Assassin's Creed: Unity Patch 3 has over three hundred fixes (!)

Published by

Click here to post a comment for Assassin's Creed: Unity Patch 3 has over three hundred fixes (!) on our message forum
https://forums.guru3d.com/data/avatars/m/241/241896.jpg
HA! HA! All you suckers who bought this crap... You get what you pay for LOL! Keep it up, they will continue to release trash if you still buy it...
if you read a few posts up you would see that the game has ran good for me , and as i'm a season pass holder , i now get a free game from ubi ,,, so one may take Far Cry 4 thank you very much ...
https://forums.guru3d.com/data/avatars/m/54/54823.jpg
HA! HA! All you suckers who bought this crap... You get what you pay for LOL! Keep it up, they will continue to release trash if you still buy it...
I avoided FC4 and Unity because I knew something was going to be up after Watch Dogs. RIP The Division.
data/avatar/default/avatar16.webp
I still remember one of the first games I ever bought it was Heroes of Might and Magic. Yes the very first 1. It was early 90's. Don't remember there being any bugs either had a great time playing it. Before that I bought Myst and there was no bugs in that either.
That's awesome. I remember my first Doom game and the original Unreal. I ran it without a vid card AND only a 133mhz CPU!!!
https://forums.guru3d.com/data/avatars/m/54/54823.jpg
Okay, Unity is much more complex than a game that can run on 100 lines of code.
https://forums.guru3d.com/data/avatars/m/197/197287.jpg
Patches like this happen only in games that are still in beta. It's good that atleast they are fixing it...
..... Do people just not remember that there were, in fact, patch before consoles? and/or that patches are not abnormal? aka patches actually were MORE COMMON in the "good ol' days before betas were being released as games"? (though this obviously depends on the game of 'yesteryear' and games of today, there were plenty of games back in the day that got little to no patches and same can be said about games these days, though in my opinion that is NEVER a good thing) I'm not saying that this game is optimized and etc. obviously it needs help but it's comments like yours that make me question what people actually remember about 'the good 'ol days'
How the hell can they rls it as finish game. ( damn i miss my Commendor 64 good old days )
So what you're really saying is you miss the days when games were not complicated at all to make and your joe shmoe of today could accidentally make without even realizing it
I still remember one of the first games I ever bought it was Heroes of Might and Magic. Yes the very first 1. It was early 90's. Don't remember there being any bugs either had a great time playing it. Before that I bought Myst and there was no bugs in that either.
When all you have is a game that is moving around .jpg's essentially (not jpg directly, but same idea) with coding that simply tells it what to change between jpg's when moving, and what damage and health those jpg's do, how many movements each jpg has, etc. etc., very extremely simple stuff, it's hard to have bugs. There was a patch for Heroes of might and magic 1 though, however i don't know what the changelog was. Hereos of might and magic 2 was always my favorite
That's awesome. I remember my first Doom game and the original Unreal. I ran it without a vid card AND only a 133mhz CPU!!!
Original Doom had over 9 patches, many not that "large" but some fairly large..not 300 fixes, but there were probably not even 300 possible problems that game could cause haha
Okay, Unity is much more complex than a game that can run on 100 lines of code.
Absolutely true. A 4 floppy disks game (that's only 4.8 to 5.6 mb!!!) can't be compared to today's games, especially since the architecture was much simpler back then, you didn't need a GPU and it was up to the user to know how to set up HIMEM.SYS and EMM386.EXE depending on the game requirements 😉 My tactic with Assassin's Creed is to wait at least six months before buying it, so as to start the game with at least a couple of patches on it. Let the others be the beta testers 😉. I learned that the hard way with AC3 and the no background music bug. It ruined the whole experience and had to wait for several months before a fix was issued.
THANK YOU! two posts out of all of these posts that seem to understand you can't compare todays games with previous games. I hear all this crap about how games have too many bugs in them these days it shouldn't be that way etc., sure, that's a good idea...but in reality? what really is possible? Not really a whole lot, there will always be bugs. There is a wider selection of hardware more then ever before that game developers, specifically for PC, need to account for. What might work for an Nvidia GPU or AMD CPU might not work for an Intel CPU and AMD GPU. Heck, what might work for an Nvidia GPU last year might not work for an Nvidia GPU this year, or worse, within the same year. I feel sorry for all these developers having to work around everything because there's no "one way" to do it otherwise. I hope that one day, there will be some sort of architecture of PC, that it doesn't matter what CPU or motherboard of graphics card you have, all that stuff will mean is what performance you get out of the game, rather then how the game works with those systems.
https://forums.guru3d.com/data/avatars/m/220/220755.jpg
This tittle remembers me Windows Vista... with it's SP5 to work fine...
https://forums.guru3d.com/data/avatars/m/197/197287.jpg
This tittle remembers me Windows Vista... with it's SP5 to work fine...
Eh? Vista had 2 Service packs, and it works pretty much fine after the first one..so..wha?
data/avatar/default/avatar05.webp
300 fixes in a patch?! if this DOESNT convince you to NEVER pre-buy a game, I dont know what would....wow.
https://forums.guru3d.com/data/avatars/m/230/230424.jpg
This tittle remembers me Windows Vista... with it's SP5 to work fine...
What! I still cant see why i bothered to upgrade from Window Vista to 7. &'s features could of been patched into Vista wasily. But no, much like with 8/8.1, the incompetent, stuck in the past whiners dont want updates and improvements, they just want the same OS with a different name. A bandaid approach to irrelevant consumers if there ever was one.
data/avatar/default/avatar13.webp
..... Do people just not remember that there were, in fact, patch before consoles? and/or that patches are not abnormal? aka patches actually were MORE COMMON in the "good ol' days before betas were being released as games"? (though this obviously depends on the game of 'yesteryear' and games of today, there were plenty of games back in the day that got little to no patches and same can be said about games these days, though in my opinion that is NEVER a good thing) I'm not saying that this game is optimized and etc. obviously it needs help but it's comments like yours that make me question what people actually remember about 'the good 'ol days' So what you're really saying is you miss the days when games were not complicated at all to make and your joe shmoe of today could accidentally make without even realizing it When all you have is a game that is moving around .jpg's essentially (not jpg directly, but same idea) with coding that simply tells it what to change between jpg's when moving, and what damage and health those jpg's do, how many movements each jpg has, etc. etc., very extremely simple stuff, it's hard to have bugs. There was a patch for Heroes of might and magic 1 though, however i don't know what the changelog was. Hereos of might and magic 2 was always my favorite Original Doom had over 9 patches, many not that "large" but some fairly large..not 300 fixes, but there were probably not even 300 possible problems that game could cause haha THANK YOU! two posts out of all of these posts that seem to understand you can't compare todays games with previous games. I hear all this crap about how games have too many bugs in them these days it shouldn't be that way etc., sure, that's a good idea...but in reality? what really is possible? Not really a whole lot, there will always be bugs. There is a wider selection of hardware more then ever before that game developers, specifically for PC, need to account for. What might work for an Nvidia GPU or AMD CPU might not work for an Intel CPU and AMD GPU. Heck, what might work for an Nvidia GPU last year might not work for an Nvidia GPU this year, or worse, within the same year. I feel sorry for all these developers having to work around everything because there's no "one way" to do it otherwise. I hope that one day, there will be some sort of architecture of PC, that it doesn't matter what CPU or motherboard of graphics card you have, all that stuff will mean is what performance you get out of the game, rather then how the game works with those systems.
Hey knob, I'm freaking agreeing with you. I'm telling everyone how far games have come and that I've been around for allot longer than most and have been able to see the progression and how far we've actually come.