AMD reaches 30% CPU Share in Steam
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cucaulay malkin
MonstroMart
I love the Intel and XP spike at the beginning of COVID that lasted for 3 months maybe before people realize their old XP intel computer was just too slow to play any games 🙂
MonstroMart
fellix
Until mainstream GPUs can push 100% ray-traced visuals in games at high framerates on day one of the title release, hardware RT will continue to be delegated as an afterthought by game devs, being an addon to the conventional rasterization, and even the well financed push by Nvidia of RTX won't do much beyond the current situation. No wonder NV is driving DLSS even harder than RTX, because we all know the only way to get some acceptable RT performance now is to upscale the framebuffer from a lower resolution.
Heck, even newly minted UE5 is using its own RT solution for the dynamic GI approximation.
pharma
https://docs.unrealengine.com/5.0/en-US/RenderingFeatures/Lumen/TechOverview/
We knew from the beginning DLSS was always intended to be used with RTX for increased performance. It's not a new idea to promote DLSS, and it seems DLSS works perfectly in games without RT.
True, but even UE5 provides support for hardware RT to get higher quality.
Neo Cyrus
thesebastian
Agonist
PrMinisterGR
RT is great, AMD's performance is one gen back and that's it.
The unfortunate thing about ray tracing is that the best examples of it are subtle. They affect the mood of scenes and how a scene gets "absorbed" from the viewer.
I noticed this with Control, with RT at max the place felt almost like a real office. With it off, it felt like a "game". Flatter and more fake. Usually the better the game implementation, the more subtle the effect, and the hardest to "prove" its worth in forum wars.
Anger against DLSS is typical butthurt. AMD has had so long to innovate with anything being considered desirable, that people have forgotten how that is from the other side of the fence.
The market being what it is, it's completely fair for someone owning a 6800XT to consider someone owning a 3080 an idiot for getting a top end GPU with only 10GB of memory, and the reverse for DLSS/Vsync/OpenGL and they would both be right.
AMD needs a real answer to DLSS, and they don't have it, this is unfortunately pretty clear. @Denial said at a point that checkerbording plus DirectML might have been too slow for AMD to implement as a DLSS competitor, but what we've been shown is terrible and has no temporal component on top, which means it doesn't even replace TAA.
My hope is in Khronos and Microsoft to implement generic Upsampling methods that each vendor can seamlessly combine with whatever hardware or software trick they want, without the developers having to care or implement per vendor.
In that case, all games implementing that would work with all vendors supporting that method/extension and each vendor could innovate however they liked.
PS: AMD is open sourcing because they have no alternative. To see how nice they are, they blocked 400 series cards from this, despite them being identical cards to the 500 series. I'm getting VSR flashbacks. They are not the good guys, they're just losing.
Krizby
Well if Ampere weren't so good at mining AMD GPU marketshare would have been plummeting.
Despite being gobbled up by miners Ampere are still making big strides on Steam Hardware Survey while not even one RX6000 could make it into the list.
FookDat
Ray tracing sucks, biggest joke to gaming ever. the only people that like it are the ones that paid for it and need a reason to like that they paid huge amounts of money on something that when enabled gets you maybe 60fps which probably looks really good on that enthusiast monitor of 165hz plus. you are not an enthusiast playing on less than 144hz and you cant get 144fps with ray tracing. ray tracing has NOTHING to do with being an enthusiast. It just means you know nothing. do not worry ray tracing will be the next physx apu lmfao hahahahahaha who still has their physx cards and how are they doing today?
Denial
Xendance
Silva
MonstroMart
Undying
I would rather play at 60fps highest possible fidelity and raytracing than trying to reach that 120fps+ by using resolution scaling and reduced quality.
Im talking about singleplayer ofcourse.
Agonist
AlmondMan
PrMinisterGR
Silva