AMD Radeon Super Resolution (RSR) - preview

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It's a real shame the APUs can't take advantage of this since they would easily see the largest improvement from this, and need it the most. It is a pretty significant performance gain for the loss in image quality, and the fact it works on any game is great. I'd still say DLSS is better, but that's to be expected considering how much more advanced and optimized it is.
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Looking forward to trying it and looking forward to see what FSR 2.0 will do and hope to see it implemented in the same manner. I wonder if FSR 2.0 will be released as a library to add to games, or if it'll become a Radeon driver exclusive? If they don't need to rely on developers integrating it in to games, they could keep it back as a exclusive feature of Radeon cards.
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I mean is this really a DLSS competitor or an Nvidia NIS competitor? I feel like NIS comparisons would be good here.
AlmondMan:

Looking forward to trying it and looking forward to see what FSR 2.0 will do and hope to see it implemented in the same manner. I wonder if FSR 2.0 will be released as a library to add to games, or if it'll become a Radeon driver exclusive? If they don't need to rely on developers integrating it in to games, they could keep it back as a exclusive feature of Radeon cards.
FSR 2.0 won't be implemented in the same manner. It's a temporal solution and requires game developers to implement and feed it data. This just upscales the entire image, similar to the non-SDK version of NIS.
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A nice step forward for AMD, but the lack of support for Polaris and Vega is a disappointment. I bet many users of RX580 and similar, will be disappointed with this.
Denial:

I mean is this really a DLSS competitor or an Nvidia NIS competitor?
RSR competes with NIS
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Horus-Anhur:

RSR competes with NIS
Ya - I feel like a large chunk of people don't even realize NIS exists because all the articles/threads/reddit posts I see are comparing this to DLSS and I don't think it's a fair comparison.
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It's good to have options.
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Horus-Anhur:

RSR competes with NIS
Sorta like how I feel when reviewers compare the RX 6500 XT against the RTX 3050 (which should be compared against the RX 6600). RSR should be compared to NIS, FSR1.0/2.0 should be compared against DLSS, especially FSR 2.0 (and I hope it lives up to our expectations).
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mikeysg:

Sorta like how I feel when reviewers compare the RX 6500 XT against the RTX 3050 (which should be compared against the RX 6600). RSR should be compared to NIS, FSR1.0/2.0 should be compared against DLSS, especially FSR 2.0 (and I hope it lives up to our expectations).
I hope fsr2.0 will be good as they say it is. There is already hype about it.
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Horus-Anhur:

A nice step forward for AMD, but the lack of support for Polaris and Vega is a disappointment. I bet many users of RX580 and similar, will be disappointed with this. RSR competes with NIS
it might come later, no technical reason for it, you can already achieve the same thing on linux.
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Hello. I have a Vega64 so I can't test it. I have two questions : 1) Is RSR usable with all the most common APis a.k.a. Vulkan, OpenGL, WebGL, DX9-11-12 ? For example, games that play very badly on my Vega 64 are OpenGL games (because of bad drivers I know), so it would be cool to have a boost on those. 2) I fear to understand how you're suppose to use it. Suppose I have a suitable graphic card. Currently, I have a 2560x1440 (wQHD) screen. It seems that I would have to set 4K in a game to have RSR upscaling my native wQHD to 4K. Fine and simple. BUT, if I want to upscale FullHD to wQHD (because even in wQHD a game can be too taxing, or I want to put to good use my 144Hz display refresh rate), it seems I would have to change my desktop resolution to FullHD, start the game, and set wQHD in it ! Then change the resolution to wQHD when I stop the game. Am I correct ? That would be a big pain in the ass ! x_X Why not an option to choose resolutions in the AMD Control Panel, where we tick RSR On/OFF ?
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And people are told to love the average... Pffff, what a shame.
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Wault:

Hello. I have a Vega64 so I can't test it. I have two questions : 1) Is RSR usable with all the most common APis a.k.a. Vulkan, OpenGL, WebGL, DX9-11-12 ? For example, games that play very badly on my Vega 64 are OpenGL games (because of bad drivers I know), so it would be cool to have a boost on those. 2) I fear to understand how you're suppose to use it. Suppose I have a suitable graphic card. Currently, I have a 2560x1440 (wQHD) screen. It seems that I would have to set 4K in a game to have RSR upscaling my native wQHD to 4K. Fine and simple. BUT, if I want to upscale FullHD to wQHD (because even in wQHD a game can be too taxing, or I want to put to good use my 144Hz display refresh rate), it seems I would have to change my desktop resolution to FullHD, start the game, and set wQHD in it ! Then change the resolution to wQHD when I stop the game. Am I correct ? That would be a big pain in the ass ! x_X Why not an option to choose resolutions in the AMD Control Panel, where we tick RSR On/OFF ?
If I understand it correctly, you just leave your monitor at native resolution and activate RSR in driver's settings. HH words now: "When you launch a game in, you'll then reduce the in-game resolution and let RSR do its thing. RSR will scale the in-game resolution to the native (or near to native) resolution of your system".
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Wault:

