AMD Radeon 21.1.1 drivers confirmed to bring Radeon cards a massive boost in Hitman III
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Martin5000
How is this possible.
dont usually see such high gains from a driver.
I think AMD gimp so they can look good latter on.
KissSh0t
Undying
Now thats what you call game ready drivers. Its rare to see such a uplift just by updating the drivers.
kapu
It's not like you needed any extra performance , this game has very low req.
AlmondMan
Wish I could see the difference from the old driver still 😀 but damn, this is nice. What's the saying, "fine wine"?
kapu
DeskStar
labidas
JamesSneed
AMD's driver team is pretty small. They usually leave performance on the table at first aka AMD fine wine. I'm sure this will be a focus as they have more revenue as it is one of there weakest points.
schmidtbag
HybOj
Now 6900xt is faster than 3090 even at 4k around 10% and the same with 6800xt vs 3080 @ 4k (cca 10%)
At lower resolutions its even more noticeable ofc
But 4k was the resolution where AMD usually lost, not here...
Astyanax
why is it unusual that an engine that has historically favoured AMD architectures, is faster on AMD?
user1
Big Oof
JonasBeckman
Wonder if that's with or without SAM if that changes anything if the bit for that is set in the bios or not.
Could be a bunch of RDNA stuff in there too for all I know though and then there's compute shader and performance gains from this and optimizations focused around such effects.
Stuff like VRS Tier 1 or Tier 2 sounds like something you would stick in the game engine as toggles not something you'd hide in a driver profile for a game that's a bit borderline in terms of openness and fairness.
https://devblogs.microsoft.com/directx/gears-vrs-tier2/
Course if it's all about being the fastest then there goes that I suppose same as the early 2000's ha ha.
Well I'm expecting RDNA optimizations and possibly another bit more than the usual gain if Resizable BAR and AMD SAM is working well together for this game.
EDIT: Might be pushing async compute heavily too, utilizing another optimization alongside with effective compute shader processing though that could also be combined with RDNA tweaks in some fun ways I would imagine.
Rapid packed math is a thing too though pre-RDNA not sure how extensively utilized it is or if there's much of a gain from it with RDNA architecture GPU's or if other optimizations or instructions here could be better instead.
Maximizing shader performance and if they're working with IO also having the engine tuned for D3D12 and all of these advantages.
Not sure but Turing and Ampere cards from NVIDIA should also be running the game really well benefiting from much of this but that would also go for other games like Assassin's Creed Valhalla and AMD's similarly pushing close or above NVIDIA GPU's here so there's some other stuff involved too.
(Not that I would know what though or how it's all handled by the game engine and then together with AMD or NVIDIA GPU driver profiles and what not.)
jbscotchman
kapu
jbscotchman
kapu
jbscotchman
kapu