AMD Radeon Super Resolution (RSR) - preview
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schmidtbag
It's a real shame the APUs can't take advantage of this since they would easily see the largest improvement from this, and need it the most.
It is a pretty significant performance gain for the loss in image quality, and the fact it works on any game is great. I'd still say DLSS is better, but that's to be expected considering how much more advanced and optimized it is.
AlmondMan
Looking forward to trying it and looking forward to see what FSR 2.0 will do and hope to see it implemented in the same manner.
I wonder if FSR 2.0 will be released as a library to add to games, or if it'll become a Radeon driver exclusive? If they don't need to rely on developers integrating it in to games, they could keep it back as a exclusive feature of Radeon cards.
Denial
I mean is this really a DLSS competitor or an Nvidia NIS competitor? I feel like NIS comparisons would be good here.
FSR 2.0 won't be implemented in the same manner. It's a temporal solution and requires game developers to implement and feed it data. This just upscales the entire image, similar to the non-SDK version of NIS.
Horus-Anhur
A nice step forward for AMD, but the lack of support for Polaris and Vega is a disappointment.
I bet many users of RX580 and similar, will be disappointed with this.
RSR competes with NIS
Denial
fredgml7
It's good to have options.
mikeysg
Undying
user1
Wault
Hello.
I have a Vega64 so I can't test it. I have two questions :
1) Is RSR usable with all the most common APis a.k.a. Vulkan, OpenGL, WebGL, DX9-11-12 ?
For example, games that play very badly on my Vega 64 are OpenGL games (because of bad drivers I know), so it would be cool to have a boost on those.
2) I fear to understand how you're suppose to use it.
Suppose I have a suitable graphic card.
Currently, I have a 2560x1440 (wQHD) screen. It seems that I would have to set 4K in a game to have RSR upscaling my native wQHD to 4K.
Fine and simple.
BUT, if I want to upscale FullHD to wQHD (because even in wQHD a game can be too taxing, or I want to put to good use my 144Hz display refresh rate), it seems I would have to change my desktop resolution to FullHD, start the game, and set wQHD in it ! Then change the resolution to wQHD when I stop the game.
Am I correct ?
That would be a big pain in the ass ! x_X
Why not an option to choose resolutions in the AMD Control Panel, where we tick RSR On/OFF ?
rl66
And people are told to love the average...
Pffff, what a shame.
fredgml7
Truder
https://forums.guru3d.com/threads/wrappers-fix-low-fps.441913/#post-5998339
It is a complicated thing to set up, but it might be an option to look at (I'm not sure on compatibility, I haven't tried it with anything else yet) I do know of someone that has used this method, again with Citra using an 4000 series APU and it worked really well.
Regarding OpenGL, you might be able to use this the Mesa driver (on windows) and use the Zink wrapper that's included, I did this with the Citra emulator and achieved some very good results, I posted about it in this thread Wault
=GGC=Phantomblu
RSR on Halo Infinite does not work
Coupe
Why didn't we get a title that supports DLSS and have sliding images for DLSS on and off to compare to RSR.
Also, you cite how they are rendering at a lower resolution and claim UltraHD. Nvidia literally does the same thing.
I have a RTX 3090 and DLSS 2.0 works well, but you should call out both companies and do direct image comparisons to help the reader determine what they think.
OnnA
Should be also for Fury, Vega & Polaris IMhO.....
MrBonk
I don't understand at this point why they don't put in the effort to make a *real* killer driver level Anti-aliasing+Upscaling solution. It's entirely possible. Good spatial upscaling requires a good artifact free source. And a good source when it comes to real time rendering means good quality Anti Aliasing. The old saying that Pixel Quality > Pixel Quantity entirely applies when you are upscaling a lower resolution high pixel quality image.
Even in the short term while the performance benefits may not be as large, the benefits to image quality would be large when you have the choice of native resolution with poor pixel quality and sub par performance. Or a lower resolution image with high pixel quality and better performance.
cryohellinc
Tested it, love it. Gives a lot of flexibility, especially with unoptimized games to really enhance the performance with minimal visual quality loss.
Great tool, just hope they will further optimize and enhance the quality down the road.
https://store.steampowered.com/app/993090/Lossless_Scaling/
They can use - mattm4