Call of Duty: WW2: PC graphics analysis benchmark review

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Great review HH. I think games should start to bundle the better textures as a separate free download, size is getting out of hand and not everyone has fast unlimited internet. Also, it's time for a series like this to jump the DX12 train. On AMD side I hope that's fixable with a driver update, those performance numbers are a bit strange. Waiting on CPU scaling!
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The IW engine and all it's variations (Treyarch has one for their games, think it's named a different thing entirely now since Black Ops 3) tend to under-perform on AMD hardware, not sure why but that's just how it is. EDIT: Also if this is like Infinite Warfare and Black Ops 3 then Sun Shadow caching really hits VRAM usage so if textures look a bit like oh I don't know, absolute arse maybe. Well disabling that tends to resolve it. 🙂 It does improve stuttering and such though, same with the shader cache option though that one can take a long time to load depending on how things are set up, AMD improved their own shader cache a while back for just Infinite Warfare because the cached shaders exceeded the old max limit of the generated cache file. 😀 EDIT: And I see there's a mix of settings this time, guessing that evens out things a bit for certain GPU models and gives a more comparable overall benchmark score without completely tanking some of the cards. (But still mostly maxed out.) EDIT: Interesting to see the Fury pull almost 80 FPS in the 2560x1440 test, wonder if that's the shadow quality option being on high rather than extra, well something to play around with I guess. EDIT: Ah but that VRAM score clears it up a bit, no wonder the game steadily performs worse if VRAM climbs above 5 or even 6 GB usage over time. (EDIT: But it could be cached plus the shader and shadow options, something else to tinker with whenever I have time for that.)
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Moderator
Silva:

Great review HH. I think games should start to bundle the better textures as a separate free download, size is getting out of hand and not everyone has fast unlimited internet. Also, it's time for a series like this to jump the DX12 train. On AMD side I hope that's fixable with a driver update, those performance numbers are a bit strange. Waiting on CPU scaling!
Completely agree with the DX12 part. Although I will say, BO3 is pretty decent looking.
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Filmic SMAA in particular introduces some very noticeable smoothing but other post-process effects and such also causes some blurriness, clean that up with downsampling if you have the GPU power for it and the game looks pretty good for it's single player mode, MP probably sacrifices some detail for fluidity though zombies might be a bit more detailed even if it probably won't match the SP campaign. 🙂
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Hilbert thank you for this game review/benchmark. Also thank you for getting back Radeon 390X on benchmark charts again! 🙂
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Administrator
CrazY_Milojko:

Also thank you for getting back Radeon 390X on benchmark charts again!
That was especially included based on your remark in the other review mate 🙂
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Hilbert Hagedoorn:

That was especially included based on your remark in the other review mate 🙂
My hats off to you sir! 🙂
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Thank you for the review! It seems like this game is pretty poorly threaded though, nothing really scales past 4 threads from the looks of it, I wonder how AMD's FX chips would do in this game.
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Silva:

Great review HH. I think games should start to bundle the better textures as a separate free download, size is getting out of hand and not everyone has fast unlimited internet. Also, it's time for a series like this to jump the DX12 train.
I think you mean the Vulkan train. After all, why would anyone want to continue to be stuck to an API that only works on 1 OS instead of another that works on all operating systems??? And i agree with the separated texture pack, the sizes of some games are getting out of control!!!
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Not bad! the game actually looks amazing and runs beautifully. I'm only running shadows at high for MP so my FPS stays as high as possible. 🙂
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Trailers and gameplays shows quite awesome....but the engine is a bit consuming lot of resources... BTW... any news on NVIDIA upcoming GPUs and GDDR6 and Hilbert.....thanks again for daily updates on guru3d....
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I must say this game is the second I've seen this year that has GREAT optimization. At 1080p you can run this game even with a 1050 Ti, what a deal.
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it would be nice to see some 7700k results in those game benchmarks reviews, at stock and 5ghz
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H83:

I think you mean the Vulkan train. After all, why would anyone want to continue to be stuck to an API that only works on 1 OS instead of another that works on all operating systems???
Agreed, Vulcan has worked beautifully for me and it should become the defacto moving forward, DX12 only limits the audience to one os.
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Order_66:

Agreed, Vulcan has worked beautifully for me and it should become the defacto moving forward, DX12 only limits the audience to one os.
Not to mention the fact that DX12 has failed to produce a sizeable impact in terms of performance, unlike Vulkan (see Doom). I honestly hope that DX12 will die off, I support having free choice in terms of OS and Vulkan aligns well with that idea. Even though I would most likely still stick with Windows as a daily driver.
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xIcarus:

Not to mention the fact that DX12 has failed to produce a sizeable impact in terms of performance, unlike Vulkan (see Doom). I honestly hope that DX12 will die off, I support having free choice in terms of OS and Vulkan aligns well with that idea. Even though I would most likely still stick with Windows as a daily driver.
Agreed. To my surprise, Vulkan has had so far bigger impact than DX12. DX12 has been nothing but problems. Why? My guess would be the learning curve.
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Noisiv:

Agreed. To my surprise, Vulkan has had so far bigger impact than DX12. DX12 has been nothing but problems. Why? My guess would be the learning curve.
Indeed, I wasn't expecting this either; I would have bet my money on DX12 simply because people more people are inclined to adopt it instinctively (seeing as DX has been the graphics API of choice for decades). I'm not up to date with the difficulty of using each API, but if DX12 is significantly harder to use it would certainly explain the poor results we've gotten so far. Perhaps it's much lower-level than Vulkan. Although at this point I'm also entertaining the idea of whether it's straight up poorly designed, but I can't answer this question as I'm not a graphics developer.
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Have i missed some Vulkan games as so far not a single game i've played has made any impact, and it's just been hype. DX12 has definitely been underwhelming, but Vulkan has been worse. Not that i think this game would benefit much from api switch, as it is already nicely optimised based on this review. I could see why a developer would pick Vulkan though, targeting a larger market is always something that would keep the shareholders happy, but i can see why they would pick DX12 as Vulkan is always going to be more work than DX12, and that could be an issue if the publishers don't give the extra resources. As an owner of older hardware, it's nice to see 3 games recently that i can do 1080/60 at, or even 4k/30 if i chose that.
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Redemption80:

Have i missed some Vulkan games as so far not a single game i've played has made any impact, and it's just been hype. DX12 has definitely been underwhelming, but Vulkan has been worse. Not that i think this game would benefit much from api switch, as it is already nicely optimised based on this review. I could see why a developer would pick Vulkan though, targeting a larger market is always something that would keep the shareholders happy, but i can see why they would pick DX12 as Vulkan is always going to be more work than DX12, and that could be an issue if the publishers don't give the extra resources. As an owner of older hardware, it's nice to see 3 games recently that i can do 1080/60 at, or even 4k/30 if i chose that.
What games have you played with Vulkan support?
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yasamoka:

What games have you played with Vulkan support?
Doom, Talos Principle, Serious Sam 3 and Ashes of the Singularity.