AMD Might Cancel Implicit Primitive Shader Driver Support
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-Tj-
Idk, it is shaddy no denying that..
But then again Nvidia promoted async compute with maxwell and you saw how that turned out..
warlord
Well no performance loss, but there will be no performance gain either. Vega owners are ****** as fury owners did after years. A wannabe enthusiast GPU "FINEWINE" edition. Many promises and useless features all over the place. AMD is a superior hype race officially. Neither Intel nor Nvidia lied so much ever before. Look at ryzen and vega slides. Then look at real performance numbers and satisfaction values. AMD chose the wrong way. They are gonna lose all RX and Ryzen users faster than the period took to acquire them. RIP.
Rich_Guy
Well the devs won't implement them, as AMD hardly have a Market Share, if any at all now.
Denial
NvidiaFreak650
People have the right to get mad when companies do things like this behind customers back. like what Apple did to slow down your older phone without letting people know.
AMD had 6 months to let everyone know but failed to do so.
fantaskarsef
Well, here I was already thinking "another fanboy bashing for nothing" (sry @NvidiaFreak650 ).
Then I read up on what primitive shaders even are, and what they are supposed to do.
Then I don't understand, why are they cancelling it? Didn't it work before? In theory that's something really useful...
Denial
fantaskarsef
-Tj-
vbetts
Moderator
Alessio1989
no API support, no party. Hopefully in DirectX 13 ('pardon, DirectX 14) and Vulkan 2.0 there will be a unification of the geometry pipeline....
Fox2232
There are quite a few wrappers/injectors for DX games. I guess those people can put this flag and override developer's choice.
Or even enable it for older games.
RealNC
Didn't AMD also say they will enable something called "Draw Stream Binning Rasterizer" after Vega launch and improve performance?
https://overclock3d.net/news/gpu_displays/amd_vega_gpu_architectural_analysis/3
https://i.imgur.com/MwP9V5t.gif
Denial
Alessio1989
Fox2232
Kaarme
Intel better keep Koduri on a tight leash so that future Intel iGPU's aren't burdened with features that won't work and need to be quietly forgotten behind the scenes.
Denial
user1
It aint over till the fat lady sings,
that being said this is not entirely surprising,
implementing them implicitly would be an insane amount of work many things can go wrong.
Eastcoasthandle
Hmm, I think what this means is:
-AMD is not investing any resources to get this working from the drivers
-AMD is telling developers to incorporate it in game. If that's the case they will manage back in driver support.
So, on one hand they aren't technically dropping support for it. They are just delegating responsibility to developers to use it.
Question is what incentive do developers have to implement it? I would be shocked to see that FC5 will even think twice about development for it at this point.