Battlefield V Developers Explain What They Learned
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entr0cks
Some are also upsed at the very low (if any) damage planes deal on ground targets.
Fox2232
fantaskarsef
The usual... people crying their one plane army playstyle can't decide a whole match anymore. Same crying as with their flares in BF4 and how they were too weak when people worked out how the IGLA should be used...
entr0cks
Nobody's crying. I for one am indifferent, I'm crap at them anyway. Probably good for me then.
The V1 comment in the article was nice, but yeah maps probably too small for wing taps.
Hope they don't lower the "kill time" too much.
TheDeeGee
I'm sure the Developers want to make a good game, but they're working with guns pointed at their heads by EA staff.
buhehe
Fox2232
1u884
"The matchmaking system didn’t work perfectly, and it will see “many changes and improvements” before release"
The BF1 has the most ridiculous MM system i have seen, now they noticed something wrong in this alpha but the previous one works like a charm, good job DICE.
I can only imagine what a mess will that be with all the changes and improvements... But hey, we have the snow particles and improved graphics, who needs balanced gameplay.
fantaskarsef
ubercake
This is my opinion of the closed alpha:
What I liked:
Gunplay - Good balance between the classes.
TTK - Closer to hardcore. I think headshots should always be one-shot kills. This is the reward for lining up the noggin with an ADS shot.
Graphics - Always the best
Sound - Could be a little better to get to BF1 status.
Limited ammo - More like hardcore mode.
Weather - I like random weather on maps. It adds variety.
Movement - Felt pretty natural.
Planes - Balanced enough. Not the hovering snipers they were in BF1 but still a factor.
Tanks - Balanced enough. Could take out quite a few guys and then usually the other team wised up, spawned assault and took them out.
Non-medic Squad revives
Destruction
Spawning next to a vehicle when a squad mate's in a full vehicle (this was actually added to the alpha toward the end)
What I didn't like:
Default deployment in squad mate spectator mode. Let me go first to the deployment map. If I click on a squad mate, give me a picture in a picture at the top right of the deployment map of a spectator view for that squad mate. I hated the default squad mate spectator mode when looking to re-spawn.
Grand Operations mode. Maybe it was the map for that mode and not necessarily the mode itself I didn't like? It didn't seem to be too much fun if you were on the attacking side. Attackers should have dropped in a couple of tanks by way of parachute in addition to troops.
In the beginning of the Alpha, everyone was reviving; toward the end, few were reviving. Maybe award even more squad points to medics as incentive for the revive. More points in general for team revives.
What I hope to see:
Lots of assignments to unlock weapons or daily/weekly rewards. This keeps the individual player motivated to try different things or accomplish various tasks
Squad bonuses that make it silly for squad leaders not to want to call squad orders.
Lots of maps
Lots of weather variations on each map (where geographically applicable, of course). Weather can cause great variation in gameplay on any given map.
More freedom with fortifications. If you had more freedom with where fortifications could be placed, it would make a lot more sense. People should be able to get creative with these things not just put them up in designated areas. If people can't get creative with them, I'd say leave them out of the game.
I liked the medic rifle at the beginning of the alpha, but didn't like it by the end. Did something change with the damage model?
50% more ammo to start with.
Many game modes with reasons to play them (e.g. rewards).
Incentive for all players to want to play the different game modes until the next BF release. For example, try to find an active Air Superiority (airplanes only) game in Battlefield 1.
Co-op mode with two players and even squads so squads can practice together.
Like any of the other Battlefield titles, we'll probably have a rocky start. They'll tweak this and that for about a year. By 1.5 years, they'll have a game everyone should be playing, but many were disenchanted upon release so they quit playing after two weeks (like with BF1).
BF1 has come so far since release. It is arguably the best BF title to date. The unfortunate part is upon release, there was such a SW Battlefront mechanic to every aspect of the game, it alienated the long-time fans of the series. I quit BF1 two weeks after release along with many die-hard BF3 and BF4 fans.
I'm glad I tried BF1 again 1.5 years in. It's really a great game now, but it's a hard-sell because of the initial showing.
entr0cks
I like the advertised lack of premium - played BF1 a few months back via Origin Access - premium weaponry was something else. Don't like the lack of weapon customization in BF1 - era influenced I guess :/. Never cared about the "loot box" thing - mostly visual or bit earlier access to stuff...
Points could be an incentive for the majority - I prefer gameplay over award system (though part of it).
Publishers have become dangerously hasty for the game with their bit rougher releases.
Stingray
Glad to see they are not overreacting to the TTK criticism. I liked the TTK, found myself playing much more tactically (slowed down, checked my routes before running in, waited for teammates for help, etc). Didn't find the lower ammo an issue either, made sure to load up at the ammo/health depots. Added cool element to the game imho.
My biggest concern with the Alpha was map design. One can shoot from one end to the other, need more barriers to prevent this. Made PTFO frustrating at times when someone sniping at C was taking plinking shots at you on D. Also, flags are positioned very linear. Infantry will be fodder when the inevitable airplane buff happens. With such a linear map, tanks didn't have much of a roll either.
Overall, like the Alpha, looking forward to the full game.
schmidtbag
fantaskarsef
Just a question, regarding to this:
So you liked that the medic is no longer responsible, but again you complained about nobody reviving? That sounds like the medics telling themselves "f it, somebody else will do it", or did no medics spawn?
Because, in my very humble opinion, I did not play the alpha, but it's stupid to have a medic class when you take something as powerful as reviving away from them. A medic can't kill a tank, yet assault can revive? If you take away the (often useless) med crate, why should one pick a medic under the current alpha state, if you may give me some insight here please. I don't specifically know the kits but given the past, I just imagine them intentionally close to BF1, BF4 etc. in what they can do with the kit.
But that's just how I see it, toned down specializations do if anything decrease what makes a medic a medic, for instance, or an assault an assault. Everybody knowing how to build barriers also takes away something that you'd instantly put in the engineer's field, at least I would, but that would again mean, more teamwork required.
phatbx133
What do you think about this https://store.steampowered.com/app/674020/World_War_3/
WW3 looks good.
Venix
We learned ...a) selling the menu as a full game and then the actual game as dlc is more profitable! No worries if you have the menu only in 2-3 months will give it for free!
B) repeat the a) with every single dlc
Andrew LB
https://i.imgur.com/gxR7ACI.png
There's nothing typical about Electronic Arts. They are the worst of the worst and have ruined more game studios than probably every other publisher combined. Some times they'd buy a studio and slowly drive them into the ground, while others just get bought and immediately shut down. They're a cancer in the gaming industry.
ubercake
ubercake
ubercake