easier to implement, maintain, and scale. Or it will be when underlying hardware is a little more performant and less constrained by the issues faced when attempting to straddle the line between rasterised and RT/PT-generated visuals (or the marriage thereof). I've been pleasantly surprised by how far the technology has come in the last couple of generations and it's actually progressed further than I expected. Despite the negative feedback and derision from some corners of the gaming and technology world, I do think that this is quite an achievement and it only fuels my excitement for what's to come. I can't wait to see what we can come up with over the next few years.