Assassin's Creed Unity not running well on AMD hardware
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Arend.C
Watch out EA, Ubi is coming to claim the title of worst company of the year.
Seriously, ubisoft is realy messing things up bad. Ppl won't accept this crap any longer.
tsunami231
I find that excuse SUPER HILARIOUS, Last I check the game was made for CONSOLES first and consoles that are AMD, yet the PC version which is INTEL/NVIDIA too suffer from all the same problems.
Query, Does Ubisoft think people are stupid? Do there PR people really believe the stories they give us?
Basically they saying AMD HW is the reason why the game suffers. So are they say the AMD HW in the consoles was bad idea? and in turn makes ALL platforms suffer? even when PC version dont strictly use AMD HW and suffer from same issues. or do they even know?
I miss the days when QA of games was actually worth damn, these days stuff isnt fixed to after a release and that is if they even bother to fix things.
JonasBeckman
I'm not really seeing this part in the Ubisoft forum topic.
http://forums.ubi.com/showthread.php/946541-AMD-Graphics-Cards-Compatibility-with-Assassin-s-Creed-Unity
CronoGraal
tsunami231
I would think AMD PR would have field day with UBISOFT for blaming their HW for UBISOFT failures.
(.)(.)
No. Ubifoot are the only ones to blame here. The last game that i personally consider to be of quality in both gameplay and gfx with proper performance from what is actually being displayed on screen..would have to be Splinter Cell Chaos Theory.
Seriously, the ps360 launched and Ubi just went full retard.
-Tj-
I thought Dx11 is limited to ~ 16-18k calls, not 10k.. Well if game is sending 50k calls then yeah sux.. I would blame MS too -_-
OpenGL4 has ~26k calls, dx12 apparently like mantle up to 60-90k calls..
Yxskaft
Seeing that the game is running bad on consoles too all blame must be on Ubisoft.
http://www.bit-tech.net/hardware/graphics/2011/03/16/farewell-to-directx/2
This gives some insight into the DX11 CPU overhead
Elder III
This is what happens when a series jumps the shark and becomes a yearly cash grab.
(.)(.)
Noisiv
pretty please, where is Ubi blaming AMD; my BS-attention span being kinda short
tsunami231
sykozis
If the game is trying to issue 50K+ drawcalls, then the issue is solely the fault of Ubisoft. Ubisoft knows the limitations of DirectX.
If they're intentionally trying to issue more drawcalls than DirectX can handle, it doesn't really matter. NVidia's hardware won't do any better than AMD's if Ubisoft is really trying to issue 50K drawcalls. They both have the same drawcall limit....
Fender178
Yeah Ubifail blame the hardware manufacturer when you can't code a game to properly utilize the hardware real professional of you.
Emille
I wonder if this problem is due to hardware configurations /s
http://youtu.be/hhl5yjMY0Ws
tsunami231
lucidus
SLI-756
ubiport lol, not.
DesGaizu
So it's AMD hardware causing ****ty performance on nvidia cards?
Makes sense Ubisoft.
h4rm0ny