Battlefield V Developers Explain What They Learned

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Khronikos:

That has nothing to do with a properly designed TTK. BF1 was hugely popular. They didn't notice a hit genius. They are trying to sell their new game, and they want to be popular with COD. The wide open maps on BF1 absolutely do not mix with low TTK. They could have done 50% of the changes they made and it would be better. High TTK lowers the skill ceiling. This is not even arguable. Less shots to kill equals more spray and pray kills by noobs especially when LMGs are now god weapons from distance at times on maps. Sometimes with a noob medic weapon like the Av I can literally just pop a couple bursts in a general direction and get a kill that someone else was working on from long distance lol. Not only do you steal more kills, half the kills in BF1 from distance are now just random bursts of fire not aimed well. This is what low TTK does for your overall game. Now in Pro sports you can do whatever you want. Everyone is on a level playfield. Low TTK is still going to turn your game into a twitch shooter and nothing more, but when opened up to the masses you just get campers everywhere as is BF1 right now. Thank god because all I do is play cavalry and frack these campers up now since cavalry got a boost finally. I'm sorry you don't understand TTK, but your hyperbole is puerile and dramatic. At no time whatsoever did you hit an enemy in the head ten times to get a kill in any game ever. If you can't make legit comparisons then try harder or don't make them at all. Headshots were easy as hell in BF1 if you were skilled. Always. Now you just spray in general direction to get kills. This is probably why you like it better. I can play both ways but many many people agree BF1 was better before. The only people that seem to disagree are old BF3 players or whatever that want a more COD like TTK. BF1 is okay right now, but don't even tell me skilled gameplay is spray fire in general direction to get kills.
What do you want? To survive several hits from bolt action rifle? Most of CoD games I played, I always played with low firerate one-hit-one-kill weapons. Last few of them I played with Magnum 44. Call that low TTK. Secondly, if some running spray and pray hip fire person meets you in under 5 meter distance, you are toast with your rifle. On 25 meters, rifle man is one to have advantage. (Unless he is running around too.) You should understand that it all falls down to individual play style. In every Battlefield game, rifle and good use of terrain had advantage over SMG runners. Well maybe with exception of Bad Company, there I played medic with LMG and optics with semi-auto. Tap kills were quite easy and a lot of ammo. But that again falls to individual play style.