AMD Mantle Graphics API Adopted by Various Developers
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PhazeDelta1
Mantle isn't open source.
chanw4
sykozis
Mannerheim
Damn good for AMD
nvidia owns 3dfx glide. Maybe we see 3Dfx2 glide soon 🙂
Raider0001
developers don't give a damn about DX - where is tessellation in BF4 ? - and now suddenly they will make something from mantle ? if they are upset about DX why they did not use opengl...
applejack
http://physxinfo.com/news/11822/star-citizen-and-project-cars-will-include-gpu-accelerated-physx-and-apex-effects/
so I wouldn't count on better performance via Mantle with all eye-candy enabled (if even available) anyway.
Star Citizen also = PhysX ( + more Nvidia tech) omnimodis78
I've jumped through enough hoops to know that marketing hype and reality rarely align, so I'll jump for joy when hard facts demonstrate the outcome, until then, It's the marketing team at AMD that's doing all the legwork. I say this will an open mind though, that I open my wallet to what I like and trust, not brand loyalty - I care about the brand as much as they care about me as a customer. Zero.
cowie
hey omnimodis for a newbie that was pretty well said
hasherr
Mantle will be zombie (read: walking dead) tech just as PhysX. Not because its proprietary (phisix) or AMD written all over the place (mantle), but because its not needed. In case of physics, there are bunch of 3rd party physics engines, working on all platforms. In mantles case i say this: If u hate directx so much AMD, go and patch up OpenGL. Shiny new api is nice and all, but we cant just ditch well established technologies every few years, just to get some minor performance in very specific places.
-Tj-
I think you missed the point in mantle, even though its AMD specific for now.
Yxskaft
Does anyone really think AMD would have bothered developing Mantle if the boosts are to be minor?
Also, if AMD had used OpenGL with extensions instead, the hardware specific features in GCN still wouldn't have been available on Kepler cards
Mantle can be important in many areas. It could allow games to work well on all future AMD APUs, as well as putting the pressure on DirectX and OpenGL.
If the claims about improved CPU performance were true, it could also mean BF4 will run great even on Core 2 Quads once Mantle is out.
7stars
Ch0plol
AlexKidd5000
kapu
We all have to agree that DX is not very good API right now.. Its due that we have good alternative . Also i hope it wont be exclusive to AMD for long.
Rich_Guy
Cryteks rumoured to be onboard.
eclap
CPC_RedDawn
SLI-756
dx11 is just starting to find it's feet, dx11 borderlands 3, o hell yes.
Redemption80
DX11 is just starting to find it's feet, but it's still nowhere efficient enough.
I love the idea of Mantle in principle, but only if games are Mantle exclusive, things are bad enough when devs only have to support one api, things will only get worse if there are two to work with, can see things being even buggier for games that use it.
Not forgetting Valve pushing OpenGL now, I can see the market getting very fragmented in 2014.