Hello. I have a Vega64 so I can't test it. I have two questions : 1) Is RSR usable with all the most common APis a.k.a. Vulkan, OpenGL, WebGL, DX9-11-12 ? For example, games that play very badly on my Vega 64 are OpenGL games (because of bad drivers I know), so it would be cool to have a boost on those. 2) I fear to understand how you're suppose to use it. Suppose I have a suitable graphic card. Currently, I have a 2560x1440 (wQHD) screen. It seems that I would have to set 4K in a game to have RSR upscaling my native wQHD to 4K. Fine and simple. BUT, if I want to upscale FullHD to wQHD (because even in wQHD a game can be too taxing, or I want to put to good use my 144Hz display refresh rate), it seems I would have to change my desktop resolution to FullHD, start the game, and set wQHD in it ! Then change the resolution to wQHD when I stop the game. Am I correct ? That would be a big pain in the ass ! x_X Why not an option to choose resolutions in the AMD Control Panel, where we tick RSR On/OFF ?
Regarding OpenGL, you might be able to use this the Mesa driver (on windows) and use the Zink wrapper that's included, I did this with the Citra emulator and achieved some very good results, I posted about it in this thread https://forums.guru3d.com/threads/wrappers-fix-low-fps.441913/#post-5998339 It is a complicated thing to set up, but it might be an option to look at (I'm not sure on compatibility, I haven't tried it with anything else yet) I do know of someone that has used this method, again with Citra using an 4000 series APU and it worked really well.
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fredgml7:

If I understand it correctly, you just leave your monitor at native resolution and activate RSR in driver's settings. HH words now: "When you launch a game in, you'll then reduce the in-game resolution and let RSR do its thing. RSR will scale the in-game resolution to the native (or near to native) resolution of your system".
Yes fredgml7. Thank you for correcting me. He says something like that in this official AMD video : [youtube=JUQ8j-bpQ1Q] You should lower the resolution in the game and RSR will upscale to the native screen resolution. i.e. => I would only have FullHD upscaled to wQH for performance boost.
Truder:

Regarding OpenGL, you might be able to use this the Mesa driver (on windows) and use the Zink wrapper that's included, I did this with the Citra emulator and achieved some very good results, I posted about it in this thread https://forums.guru3d.com/threads/wrappers-fix-low-fps.441913/#post-5998339 It is a complicated thing to set up, but it might be an option to look at (I'm not sure on compatibility, I haven't tried it with anything else yet) I do know of someone that has used this method, again with Citra using an 4000 series APU and it worked really well.
Thank you Truder. I didn't think about the bad performances on emulators. I will try. 🙂
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RSR on Halo Infinite does not work
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Why didn't we get a title that supports DLSS and have sliding images for DLSS on and off to compare to RSR. Also, you cite how they are rendering at a lower resolution and claim UltraHD. Nvidia literally does the same thing. I have a RTX 3090 and DLSS 2.0 works well, but you should call out both companies and do direct image comparisons to help the reader determine what they think.
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Should be also for Fury, Vega & Polaris IMhO.....
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I don't understand at this point why they don't put in the effort to make a *real* killer driver level Anti-aliasing+Upscaling solution. It's entirely possible. Good spatial upscaling requires a good artifact free source. And a good source when it comes to real time rendering means good quality Anti Aliasing. The old saying that Pixel Quality > Pixel Quantity entirely applies when you are upscaling a lower resolution high pixel quality image. Even in the short term while the performance benefits may not be as large, the benefits to image quality would be large when you have the choice of native resolution with poor pixel quality and sub par performance. Or a lower resolution image with high pixel quality and better performance.
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Tested it, love it. Gives a lot of flexibility, especially with unoptimized games to really enhance the performance with minimal visual quality loss. Great tool, just hope they will further optimize and enhance the quality down the road.
OnnA:

Should be also for Fury, Vega & Polaris IMhO.....
They can use - https://store.steampowered.com/app/993090/Lossless_Scaling/
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=GGC=Phantomblu:

RSR on Halo Infinite does not work
Yeah I tried as well. It appears Halo Infinite only runs in Borderless, and not full screen.