Assassin's Creed Unity not running well on AMD hardware

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But does not change the fact that ubisoft was ****ty at making this game work on anything 😀
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Watch out EA, Ubi is coming to claim the title of worst company of the year.
I think, that Ubi have surpassed EA with this.
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well this what you get when an incompetant game developer builds a game around hardware produced by an imcompetant graphics card manufactrer
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I don't really understand which is worse. The fact that Ubi released a half-assed unfinished bug infested piece of horse **** or that they seem to think that all of us are complete idiots. This moron has obviously never seen a single video on the subject or read a single user comment. If he did, he would've known that most of the ppl complaining about the ****ty performance are in fact nVidia users. Simple example is Totalbiscuit raging that he drops below 30 fps on a friggin GTX 980 SLI and other ppl making videos on 280X getting decent performance. How about the ridiculous below 20 fps drops on PS 4 and Xbone? I mean wtf is wrong with Ubi the last few months, have they hired a tribe of goats to work on their PR and ACU development?
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well this what you get when an incompetant game developer builds a game around hardware produced by an imcompetant graphics card manufactrer
You must a be a troll tbh.
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I just don't care. I never bought anything of Ubisoft and I won't care if they go Bankrupt. If you make crappy products, you won't survive long nowadays.
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... The game (in its current state) is issuing approximately 50,000 draw calls on the DirectX 11 API. Problem is, DX11 is only equipped to handle ~10,000 peak draw calls. What happens after that is a severe bottleneck with most draw calls culled or incorrectly rendered, resulting in texture/NPCs pooping all over the place. On the other hand, consoles have to-the-metal access and almost non-existent ...
This would actually make it clearer how Ubisoft works: It makes poop and spreads it all over the place. Last Ubisoft game I bought and enjoyed as AC2 on PS3. Since then they're a company to avoid for me.
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[...]or for that matter Nvidia who's mid-range products run into issues as well.
Oh really? I heard and read reports of all kinds of configurations having issues, not only mid-range. And the title is fallacious.
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Haha, Ubisoft...what a ridiculous statement. Let's blame some one else.
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I am sure AMD will take a photo of that statement, frame it, and place it on their Mantle. What do you mean you don't know what a mantle is, bloody whippersnappers. lol
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That article is a load of B.S. Don't tell me you guys believe that crap from that trash website WCCFTech?! No current game uses 50K draw calls, because of instancing and batching which dramatically reduces the draw call count. If AC Unity was using 50K draw calls, it would be dog slow on PC regardless of hardware. Even the PS4 and Xbox One despite their close to metal APIs can't issue that many draw calls as their CPUs aren't powerful enough. 50K draw calls is completely impractical and unnecessary. The only game I can imagine that could even use that many would be a large scale strategy type game, not something like AC Unity. It's going to be years before we start seeing games using that many draw calls on a regular basis..
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Ubishaft playing the blame game and backtracking? Nothin' to see here...
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And gamers are just as much to blame as they kept buying and re-ordering. Dont know why they think they now have the right to complain either.
In general terms I mostly agree; in specific terms, I have the right to complain since I have not bought or played any of that series since #1. I voted with my wallet in this case.
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I don't get it, if Ubi says DX12 can handle this, why isn't there a DX12 client, or an option to run the game in DX12 mode?
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well this what you get when an incompetant game developer builds a game around hardware produced by an imcompetant graphics card manufactrer
How is AMD at fault? AMD didn't do anything wrong here which make me believe that you have no idea what you are talking about. Which makes your statement only partially true which is the part about Ubifail.
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I don't get it, if Ubi says DX12 can handle this, why isn't there a DX12 client, or an option to run the game in DX12 mode?
There is no completed DX12 as far as i know, and no non beta AMD/Nvidia DX12 drivers. Can anyone verify the 50k draw call claim, as that changes this from marketing bs to a very impressive technical feat.
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Nah...
I find that excuse SUPER HILARIOUS, Last I check the game was made for CONSOLES first and consoles that are AMD, yet the PC version which is INTEL/NVIDIA too suffer from all the same problems.
I find it super hilarious that people who play under the minimum system requirements are blaming Ubisoft for the problems. I'm not saying you are one of them, but reading the Ubi forums this is quite much the case. I have GTX 970 and I can play almost all maxed out with steady 60 fps. Considering how the game looks (meaning incredible), I think its running rather well. And to what its worth, AMD console APUs have nothing to do with Radeon graphics cards. I'm sure there will be patches soon. Heck, there is still more eye-candy options to come, including tessellation.
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ubisoft trying to blame amd for there lazy pc port Tsk.. Tsk... ubisoft i have stop buying pc games on release day after how bad watchdogs was, i wait now until there 6-12 months old on offer with the patches and dlc bundled in
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That screenshot is creepy as heck. Also, how did UBI manage to screw up the same game they've been re-making for the past decade?