Cyberpunk 2077 has been sold 13 million times
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Netherwind
Yes, the launch could have been smoother, apparently advertised content is missing, collision detection is very buggy and AI isn't great but the game itself is still pretty incredible. I'm amazed by the world CDPR has created and there are so many cool things in the game.
I don't regret buying it and would say it gets better and better the more I play it.
anticupidon
In the end I'll get it. By that time, it will get polished and with free DLC. Same happened with Witcher 3 and I learned first hand why is important to wait. Sadly, nowadays waiting is frowned upon like a disease or abnormality.
TheDeeGee
That's a lot of Alpha Testers.
drac
At least the game is still awesome even considering the bugs, can confirm this on PC anyway. Unlike fallout 76, which was a bad game with bugs.
drac
rl66
Loobyluggs
I like to watch YouTubers that are not-so-well-known sometimes, and this YouTuber, although only has a few thousand subs, has given what I think is a fairly well-rounded overall opinion on the game, from playing it b to e.
A warning - this guy is from London, and uses very colourful metaphors that some would not think is safe for working-from-home, and also has a thick accent that some may have difficulty understanding. He's a nice guy and you can tell he has a love of games, so his insight into Cyberpunk is interesting.
NSFWFH
[youtube=HXsb6_dFfs4]
fantaskarsef
13 Million copies already counting in the refunded ones? At least they don't have to seem to grab an EGS deal for their next game, the way that looks.
Andy Watson
The GTA V v this game YouTube video was interesting, this one seems a lit less polished in the the low level micro interactions
Ghosty
Game worlds are getting bigger and bigger, but what to fill it with?
H83
And this is why companies continue to release games unfineshed, unpolished and untested, because people buy them anyway...
schmidtbag
Heffro
Brilliant game, crying shame it's it's a bugged-out technical dumpster fire.
Loobyluggs
Over one thousand people worked on GTAV, for a long long long long time.
CDPR had a total workforce of 50 in pre-production and another 40 working on toolsets, with perhaps 200-400 other developers...hard to know for sure, as I could not find anything to specifically get the right answer, so, that's a little bit of guesswork by me, but 200-400 feels about right.
It is still not over one thousand members of staff like GTAV, a game that must have brought in over $10,000m by now.
insp1re2600
how many times has it been refunded?
Goiur
Bought it 5 months ago and im not planning on playing it until march lol
Kevin Mauro
TheSissyOfFremont
Now that games can be updated post-launch, I don't think it matters whether or not you pre-order, to an extent...
It's the fact that the games can be fixed later, rather than that they've already secured investment that leads to incomplete or buggy games.
Or rather more accurately - means that devs spend longer doing things other than QA and technical polishing.
Goiur
Kevin Mauro