Assassin's Creed Unity not running well on AMD hardware
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Ryu5uzaku
But does not change the fact that ubisoft was ****ty at making this game work on anything 😀
shymi
formula1
well this what you get when an incompetant game developer builds a game around hardware produced by an imcompetant graphics card manufactrer
Drakaris
I don't really understand which is worse. The fact that Ubi released a half-assed unfinished bug infested piece of horse **** or that they seem to think that all of us are complete idiots.
This moron has obviously never seen a single video on the subject or read a single user comment. If he did, he would've known that most of the ppl complaining about the ****ty performance are in fact nVidia users. Simple example is Totalbiscuit raging that he drops below 30 fps on a friggin GTX 980 SLI and other ppl making videos on 280X getting decent performance. How about the ridiculous below 20 fps drops on PS 4 and Xbone?
I mean wtf is wrong with Ubi the last few months, have they hired a tribe of goats to work on their PR and ACU development?
Ryu5uzaku
aless83
I just don't care. I never bought anything of Ubisoft and I won't care if they go Bankrupt. If you make crappy products, you won't survive long nowadays.
fantaskarsef
Aoyagi
Undying
Haha, Ubisoft...what a ridiculous statement. Let's blame some one else.
XP-200
I am sure AMD will take a photo of that statement, frame it, and place it on their Mantle.
What do you mean you don't know what a mantle is, bloody whippersnappers. lol
Carfax
That article is a load of B.S. Don't tell me you guys believe that crap from that trash website WCCFTech?!
No current game uses 50K draw calls, because of instancing and batching which dramatically reduces the draw call count. If AC Unity was using 50K draw calls, it would be dog slow on PC regardless of hardware. Even the PS4 and Xbox One despite their close to metal APIs can't issue that many draw calls as their CPUs aren't powerful enough.
50K draw calls is completely impractical and unnecessary. The only game I can imagine that could even use that many would be a large scale strategy type game, not something like AC Unity.
It's going to be years before we start seeing games using that many draw calls on a regular basis..
Loobyluggs
Ubishaft playing the blame game and backtracking?
Nothin' to see here...
Ryu5uzaku
http://www.dsogaming.com/news/ubisoft-will-bring-mantle-like-performance-boost-to-all-platforms-thanks-to-new-renderer-architecture-in-acu/
This was beyond hilarious.
Elder III
Netherwind
I don't get it, if Ubi says DX12 can handle this, why isn't there a DX12 client, or an option to run the game in DX12 mode?
Fender178
Redemption80
Asgardi
Nah...
I find it super hilarious that people who play under the minimum system requirements are blaming Ubisoft for the problems. I'm not saying you are one of them, but reading the Ubi forums this is quite much the case. I have GTX 970 and I can play almost all maxed out with steady 60 fps. Considering how the game looks (meaning incredible), I think its running rather well.
And to what its worth, AMD console APUs have nothing to do with Radeon graphics cards.
I'm sure there will be patches soon. Heck, there is still more eye-candy options to come, including tessellation.
kinggavin
ubisoft trying to blame amd for there lazy pc port Tsk.. Tsk... ubisoft i have stop buying pc games on release day after how bad watchdogs was, i wait now until there 6-12 months old on offer with the patches and dlc bundled in
rta
That screenshot is creepy as heck.
Also, how did UBI manage to screw up the same game they've been re-making for the past decade?