AMD FX-6330 Black Edition Six-core Processor Surfaces

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For that price, that's a killer CPU.
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For that price, that's a killer CPU.
For gaming purpose i3-6100 would be alot better option. Idk about the pricing on Intel chip though.
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Not bad. Better TDP, too.
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For gaming purpose i3-6100 would be alot better option. Idk about the pricing on Intel chop though.
I don't think so. I play every game I want smoothly with my cheap AMD here.
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For gaming purpose i3-6100 would be alot better option. Idk about the pricing on Intel chop though.
Performance should be about the same, and considering it has six cores, it'll be better on multithreaded applications. For the price range, it just looks like a better choice.
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For gaming purpose i3-6100 would be alot better option. Idk about the pricing on Intel chop though.
I disagree - people have way too much faith in HT. It isn't anywhere near as good as people make it out to be (for gaming purposes), especially on a dual core. If the game wasn't optimized for HT, which does happen, then you don't get any performance gain. Then again, the vast majority of software doesn't knowingly take advantage of both cores in an AMD module either. So then, it really comes down to these worst-case scenarios: A. Get a dual core with decent power efficiency or B. Get a triple core with poor power efficiency Personally, I'd choose option B. For modern games (especially ones ported from consoles), AMD's module design works fine.
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I disagree - people have way too much faith in HT. It isn't anywhere near as good as people make it out to be (for gaming purposes), especially on a dual core. If the game wasn't optimized for HT, which does happen, then you don't get any performance gain. Then again, the vast majority of software doesn't knowingly take advantage of both cores in an AMD module either. So then, it really comes down to these worst-case scenarios: A. Get a dual core with decent power efficiency or B. Get a triple core with poor power efficiency Personally, I'd choose option B. For modern games (especially ones ported from consoles), AMD's module design works fine.
A lot of games benefit from higher IPC (or single core performance) which Intel excels in compared to AMD. That's why in quite a few games, a recent i3 will outperform a FX-8350. The effect can be amplified if combined with an AMD GPU which already suffers from more CPU overhead than the competition.
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A lot of games benefit from higher IPC (or single core performance) which Intel excels in compared to AMD. That's why in quite a few games, a recent i3 will outperform a FX-8350.
That was true maybe 2 or 3 years ago. I don't know of any modern single-threaded games that the average CPU can't handle.
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That was true maybe 2 or 3 years ago. I don't know of any modern single-threaded games that the average CPU can't handle.
It's getting worse... Games are becoming more intensive, more drawcalls, etc. CPU IPC is getting more important. That's why we have Mantle/DX12/Vulkan. I'm not saying AMD CPU's can't handle games, but Intel handle them better.
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It's getting worse... Games are becoming more intensive, more drawcalls, etc. CPU IPC is getting more important. That's why we have Mantle/DX12/Vulkan. I'm not saying AMD CPU's can't handle games, but Intel handle them better.
True, but really if you are just playing games do you need a cpu that can play a game you would normally only play at say 30-60 fps at 200 fps? The good thing about that though, the cpu that can hit 200 fps over say 150 fps will be more future proof. Now what I will say about AMD CPUs, they do last. Intel's do too, but price for performance is still pretty nice. I had my Athlon II X3 435 since it was released, and up until about a year ago it was running 3.8 ghz non stop no problem and still could handle titles I threw at it with no issues. For a $70 cpu, that was awesome. Only reason it's not in service anymore is I wanted to downsize and got an Alpha for $300.
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True, but really if you are just playing games do you need a cpu that can play a game you would normally only play at say 30-60 fps at 200 fps? The good thing about that though, the cpu that can hit 200 fps over say 150 fps will be more future proof. Now what I will say about AMD CPUs, they do last. Intel's do too, but price for performance is still pretty nice. I had my Athlon II X3 435 since it was released, and up until about a year ago it was running 3.8 ghz non stop no problem and still could handle titles I threw at it with no issues. For a $70 cpu, that was awesome. Only reason it's not in service anymore is I wanted to downsize and got an Alpha for $300.
Overhead has a serious impact on lowest/avg FPS. If the driver thread gets bottlenecked during an intensive scene or a poorly optimized game, FPS will drop from a steady 60FPS. Sometimes it's inevitable (streaming problems, etc) but a higher IPC can reduce it. That's the problem AMD users are having now with AMD GPU's. NVIDIA has 70% or so less CPU overhead, in the overhead test anyway.
