AMDs FidelityFX Super Resolution could be released in June

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ViperAnaf:

every time I see a compare between FidelityFX and DLSS 2.0 it makes me laugh... FidelityFX's simple algorithm is not even in the same league as DLSS - but if you want to keep dreaming - go ahead...
I doubt it's going to be a "simple algorithm". Who knows when AMD started working on it originally, but Nvidia releasing the 2000 series with DLSS would have shown AMD it really needs to have a response. Now AMD's 6000 series has been out for a while, but the response is still nowhere to be found. A simple algorithm would, you know, be simple and it would have been already released in the first drivers for the 6000 series. However, it's not like Nvidia would have released the hardware blurry filter with a significant silicon cost just for laughs. RT is burdensome enough that Nvidia must have thought it's worth it. AMD knows all of this as well. Since AMD started to talk about the whole FidelityFX Super Resolution, it seems to me they aren't betting on getting their RT alone so powerful that nothing fancy would be needed. And indeed AMD's current RT seems to be below Nvidia's 3000 series. I guess it could be theoretically possible with the next gen MCM approach AMD could simply make the GPU so strong it could do without a DLSS competitor entirely, but that seems unlikely in my opinion.
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Hmm, wonder if Xbox series X and PS5 use this already or will use to achieve 4k60 and 4k120fps easier.
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CPC_RedDawn:

People seem to forget that this has been developed with help from Microsoft and Sony. So with AMD, MS, and Sony working together on this and probably for longer than people think. It actually makes sense and fits quite well for it to launch in a few months. However, the reported 200% performance increase is something I REALLY can not believe at all.
You got to remember that MS/Sony and game devs have been developing upscaling algorithms on gpu cores for many many years - all the consoles have upscaled since the early days. Sure they can do something optimal for the current consoles if they haven't already, but basically it's gonna be very similar to the previous consoles as the chips have similar gpu hardware for this sort of thing. It's not going to be revolutionary, in fact it might boil down to AMD re-purposing the MS or Sony current gen console upscaling for the PC. To be revolutionary you need new ideas and/or new hardware which is basically what Nvidia have with the tensor cores they repurposed from their machine learning work.
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@Dribble yeah 200% it is hard to believe except if it has some very specific conditions like ... While using raytracing. Then maaaaybe.
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Astyanax:

it isn't a substitution algorythm and it doesn't train on any images, it'll never be in the same league as DLSS
My source may be wildly off here, but see above. If it isn't made by your company of choice, it does NOT mean it can only be trashy. If it is anything like G-sync vs Freesync, I'm fine with it. I read AMD's solution may be faster. Time will tell though...
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Krizby:

Console use Checkerboarding which is way better than Upscaling + CAS (FidelityFX CAS). DF also compare Checkerboarding vs DLSS 2.0 in Death Stranding [youtube=9ggro8CyZK4] Another Upscaling tech is Temporal Upsampling which is featured in Metro Exodus Enhanced Edition [youtube=NbpZCSf4_Yk]
Seems you missed my point... ^
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EngEd:

Hmm, wonder if Xbox series X and PS5 use this already or will use to achieve 4k60 and 4k120fps easier.
Already or later: [youtube=AZvCZzlVJ34] [youtube=3BkdwQCYSO8]
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At this point, the best bet AMD has is to do auto-checkerboarding. A custom filter will never be the equivalent of something like DLSS, which is also tuned to the brim. Modern AI is just another pattern matching after all.
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compatible with nvdia gpu? mean alt to DLSS if Nvidia was even willing to allow it?, I dont even gpu that cause DLSS so i dont even know what the all the noise is about DLSS and FXSR