Batman: Arkham Knight PC specs Revealed

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55 GB for the game, well, just gotta suck it up because I'm determined to play this one alongside Witcher 3... That and I've pre-ordered both of them already. Is the game btw using the new Unreal Engine 4? Or still a modified UE3 ?
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Looks like I have AMD's card... Looks like I am not buying anti AMD game.
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55 GB for the game, well, just gotta suck it up because I'm determined to play this one alongside Witcher 3... That and I've pre-ordered both of them already. Is the game btw using the new Unreal Engine 4? Or still a modified UE3 ?
I believe they are using heavily modified UE3.The game looks really good btw and those specs are pretty reasonable.
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I believe they are using heavily modified UE3.The game looks really good btw and those specs are pretty reasonable.
Yep, gotta give them credit for the visuals shown so far ( even if its pre-rendered videos 🤓 ). Also checked the Wiki in the mean time, it is indeed using UE3 like the previous games.
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Wasn't this title supposed to be UE4?
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55 gigs fine if you got fibre internet if u dont not so good game pirates are to blame for lot of this hassle i would like to see the law get tougher on game pirates
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batman arkham asylam goty edition 8gb free hard drive space steam specs batman arkham city goty edition 17 gb free hard drive space steam specs batman orgins 20gb free hard drive space steam specs so 45 gigs for all the other batman games and this one game is 55gb even bigger than all the other 3 games together crazy lols
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Well the game have certainly never been tested on AMD gpu's anyway.. so better to dont put them in spec.
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55 gigs fine if you got fibre internet if u dont not so good game pirates are to blame for lot of this hassle i would like to see the law get tougher on game pirates
I'm not sure how to interpret your sentence? How is the game size in any way connected to game pirates / get tough on game pirates? Unrelated, and I can't base this on anything. But I think the game size is largely due to High Def textures.
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55 gigs fine if you got fibre internet if u dont not so good game pirates are to blame for lot of this hassle i would like to see the law get tougher on game pirates
Blaming pirates for larger game sizes makes about as much sense as the HDD industry blaming consumers for forcing them to make larger capacity HDDs? Its called progress. Bigger games, higher res textures, more sound files, video cutscenes, the game in general = larger file size. Look at like this: Tetris for windows 95 which is about a 1mb~ in size - remake it using UE3. Will the game will increase in file size?
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my point is part of the reason the games are bigger is they do stuff to the game to try make it harder for these pirate scum bags to pirate them
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my point is part of the reason the games are bigger is they do stuff to the game to try make it harder for these pirate scum bags to pirate them
I hate doing this but... Source?
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you dont need source everyone knows game pirates are a big problem for the game devs because there stealing there games and not paying for them
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you dont need source everyone knows game pirates are a big problem for the game devs because there stealing there games and not paying for them
Sure, but that's not why games are getting bigger smh...:bang:
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The Ps4 version of the game is going to take up 48.7gb so this is really not a surprise here as far as hdd space goes. The rest of the specs look good.
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you dont need source everyone knows game pirates are a big problem for the game devs because there stealing there games and not paying for them
the music industry doesnt inflate mp3s because of pirates.
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the music industry doesnt inflate mp3s because of pirates.
The cost of recording an album has decreased overall. Where the cost of developing a AAA video game has increased significantly. Also just recently music sales have gone up for the first time since 1999, due to the advent of streaming sites and whatnot. What's crazy to me is that despite that inflated cost, inflation itself, etc -- the price of titles have mostly stayed at $50 throughout the years.
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The cost of recording an album has decreased overall. Where the cost of developing a AAA video game has increased significantly. What's crazy to me is that despite that inflated cost, inflation itself, etc -- the price of titles have mostly stayed at $50 throughout the years.
Thats irrelevant. The cost of a game or albums development has no relation to its file size.
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Thats irrelevant. The cost of a game or albums development has no relation to its file size.
Rofl, for some reason I thought he was talking about price, idk why. My bad.
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The size of games is getting bigger because of a few things. 1. Both consoles use BD. 2. Gamers are demanding more immersion and the best way to do that is improve sound. 3. 4K