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Overhead has a serious impact on lowest/avg FPS. If the driver thread gets bottlenecked during an intensive scene or a poorly optimized game, FPS will drop from a steady 60FPS. Sometimes it's inevitable (streaming problems, etc) but a higher IPC can reduce it. That's the problem AMD users are having now with AMD GPU's. NVIDIA has 70% or so less CPU overhead, in the overhead test anyway.
Generally speaking, the GPU is the bottleneck, not the CPU. The only game I play where the CPU is the bottleneck is Starcraft 2, and that's just simply because that game's engine was very poorly designed. My system doesn't really lag any more or less than others who are Intel+Nvidia users.
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Generally speaking, the GPU is the bottleneck, not the CPU. The only game I play where the CPU is the bottleneck is Starcraft 2, and that's just simply because that game's engine was very poorly designed. My system doesn't really lag any more or less than others who are Intel+Nvidia users.
If that was the case, surely overclocking the FX-9590 wouldn't increase FPS, or if it did, not so much? [spoiler]http://www.techspot.com/articles-info/991/bench/CPU_03.png[/spoiler] You can see it becoming GPU bound here but with an i7. [spoiler]http://www.techspot.com/articles-info/991/bench/CPU_02.png[/spoiler] Comparing these 2 also shows the IPC (or core performance) importance in games. The 4770K at 2.5GHz is outperforming the FX-9590 at 4.5GHz. Games are API bound in a way, that's why the low level API's are so important.
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GTAV is one of the many games that take advantage of the more traditional design of the CPU. One thing I would like to see in gaming benchmarks of any FX cpu is CPU usage. Still for the price of the FX9 series compared to the i7 considering it's usually $100 less or more, that's not horrible performance. FX9 series compared to an i5 in the same price range however is a different story. 🙂
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If that was the case, surely overclocking the FX-9590 wouldn't increase FPS, or if it did, not so much?
I said "generally speaking", meaning, not always. Also as pointed out before, if you only intend to get to 60FPS, then getting higher than that doesn't matter. If you intend to get beyond 60FPS, then what's the point of wasting time and money considering a mediocre CPU? If you're an average gamer, a mildly overclocked FX-6330 will suffice.
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I said "generally speaking", meaning, not always. Also as pointed out before, if you only intend to get to 60FPS, then getting higher than that doesn't matter. If you intend to get beyond 60FPS, then what's the point of wasting time and money considering a mediocre CPU? If you're an average gamer, a mildly overclocked FX-6330 will suffice.
CPU overhead doesn't just effect max FPS.
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I think that future-proofness will come from software. Sooner of later DX12 will be main player and Vulkan will show itself. Only at that time we can say that Dual Core with High IPC & HT is better than hexa core with bit lower IPC, but much higher total performance. If ideologies behind those two rendering APIs reach their holes, then this will definitely live longer than any i3 made till today. And 8-cored Bulldozers owners will outlive same generation of i5s. I think we will see it in mid of 2016.
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CPU overhead doesn't just effect max FPS.
Yeah, and the sky is blue... As I said before, in most cases, the GPU is the bottleneck. So what's your point? Just seems like petty nit-picking to me.
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I said "generally speaking", meaning, not always. Also as pointed out before, if you only intend to get to 60FPS, then getting higher than that doesn't matter. If you intend to get beyond 60FPS, then what's the point of wasting time and money considering a mediocre CPU? If you're an average gamer, a mildly overclocked FX-6330 will suffice.
It is more than that though. You can hit 60fps now, but that does not mean much if it does not stay near 60fps, or even has frame sync issues or stuttering. Plus look at it like this, CPU1 can play Doom78 at max 200 FPS. CPU2 can play Doom78 at max 160 FPS. But what about future titles? I know it does not work always like this, but that's 12.5% more performance. So now Doom 79 is out 3 years later, and because of higher IPC CPU1 can play it at 60fps constant. CPU2 can reach 60fps, but it cannot keep it. It does future proof having the cpu that can hit a higher FPS even though you may not intend to play at that FPS.
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Yeah, and the sky is blue... As I said before, in most cases, the GPU is the bottleneck. So what's your point? Just seems like petty nit-picking to me.
Is that why we have low level API's coming to the PC. Because barely any will benefit from it? In your opinion it seems they're a waste of time.